struct SampleInfo
{
+#if 0
char *name;
+#endif
byte *data_ptr;
long data_len;
boolean fade_sound;
boolean stop_sound;
boolean stop_all_sounds;
+ boolean reload_sounds;
+ boolean reload_music;
int playingtime;
long playingpos;
long data_len;
void SoundServer(void);
/* sound client functions */
+void ReloadSounds(void);
+void ReloadMusic(void);
boolean LoadSound(char *);
+boolean LoadCustomSound(char *);
boolean LoadMod(char *);
int LoadMusic(void);
void PlayMusic(int);
void StopSound(int);
void StopSounds(void);
void StopSoundExt(int, int);
+void InitReloadSounds(char *);
+void InitReloadMusic(char *);
void FreeSounds(int);
#endif