rnd-20020509-1-src
[rocksndiamonds.git] / src / libgame / sound.h
index 896bef06971a5f2ee3f4fb9886ea688e4a577983..4e26eba1aaebc8b55e41d847dfea6960fb838495 100644 (file)
 #define AUDIO_FRAGMENT_SIZE_2048               2048
 #define AUDIO_FRAGMENT_SIZE_4096               4096
 
-#define AUDIO_MONO_CHANNEL                     1
-#define AUDIO_STEREO_CHANNELS                  2
+#define AUDIO_NUM_CHANNELS_MONO                        1
+#define AUDIO_NUM_CHANNELS_STEREO              2
+
+#define AUDIO_FORMAT_U8                                (1 << 0)
+#define AUDIO_FORMAT_S16                       (1 << 1)
+#define AUDIO_FORMAT_LE                                (1 << 2)
+#define AUDIO_FORMAT_BE                                (1 << 3)
 
 #if defined(TARGET_SDL)
 /* one second fading interval == 1000 ticks (milliseconds) */
 #define DEFAULT_AUDIO_FRAGMENT_SIZE    DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32
 #endif
 
-#if !defined(PLATFORM_MSDOS)
-#define MAX_SOUNDS_PLAYING                     16
+#if defined(TARGET_SDL)
+#define NUM_MIXER_CHANNELS             MIX_CHANNELS
 #else
-#define MAX_SOUNDS_PLAYING                     8
+#define NUM_MIXER_CHANNELS             8
 #endif
 
+#define MUSIC_CHANNEL                  0
+#define FIRST_SOUND_CHANNEL            1
+
 #if !defined(PLATFORM_HPUX)
-#define SND_BLOCKSIZE 4096
+#define SND_BLOCKSIZE                  4096
 #else
-#define SND_BLOCKSIZE 32768
+#define SND_BLOCKSIZE                  32768
 #endif
 
 /* some values for PlaySound(), StopSound() and friends */
 #if !defined(PLATFORM_MSDOS)
 
 #define PSND_SILENCE           0
-#define PSND_MAX_VOLUME_BITS   7
+#define PSND_MAX_VOLUME_BITS   15
 #define PSND_MIN_VOLUME                0
 #define PSND_MAX_VOLUME                (1 << PSND_MAX_VOLUME_BITS)
 #define PSND_MIDDLE            0
 
 #endif
 
+#if 0
 #define PSND_NO_LOOP           0
 #define PSND_LOOP              1
 #define PSND_MUSIC             2
 #define SSND_MUSIC             (SSND_FADE_MUSIC | SSND_STOP_MUSIC)
 #define SSND_ALL               (SSND_FADE_ALL | SSND_STOP_ALL)
 
+#define SND_RELOAD_SOUNDS      1
+#define SND_RELOAD_MUSIC       2
+#endif
+
 #define SND_TYPE_NONE          0
 #define SND_TYPE_WAV           1
 
 #endif
 #endif
 
+/* value for undefined sound effect filename */
+#define SND_FILE_UNDEFINED     "NONE"
+
+
 #if 0
 struct SoundHeader_SUN
 {
@@ -176,26 +193,75 @@ struct SoundHeader_8SVX
 };
 #endif
 
+struct AudioFormatInfo
+{
+  boolean stereo;              /* availability of stereo sound */
+  int format;                  /* size and endianess of sample data */
+  int sample_rate;             /* sample frequency */
+  int fragment_size;           /* audio device fragment size in bytes */
+};
+
+struct SoundEffectInfo
+{
+  char *text;
+  char *default_filename;
+  char *filename;
+};
+
 struct SampleInfo
 { 
-  char *source_filename;
-
   int type;
+  char *source_filename;
+  int num_references;
 
-  void *data_ptr;
   long data_len;
+  void *data_ptr;
+  int format;
 };
 
 typedef struct SampleInfo      SoundInfo;
 typedef struct SampleInfo      MusicInfo;
 
+#define SND_CTRL_NONE          (0)
+#define SND_CTRL_MUSIC         (1 << 0)
+#define SND_CTRL_LOOP          (1 << 1)
+#define SND_CTRL_FADE          (1 << 2)
+#define SND_CTRL_STOP          (1 << 3)
+#define SND_CTRL_ALL_SOUNDS    (1 << 4)
+#define SND_CTRL_RELOAD_SOUNDS (1 << 5)
+#define SND_CTRL_RELOAD_MUSIC  (1 << 6)
+
+#define SND_CTRL_PLAY_SOUND    (SND_CTRL_NONE)
+#define SND_CTRL_PLAY_LOOP     (SND_CTRL_LOOP)
+#define SND_CTRL_PLAY_MUSIC    (SND_CTRL_LOOP | SND_CTRL_MUSIC)
+
+#define SND_CTRL_FADE_SOUND    (SND_CTRL_FADE)
+#define SND_CTRL_FADE_MUSIC    (SND_CTRL_FADE | SND_CTRL_MUSIC)
+#define SND_CTRL_FADE_ALL      (SND_CTRL_FADE | SND_CTRL_ALL_SOUNDS)
+
+#define SND_CTRL_STOP_SOUND    (SND_CTRL_STOP)
+#define SND_CTRL_STOP_MUSIC    (SND_CTRL_STOP | SND_CTRL_MUSIC)
+#define SND_CTRL_STOP_ALL      (SND_CTRL_STOP | SND_CTRL_ALL_SOUNDS)
+
+#define IS_MUSIC(x)            ((x).state & SND_CTRL_MUSIC)
+#define IS_LOOP(x)             ((x).state & SND_CTRL_LOOP)
+#define IS_FADING(x)           ((x).state & SND_CTRL_FADE)
+#define IS_STOPPING(x)         ((x).state & SND_CTRL_STOP)
+#define IS_RELOADING(x)                ((x).state & (SND_CTRL_RELOAD_SOUNDS | \
+                                             SND_CTRL_RELOAD_MUSIC))
+#define ALL_SOUNDS(x)          ((x).state & SND_CTRL_ALL_SOUNDS)
+
 struct SoundControl
 {
+  boolean active;
+
   int nr;
   int volume;
   int stereo;
 
-  boolean active;
+#if 1
+  int state;
+#else
   boolean loop;
   boolean music;
   boolean fade_sound;
@@ -203,12 +269,14 @@ struct SoundControl
   boolean stop_all_sounds;
   boolean reload_sounds;
   boolean reload_music;
+#endif
 
   int playingtime;
   long playingpos;
 
   long data_len;
-  byte *data_ptr;
+  void *data_ptr;
+  int format;
 
 #if defined(PLATFORM_MSDOS)
   int voice;
@@ -225,18 +293,12 @@ void StartSoundserver(void);
 void SoundServer(void);
 
 /* sound client functions */
-void ReloadSounds(void);
-void ReloadMusic(void);
-SoundInfo *LoadCustomSound(char *);
-void InitSoundList(int);
-void LoadSoundToList(char *, int);
-void LoadCustomMusic(void);
 void PlayMusic(int);
 void PlaySound(int);
 void PlaySoundStereo(int, int);
 void PlaySoundLoop(int);
 void PlaySoundMusic(int);
-void PlaySoundExt(int, int, int, boolean);
+void PlaySoundExt(int, int, int, int);
 void FadeMusic(void);
 void FadeSound(int);
 void FadeSounds(void);
@@ -244,10 +306,9 @@ void StopMusic(void);
 void StopSound(int);
 void StopSounds(void);
 void StopSoundExt(int, int);
+void InitSoundList(struct SoundEffectInfo *, int);
 void InitReloadSounds(char *);
 void InitReloadMusic(char *);
-void FreeSound(SoundInfo *);
-void FreeMusic(MusicInfo *);
 void FreeAllSounds(void);
 void FreeAllMusic(void);