#define AUDIO_MONO_CHANNEL 1
#define AUDIO_STEREO_CHANNELS 2
+#define AUDIO_FORMAT_U8 (1 << 0)
+#define AUDIO_FORMAT_S16 (1 << 1)
+#define AUDIO_FORMAT_LE (1 << 2)
+#define AUDIO_FORMAT_BE (1 << 3)
+
#if defined(TARGET_SDL)
/* one second fading interval == 1000 ticks (milliseconds) */
#define SOUND_FADING_INTERVAL 1000
#if !defined(PLATFORM_MSDOS)
#define PSND_SILENCE 0
-#define PSND_MAX_VOLUME_BITS 7
+#define PSND_MAX_VOLUME_BITS 15
#define PSND_MIN_VOLUME 0
#define PSND_MAX_VOLUME (1 << PSND_MAX_VOLUME_BITS)
#define PSND_MIDDLE 0
#define SSND_MUSIC (SSND_FADE_MUSIC | SSND_STOP_MUSIC)
#define SSND_ALL (SSND_FADE_ALL | SSND_STOP_ALL)
+#define SND_RELOAD_SOUNDS 1
+#define SND_RELOAD_MUSIC 2
+
#define SND_TYPE_NONE 0
#define SND_TYPE_WAV 1
};
#endif
+struct AudioFormatInfo
+{
+ boolean stereo; /* availability of stereo sound */
+ int format; /* size and endianess of sample data */
+ int sample_rate; /* sample frequency */
+ int fragment_size; /* audio device fragment size in bytes */
+};
+
struct SampleInfo
{
- char *source_filename;
-
int type;
+ char *source_filename;
- void *data_ptr;
long data_len;
+ void *data_ptr;
+ int format;
};
typedef struct SampleInfo SoundInfo;
long playingpos;
long data_len;
- byte *data_ptr;
+ void *data_ptr;
+ int format;
#if defined(PLATFORM_MSDOS)
int voice;
void SoundServer(void);
/* sound client functions */
-void ReloadSounds(void);
-void ReloadMusic(void);
+void ReloadSounds(char *);
+void ReloadMusic(char *);
SoundInfo *LoadCustomSound(char *);
void InitSoundList(int);
void LoadSoundToList(char *, int);