changed some platform-related preprocessor definition names
[rocksndiamonds.git] / src / libgame / sound.h
index a2a6599936b86e56b0ebfeb734a5d5802d5beb63..190c441e735e24fc002b2e957d79d239c7a31ee9 100644 (file)
@@ -35,7 +35,7 @@
 
 #define DEFAULT_AUDIO_SAMPLE_RATE      AUDIO_SAMPLE_RATE_22050
 
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
 #define DEFAULT_AUDIO_FRAGMENT_SIZE    AUDIO_FRAGMENT_SIZE_1024
 #else
 #define DEFAULT_AUDIO_FRAGMENT_SIZE    AUDIO_FRAGMENT_SIZE_512