improved virtual buttons for touch devices (Android)
[rocksndiamonds.git] / src / libgame / sound.c
index 4af58b671dd45294c2bc1b0a35ab6f54a246bd1b..e860ba5ad443acd63e2669618d3f7c5e04c0872d 100644 (file)
@@ -122,6 +122,7 @@ static int stereo_volume[SOUND_MAX_LEFT2RIGHT + 1];
 
 static struct SoundControl mixer[NUM_MIXER_CHANNELS];
 static int mixer_active_channels = 0;
+static boolean expire_loop_sounds = FALSE;
 
 static void ReloadCustomSounds();
 static void ReloadCustomMusic();
@@ -150,7 +151,8 @@ static void Mixer_ResetChannelExpiration(int channel)
 {
   mixer[channel].playing_starttime = Counter();
 
-  if (IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel]))
+  if (expire_loop_sounds &&
+      IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel]))
     Mix_ExpireChannel(channel, SOUND_LOOP_EXPIRATION_TIME);
 }
 
@@ -159,7 +161,8 @@ static boolean Mixer_ChannelExpired(int channel)
   if (!mixer[channel].active)
     return TRUE;
 
-  if (IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel]) &&
+  if (expire_loop_sounds &&
+      IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel]) &&
       DelayReached(&mixer[channel].playing_starttime,
                   SOUND_LOOP_EXPIRATION_TIME))
     return TRUE;
@@ -216,10 +219,10 @@ static void Mixer_PlayMusicChannel()
 
   if (mixer[audio.music_channel].type != MUS_TYPE_WAV)
   {
-    /* Mix_VolumeMusic() must be called _after_ Mix_PlayMusic() --
-       this looks like a bug in the SDL_mixer library */
-    Mix_PlayMusic(mixer[audio.music_channel].data_ptr, -1);
+    // use short fade-in to prevent "plop" sound for certain music files
+    // (this may happen when switching on music while playing the game)
     Mix_VolumeMusic(mixer[audio.music_channel].volume);
+    Mix_FadeInMusic(mixer[audio.music_channel].data_ptr, -1, 100);
   }
 }
 
@@ -478,6 +481,10 @@ static void HandleSoundRequest(SoundControl snd_ctrl)
       if (SAME_SOUND_NR(mixer[i], snd_ctrl) || ALL_SOUNDS(snd_ctrl))
        Mixer_StopChannel(i);
   }
+  else if (SET_EXPIRE_LOOPS(snd_ctrl)) /* set loop expiration on or off */
+  {
+    expire_loop_sounds = snd_ctrl.active;
+  }
   else if (snd_ctrl.active)            /* add new sound to mixer */
   {
     Mixer_InsertSound(snd_ctrl);
@@ -990,6 +997,21 @@ void StopSoundExt(int nr, int state)
   HandleSoundRequest(snd_ctrl);
 }
 
+void ExpireSoundLoops(boolean active)
+{
+  SoundControl snd_ctrl;
+
+  if (!audio.sound_available)
+    return;
+
+  clear_mem(&snd_ctrl, sizeof(SoundControl));  /* to make valgrind happy */
+
+  snd_ctrl.active = active;
+  snd_ctrl.state = SND_CTRL_EXPIRE_LOOPS;
+
+  HandleSoundRequest(snd_ctrl);
+}
+
 static void ReloadCustomSounds()
 {
   LoadArtworkConfig(sound_info);