rnd-20020509-1-src
[rocksndiamonds.git] / src / libgame / sound.c
index 5d0817a33e0ce9558520a9623fd0ae0e4569ce52..e635c846799f4dec40d0cc4d1a4686036b3b812d 100644 (file)
@@ -55,10 +55,14 @@ static struct AudioFormatInfo afmt =
 };
 
 static int playing_sounds = 0;
-static struct SoundControl playlist[MAX_SOUNDS_PLAYING];
+static struct SoundControl playlist[NUM_MIXER_CHANNELS];
 static struct SoundControl emptySoundControl =
 {
+#if 1
+  FALSE, -1, 0, 0, FALSE, 0, 0, 0, NULL
+#else
   -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0, 0,NULL
+#endif
 };
 
 #if defined(PLATFORM_UNIX)
@@ -94,21 +98,30 @@ static void FreeSound(void *);
 #if defined(PLATFORM_UNIX)
 static int OpenAudioDevice(char *audio_device_name)
 {
-  int audio_fd;
+  int audio_device_fd;
 
   /* check if desired audio device is accessible */
   if (access(audio_device_name, W_OK) != 0)
     return -1;
 
   /* try to open audio device in non-blocking mode */
-  if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0)
-    return audio_fd;
+  if ((audio_device_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0)
+    return audio_device_fd;
 
   /* re-open audio device in blocking mode */
-  close(audio_fd);
-  audio_fd = open(audio_device_name, O_WRONLY);
+  close(audio_device_fd);
+  audio_device_fd = open(audio_device_name, O_WRONLY);
 
-  return audio_fd;
+  return audio_device_fd;
+}
+
+static void CloseAudioDevice(int *audio_device_fd)
+{
+  if (*audio_device_fd == 0)
+    return;
+
+  close(*audio_device_fd);
+  *audio_device_fd = -1;
 }
 
 static boolean TestAudioDevices(void)
@@ -118,21 +131,21 @@ static boolean TestAudioDevices(void)
     DEVICENAME_DSP,
     DEVICENAME_AUDIO
   };
-  int audio_fd = -1;
+  int audio_device_fd = -1;
   int i;
 
   /* look for available audio devices, starting with preferred ones */
   for (i=0; i<sizeof(audio_device_name)/sizeof(char *); i++)
-    if ((audio_fd = OpenAudioDevice(audio_device_name[i])) >= 0)
+    if ((audio_device_fd = OpenAudioDevice(audio_device_name[i])) >= 0)
       break;
 
-  if (audio_fd < 0)
+  if (audio_device_fd < 0)
   {
     Error(ERR_WARN, "cannot open audio device -- no sound");
     return FALSE;
   }
 
-  close(audio_fd);
+  close(audio_device_fd);
 
   audio.device_name = audio_device_name[i];
 
@@ -196,11 +209,167 @@ void InitPlaylist(void)
 {
   int i;
 
-  for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+  for(i=0; i<NUM_MIXER_CHANNELS; i++)
     playlist[i] = emptySoundControl;
   playing_sounds = 0;
 }
 
+#if 1
+static void PlaylistRemoveSound(int pos)
+{
+  if (!playing_sounds || !playlist[pos].active)
+    return;
+
+  playlist[pos] = emptySoundControl;
+  playing_sounds--;
+
+  if (!playing_sounds)
+    CloseAudioDevice(&audio.device_fd);
+}
+
+static void WriteReloadInfoToPipe(char *set_name, int type)
+{
+  struct SoundControl snd_ctrl = emptySoundControl;
+  TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current :
+                 artwork.mus_current);
+  unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
+  unsigned long str_size2 = strlen(ti->basepath) + 1;
+  unsigned long str_size3 = strlen(ti->fullpath) + 1;
+
+  snd_ctrl.state = type;
+  snd_ctrl.data_len = strlen(set_name) + 1;
+
+  if (write(audio.soundserver_pipe[1], &snd_ctrl,
+           sizeof(snd_ctrl)) < 0 ||
+      write(audio.soundserver_pipe[1], set_name,
+           snd_ctrl.data_len) < 0 ||
+      write(audio.soundserver_pipe[1], leveldir_current,
+           sizeof(TreeInfo)) < 0 ||
+      write(audio.soundserver_pipe[1], ti,
+           sizeof(TreeInfo)) < 0 ||
+      write(audio.soundserver_pipe[1], &str_size1,
+           sizeof(unsigned long)) < 0 ||
+      write(audio.soundserver_pipe[1], &str_size2,
+           sizeof(unsigned long)) < 0 ||
+      write(audio.soundserver_pipe[1], &str_size3,
+           sizeof(unsigned long)) < 0 ||
+      write(audio.soundserver_pipe[1], leveldir_current->fullpath,
+           str_size1) < 0 ||
+      write(audio.soundserver_pipe[1], ti->basepath,
+           str_size2) < 0 ||
+      write(audio.soundserver_pipe[1], ti->fullpath,
+           str_size3) < 0)
+  {
+    Error(ERR_WARN, "cannot pipe to child process -- no sounds");
+    audio.sound_available = audio.sound_enabled = FALSE;
+    return;
+  }
+}
+
+static void ReadReloadInfoFromPipe(struct SoundControl snd_ctrl)
+{
+  TreeInfo **ti_ptr = ((snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) ?
+                      &artwork.snd_current : &artwork.mus_current);
+  TreeInfo *ti = *ti_ptr;
+  unsigned long str_size1, str_size2, str_size3;
+  static char *set_name = NULL;
+
+  if (set_name)
+    free(set_name);
+
+  set_name = checked_malloc(snd_ctrl.data_len);
+
+  if (leveldir_current == NULL)
+    leveldir_current = checked_calloc(sizeof(TreeInfo));
+  if (ti == NULL)
+    ti = *ti_ptr = checked_calloc(sizeof(TreeInfo));
+  if (leveldir_current->fullpath != NULL)
+    free(leveldir_current->fullpath);
+  if (ti->basepath != NULL)
+    free(ti->basepath);
+  if (ti->fullpath != NULL)
+    free(ti->fullpath);
+
+  if (read(audio.soundserver_pipe[0], set_name,
+          snd_ctrl.data_len) != snd_ctrl.data_len ||
+      read(audio.soundserver_pipe[0], leveldir_current,
+          sizeof(TreeInfo)) != sizeof(TreeInfo) ||
+      read(audio.soundserver_pipe[0], ti,
+          sizeof(TreeInfo)) != sizeof(TreeInfo) ||
+      read(audio.soundserver_pipe[0], &str_size1,
+          sizeof(unsigned long)) != sizeof(unsigned long) ||
+      read(audio.soundserver_pipe[0], &str_size2,
+          sizeof(unsigned long)) != sizeof(unsigned long) ||
+      read(audio.soundserver_pipe[0], &str_size3,
+          sizeof(unsigned long)) != sizeof(unsigned long))
+    Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+
+  leveldir_current->fullpath = checked_calloc(str_size1);
+  ti->basepath = checked_calloc(str_size2);
+  ti->fullpath = checked_calloc(str_size3);
+
+  if (read(audio.soundserver_pipe[0], leveldir_current->fullpath,
+          str_size1) != str_size1 ||
+      read(audio.soundserver_pipe[0], ti->basepath,
+          str_size2) != str_size2 ||
+      read(audio.soundserver_pipe[0], ti->fullpath,
+          str_size3) != str_size3)
+    Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+
+  if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS)
+    artwork.sounds_set_current = set_name;
+  else
+    artwork.music_set_current = set_name;
+}
+
+static void HandleSoundRequest(struct SoundControl snd_ctrl)
+{
+  int i;
+
+  if (IS_RELOADING(snd_ctrl))
+  {
+    ReadReloadInfoFromPipe(snd_ctrl);
+    InitPlaylist();
+    CloseAudioDevice(&audio.device_fd);
+
+    if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS)
+      ReloadCustomSounds();
+    else
+      ReloadCustomMusic();
+  }
+  else if (IS_FADING(snd_ctrl))
+  {
+    if (!playing_sounds)
+      return;
+
+    if (IS_MUSIC(snd_ctrl))
+    {
+      playlist[MUSIC_CHANNEL].state |= SND_CTRL_FADE;
+      return;
+    }
+
+    for(i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
+      if (playlist[i].nr == snd_ctrl.nr || ALL_SOUNDS(snd_ctrl))
+       playlist[i].state |= SND_CTRL_FADE;
+  }
+  else if (IS_STOPPING(snd_ctrl))
+  {
+    if (!playing_sounds)
+      return;
+
+    if (IS_MUSIC(snd_ctrl))
+    {
+      PlaylistRemoveSound(MUSIC_CHANNEL);
+      return;
+    }
+
+    for(i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
+      if (playlist[i].nr == snd_ctrl.nr || ALL_SOUNDS(snd_ctrl))
+       PlaylistRemoveSound(i);
+  }
+}
+#endif
+
 void StartSoundserver(void)
 {
   if (!audio.sound_available)
@@ -246,121 +415,13 @@ void SoundServer(void)
        != sizeof(snd_ctrl))
       Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
 
-    if (snd_ctrl.reload_sounds || snd_ctrl.reload_music)
-    {
-      char *set_name = checked_malloc(snd_ctrl.data_len);
-      TreeInfo **ti_ptr =
-       (snd_ctrl.reload_sounds ? &artwork.snd_current : &artwork.mus_current);
-      TreeInfo *ti = *ti_ptr;
-      unsigned long str_size1, str_size2, str_size3;
-
-      if (leveldir_current == NULL)
-       leveldir_current = checked_calloc(sizeof(TreeInfo));
-      if (ti == NULL)
-       ti = *ti_ptr = checked_calloc(sizeof(TreeInfo));
-      if (leveldir_current->fullpath != NULL)
-       free(leveldir_current->fullpath);
-      if (ti->basepath != NULL)
-       free(ti->basepath);
-      if (ti->fullpath != NULL)
-       free(ti->fullpath);
-
-      if (read(audio.soundserver_pipe[0], set_name,
-              snd_ctrl.data_len) != snd_ctrl.data_len ||
-         read(audio.soundserver_pipe[0], leveldir_current,
-              sizeof(TreeInfo)) != sizeof(TreeInfo) ||
-         read(audio.soundserver_pipe[0], ti,
-              sizeof(TreeInfo)) != sizeof(TreeInfo) ||
-         read(audio.soundserver_pipe[0], &str_size1,
-              sizeof(unsigned long)) != sizeof(unsigned long) ||
-         read(audio.soundserver_pipe[0], &str_size2,
-              sizeof(unsigned long)) != sizeof(unsigned long) ||
-         read(audio.soundserver_pipe[0], &str_size3,
-              sizeof(unsigned long)) != sizeof(unsigned long))
-       Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
-
-      leveldir_current->fullpath = checked_calloc(str_size1);
-      ti->basepath = checked_calloc(str_size2);
-      ti->fullpath = checked_calloc(str_size3);
-
-      if (read(audio.soundserver_pipe[0], leveldir_current->fullpath,
-              str_size1) != str_size1 ||
-         read(audio.soundserver_pipe[0], ti->basepath,
-              str_size2) != str_size2 ||
-         read(audio.soundserver_pipe[0], ti->fullpath,
-              str_size3) != str_size3)
-       Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
-
-      InitPlaylist();
-
-      close(audio.device_fd);
-
-      if (snd_ctrl.reload_sounds)
-      {
-       artwork.sounds_set_current = set_name;
-       ReloadCustomSounds();
-      }
-      else
-      {
-       artwork.music_set_current = set_name;
-       ReloadCustomMusic();
-      }
-
-      free(set_name);
+    HandleSoundRequest(snd_ctrl);
 
+    if (IS_RELOADING(snd_ctrl))
       continue;
-    }
 
 #if defined(AUDIO_STREAMING_DSP)
 
-    if (snd_ctrl.fade_sound)
-    {
-      if (!playing_sounds)
-       continue;
-
-      if (snd_ctrl.music)
-       playlist[audio.music_channel].fade_sound = TRUE;
-      else
-       for(i=0; i<MAX_SOUNDS_PLAYING; i++)
-         if (snd_ctrl.stop_all_sounds ||
-             (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr))
-           playlist[i].fade_sound = TRUE;
-    }
-    else if (snd_ctrl.stop_all_sounds)
-    {
-      if (!playing_sounds)
-       continue;
-
-      for(i=0; i<MAX_SOUNDS_PLAYING; i++)
-       playlist[i] = emptySoundControl;
-      playing_sounds = 0;
-
-      close(audio.device_fd);
-    }
-    else if (snd_ctrl.stop_sound)
-    {
-      if (!playing_sounds)
-       continue;
-
-      if (snd_ctrl.music)
-      {
-       playlist[audio.music_channel] = emptySoundControl;
-       playing_sounds--;
-      }
-
-      for(i=0; i<MAX_SOUNDS_PLAYING; i++)
-      {
-       if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr)
-       {
-         playlist[i] = emptySoundControl;
-         playing_sounds--;
-       }
-      }
-
-      if (!playing_sounds)
-       close(audio.device_fd);
-    }
-
     if (playing_sounds || snd_ctrl.active)
     {
       if (playing_sounds ||
@@ -391,7 +452,7 @@ void SoundServer(void)
          memset(premix_last_buffer, 0,
                 max_sample_size * (stereo ? 2 : 1) * sizeof(long));
 
-         for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+         for(i=0; i<NUM_MIXER_CHANNELS; i++)
          {
            void *sample_ptr;
            int sample_len;
@@ -420,7 +481,7 @@ void SoundServer(void)
                  ((short *)sample_ptr)[sample_pos + j];
 
            /* are we about to restart a looping sound? */
-           if (playlist[i].loop && sample_size < max_sample_size)
+           if (IS_LOOP(playlist[i]) && sample_size < max_sample_size)
            {
              while (sample_size < max_sample_size)
              {
@@ -442,7 +503,7 @@ void SoundServer(void)
            }
 
            /* decrease volume if sound is fading out */
-           if (playlist[i].fade_sound &&
+           if (IS_FADING(playlist[i]) &&
                playlist[i].volume >= SOUND_FADING_VOLUME_THRESHOLD)
              playlist[i].volume -= SOUND_FADING_VOLUME_STEP;
 
@@ -482,7 +543,7 @@ void SoundServer(void)
            /* delete completed sound entries from the playlist */
            if (playlist[i].playingpos >= playlist[i].data_len)
            {
-             if (playlist[i].loop)
+             if (IS_LOOP(playlist[i]))
                playlist[i].playingpos = 0;
              else
              {
@@ -537,7 +598,7 @@ void SoundServer(void)
 
 #else /* !AUDIO_STREAMING_DSP */
 
-    if (snd_ctrl.active && !snd_ctrl.loop)
+    if (snd_ctrl.active && !IS_LOOP(snd_ctrl))
     {
       struct timeval delay = { 0, 0 };
       byte *sample_ptr;
@@ -603,7 +664,7 @@ static void sound_handler(struct SoundControl snd_ctrl)
     if (!playing_sounds)
       return;
 
-    for (i=0; i<MAX_SOUNDS_PLAYING; i++)
+    for (i=0; i<NUM_MIXER_CHANNELS; i++)
       if ((snd_ctrl.stop_all_sounds ||
           (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr) ||
           (i == audio.music_channel && snd_ctrl.music)) &&
@@ -612,7 +673,7 @@ static void sound_handler(struct SoundControl snd_ctrl)
        playlist[i].fade_sound = TRUE;
        if (voice_check(playlist[i].voice))
          voice_ramp_volume(playlist[i].voice, 1000, 0);
-       playlist[i].loop = PSND_NO_LOOP;
+       playlist[i].state &= ~SND_CTRL_IS_LOOP;
       }
   }
   else if (snd_ctrl.stop_all_sounds)
@@ -628,7 +689,7 @@ static void sound_handler(struct SoundControl snd_ctrl)
     SoundServer_StopSound(snd_ctrl);
   }
 
-  for (i=0; i<MAX_SOUNDS_PLAYING; i++)
+  for (i=0; i<NUM_MIXER_CHANNELS; i++)
   {
     if (!playlist[i].active || playlist[i].loop)
       continue;
@@ -648,22 +709,65 @@ static void sound_handler(struct SoundControl snd_ctrl)
 }
 #endif /* PLATFORM_MSDOS */
 
+#if 0
+#if defined(TARGET_SDL)
+static void sound_handler_SDL(struct SoundControl snd_ctrl)
+{
+  /* copy sound_handler() here ... */
+}
+#endif /* TARGET_SDL */
+#endif
+
 #if !defined(PLATFORM_WIN32)
 static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
 {
+  SoundInfo *snd_info;
   int i, k;
 
-  if (snd_ctrl.music)
+#if 0
+  printf("NEW SOUND %d HAS ARRIVED [%d]\n", snd_ctrl.nr, num_sounds);
+#endif
+
+  if (IS_MUSIC(snd_ctrl))
     snd_ctrl.nr = snd_ctrl.nr % num_music;
   else if (snd_ctrl.nr >= num_sounds)
     return;
 
+  snd_info = (IS_MUSIC(snd_ctrl) ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]);
+  if (snd_info == NULL)
+  {
+#if 0
+    printf("sound/music %d undefined\n", snd_ctrl.nr);
+#endif
+    return;
+  }
+
+#if 0
+  printf("-> %d\n", playing_sounds);
+#endif
+
+  if (playing_sounds == NUM_MIXER_CHANNELS)
+  {
+    for (i=0; i<NUM_MIXER_CHANNELS; i++)
+    {
+      if (playlist[i].data_ptr == NULL)
+      {
+#if 1
+       printf("THIS SHOULD NEVER HAPPEN! [%d]\n", i);
+#endif
+
+       playlist[i] = emptySoundControl;
+       playing_sounds--;
+      }
+    }
+  }
+
   /* if playlist is full, remove oldest sound */
-  if (playing_sounds == MAX_SOUNDS_PLAYING)
+  if (playing_sounds == NUM_MIXER_CHANNELS)
   {
     int longest = 0, longest_nr = 0;
 
-    for (i=0; i<MAX_SOUNDS_PLAYING; i++)
+    for (i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
     {
 #if !defined(PLATFORM_MSDOS)
       int actual = 100 * playlist[i].playingpos / playlist[i].data_len;
@@ -671,7 +775,7 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
       int actual = playlist[i].playingpos;
 #endif
 
-      if (i != audio.music_channel && !playlist[i].loop && actual > longest)
+      if (!IS_LOOP(playlist[i]) && actual > longest)
       {
        longest = actual;
        longest_nr = i;
@@ -686,22 +790,21 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
   }
 
   /* check if sound is already being played (and how often) */
-  for (k=0,i=0; i<MAX_SOUNDS_PLAYING; i++)
-    if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr)
+  for (k=0, i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
+    if (playlist[i].nr == snd_ctrl.nr)
       k++;
 
   /* restart loop sounds only if they are just fading out */
-  if (k >= 1 && snd_ctrl.loop)
+  if (k >= 1 && IS_LOOP(snd_ctrl))
   {
-    for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+    for(i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
     {
-      if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr &&
-         playlist[i].fade_sound)
+      if (playlist[i].nr == snd_ctrl.nr && IS_FADING(playlist[i]))
       {
-       playlist[i].fade_sound = FALSE;
+       playlist[i].state &= ~SND_CTRL_FADE;
        playlist[i].volume = PSND_MAX_VOLUME;
 #if defined(PLATFORM_MSDOS)
-        playlist[i].loop = PSND_LOOP;
+        playlist[i].state |= SND_CTRL_LOOP;
         voice_stop_volumeramp(playlist[i].voice);
         voice_ramp_volume(playlist[i].voice, playlist[i].volume, 1000);
 #endif
@@ -717,13 +820,11 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
     int longest = 0, longest_nr = 0;
 
     /* look for oldest equal sound */
-    for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+    for(i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
     {
       int actual;
 
-      if (!playlist[i].active ||
-         i == audio.music_channel ||
-         playlist[i].nr != snd_ctrl.nr)
+      if (!playlist[i].active || playlist[i].nr != snd_ctrl.nr)
        continue;
 
 #if !defined(PLATFORM_MSDOS)
@@ -747,21 +848,49 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
   }
 
   /* add new sound to playlist */
-  for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+  for(i=0; i<NUM_MIXER_CHANNELS; i++)
   {
+#if 0
+    printf("CHECKING CHANNEL %d FOR SOUND %d ...\n", i, snd_ctrl.nr);
+#endif
+
+    /*
     if (!playlist[i].active ||
-       (snd_ctrl.music && i == audio.music_channel))
+       (IS_MUSIC(snd_ctrl) && i == MUSIC_CHANNEL))
+    */
+    if ((i == MUSIC_CHANNEL && IS_MUSIC(snd_ctrl)) ||
+       (i != MUSIC_CHANNEL && !playlist[i].active))
     {
-      SoundInfo *snd_info =
-       (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]);
-
       snd_ctrl.data_ptr = snd_info->data_ptr;
       snd_ctrl.data_len = snd_info->data_len;
       snd_ctrl.format   = snd_info->format;
 
+#if 1
+      if (snd_info->data_len == 0)
+      {
+       printf("THIS SHOULD NEVER HAPPEN! [snd_info->data_len == 0]\n");
+      }
+#endif
+
+#if 1
+      if (IS_MUSIC(snd_ctrl) && i == MUSIC_CHANNEL && playlist[i].active)
+      {
+       printf("THIS SHOULD NEVER HAPPEN! [adding music twice]\n");
+
+#if 1
+       playlist[i] = emptySoundControl;
+       playing_sounds--;
+#endif
+      }
+#endif
+
       playlist[i] = snd_ctrl;
       playing_sounds++;
 
+#if 0
+      printf("NEW SOUND %d ADDED TO PLAYLIST\n", snd_ctrl.nr);
+#endif
+
 #if defined(PLATFORM_MSDOS)
       playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr);
 
@@ -786,7 +915,7 @@ void SoundServer_FadeSound(int nr)
   if (!playing_sounds)
     return;
 
-  for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+  for(i=0;i<NUM_MIXER_CHANNELS;i++)
     if (snd_ctrl.stop_all_sounds || playlist[i].nr == snd_ctrl.nr)
       playlist[i].fade_sound = TRUE;
 }
@@ -802,7 +931,7 @@ static void SoundServer_StopSound(struct SoundControl snd_ctrl)
   if (!playing_sounds)
     return;
 
-  for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+  for(i=0; i<NUM_MIXER_CHANNELS; i++)
   {
     if ((i == audio.music_channel && snd_ctrl.music) ||
        (i != audio.music_channel && playlist[i].nr == nr))
@@ -826,13 +955,13 @@ static void SoundServer_StopAllSounds()
 {
   int i;
 
-  for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+  for(i=0; i<NUM_MIXER_CHANNELS; i++)
   {
 #if defined(PLATFORM_MSDOS)
     voice_set_volume(playlist[i].voice, 0);
     deallocate_voice(playlist[i].voice);
 #endif
-    playlist[i]=emptySoundControl;
+    playlist[i] = emptySoundControl;
   }
   playing_sounds = 0;
 
@@ -1123,7 +1252,7 @@ static SoundInfo *Load_WAV(char *filename)
   if (!audio.sound_available)
     return NULL;
 
-#if 1
+#if 0
   printf("loading WAV file '%s'\n", filename);
 #endif
 
@@ -1230,50 +1359,87 @@ static SoundInfo *Load_WAV(char *filename)
   return snd_info;
 }
 
-static void LoadCustomSound(SoundInfo **snd_info, char *basename)
+static void deleteSoundEntry(SoundInfo **snd_info)
 {
-  char *filename = getCustomSoundFilename(basename);
-
-  if (filename == NULL)                /* (should never happen) */
-  {
-    Error(ERR_WARN, "cannot find sound file '%s'", basename);
-    return;
-  }
-
   if (*snd_info)
   {
-    char *filename_old = (*snd_info)->source_filename;
-
-    if (strcmp(filename, filename_old) == 0)
-    {
-      /* The old and new sound are the same (have the same filename and path).
-        This usually means that this sound does not exist in this sound set
-        and a fallback to the existing sound is done. */
+    char *filename = (*snd_info)->source_filename;
 
-#if 1
-      printf("[sound '%s' already exists]\n", filename);
+#if 0
+    printf("[decrementing reference counter of sound '%s']\n", filename);
 #endif
 
-      return;
-    }
-
     if (--(*snd_info)->num_references <= 0)
     {
-#if 1
-      printf("[deleting sound '%s']\n", filename_old);
+#if 0
+      printf("[deleting sound '%s']\n", filename);
 #endif
 
       /*
       FreeSound(*snd_info);
       */
-      deleteNodeFromList(&SoundFileList, filename_old, FreeSound);
+      deleteNodeFromList(&SoundFileList, filename, FreeSound);
     }
+
+    *snd_info = NULL;
+  }
+}
+
+static void replaceSoundEntry(SoundInfo **snd_info, char *filename)
+{
+  ListNode *node;
+
+  /* check if the old and the new sound file are the same */
+  if (*snd_info && strcmp((*snd_info)->source_filename, filename) == 0)
+  {
+    /* The old and new sound are the same (have the same filename and path).
+       This usually means that this sound does not exist in this sound set
+       and a fallback to the existing sound is done. */
+
+#if 0
+    printf("[sound '%s' already exists (same list entry)]\n", filename);
+#endif
+
+    return;
   }
 
-  *snd_info = Load_WAV(filename);
-  (*snd_info)->num_references = 1;
+  /* delete existing sound file entry */
+  deleteSoundEntry(snd_info);
 
-  addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info);
+  /* check if the new sound file already exists in the list of sounds */
+  if ((node = getNodeFromKey(SoundFileList, filename)) != NULL)
+  {
+#if 0
+      printf("[sound '%s' already exists (other list entry)]\n", filename);
+#endif
+
+      *snd_info = (SoundInfo *)node->content;
+      (*snd_info)->num_references++;
+  }
+  else if ((*snd_info = Load_WAV(filename)) != NULL)   /* load new sound */
+  {
+    (*snd_info)->num_references = 1;
+    addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info);
+  }
+}
+
+static void LoadCustomSound(SoundInfo **snd_info, char *basename)
+{
+  char *filename = getCustomSoundFilename(basename);
+
+  if (strcmp(basename, SND_FILE_UNDEFINED) == 0)
+  {
+    deleteSoundEntry(snd_info);
+    return;
+  }
+
+  if (filename == NULL)
+  {
+    Error(ERR_WARN, "cannot find sound file '%s'", basename);
+    return;
+  }
+
+  replaceSoundEntry(snd_info, filename);
 }
 
 void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries)
@@ -1290,13 +1456,17 @@ void LoadSoundToList(char *basename, int list_pos)
   if (Sound == NULL || list_pos >= num_sounds)
     return;
 
+#if 0
   printf("loading sound '%s' ...  [%d]\n",
         basename, getNumNodes(SoundFileList));
+#endif
 
   LoadCustomSound(&Sound[list_pos], basename);
 
+#if 0
   printf("loading sound '%s' done [%d]\n",
         basename, getNumNodes(SoundFileList));
+#endif
 }
 
 static MusicInfo *Load_MOD(char *filename)
@@ -1398,25 +1568,25 @@ void PlayMusic(int nr)
 
 void PlaySound(int nr)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP);
+  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_SOUND);
 }
 
 void PlaySoundStereo(int nr, int stereo)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP);
+  PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, SND_CTRL_PLAY_SOUND);
 }
 
 void PlaySoundLoop(int nr)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP);
+  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_LOOP);
 }
 
 void PlaySoundMusic(int nr)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_MUSIC);
+  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_MUSIC);
 }
 
-void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type)
+void PlaySoundExt(int nr, int volume, int stereo, int state)
 {
   struct SoundControl snd_ctrl = emptySoundControl;
 
@@ -1435,22 +1605,18 @@ void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type)
   else if (stereo > PSND_MAX_RIGHT)
     stereo = PSND_MAX_RIGHT;
 
-  snd_ctrl.nr          = nr;
-  snd_ctrl.volume      = volume;
-  snd_ctrl.stereo      = stereo;
-  snd_ctrl.loop                = (loop_type != PSND_NO_LOOP);
-  snd_ctrl.music       = (loop_type == PSND_MUSIC);
-  snd_ctrl.active      = TRUE;
-
-#if 0
-  /* now only used internally in sound server child process */
-  snd_ctrl.data_ptr    = Sound[nr].data_ptr;
-  snd_ctrl.data_len    = Sound[nr].data_len;
-#endif
+  snd_ctrl.active = TRUE;
+  snd_ctrl.nr     = nr;
+  snd_ctrl.volume = volume;
+  snd_ctrl.stereo = stereo;
+  snd_ctrl.state  = state;
 
 #if defined(TARGET_SDL)
-  Mix_Volume(-1, SOUND_MAX_VOLUME);
-  Mix_PlayChannel(-1, Sound[nr]->data_ptr, (loop_type ? -1 : 0));
+  if (Sound[nr])
+  {
+    Mix_Volume(-1, SOUND_MAX_VOLUME);
+    Mix_PlayChannel(-1, Sound[nr]->data_ptr, (state & SND_CTRL_LOOP ? -1 : 0));
+  }
 #elif defined(PLATFORM_UNIX)
   if (audio.soundserver_pid == 0)      /* we are child process */
     return;
@@ -1475,19 +1641,19 @@ void FadeMusic(void)
   Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
   Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL);
 #else
-  StopSoundExt(-1, SSND_FADE_MUSIC);
+  StopSoundExt(-1, SND_CTRL_FADE_MUSIC);
 #endif
 }
 
 void FadeSound(int nr)
 {
-  StopSoundExt(nr, SSND_FADE_SOUND);
+  StopSoundExt(nr, SND_CTRL_FADE_SOUND);
 }
 
 void FadeSounds()
 {
   FadeMusic();
-  StopSoundExt(-1, SSND_FADE_ALL);
+  StopSoundExt(-1, SND_CTRL_FADE_ALL);
 }
 
 void StopMusic(void)
@@ -1499,51 +1665,41 @@ void StopMusic(void)
   Mix_HaltMusic();
   Mix_HaltChannel(audio.music_channel);
 #else
-  StopSoundExt(-1, SSND_STOP_MUSIC);
+  StopSoundExt(-1, SND_CTRL_STOP_MUSIC);
 #endif
 }
 
 void StopSound(int nr)
 {
-  StopSoundExt(nr, SSND_STOP_SOUND);
+  StopSoundExt(nr, SND_CTRL_STOP_SOUND);
 }
 
 void StopSounds()
 {
-  StopSoundExt(-1, SSND_STOP_ALL);
+  StopMusic();
+  StopSoundExt(-1, SND_CTRL_STOP_ALL);
 }
 
-void StopSoundExt(int nr, int method)
+void StopSoundExt(int nr, int state)
 {
   struct SoundControl snd_ctrl = emptySoundControl;
 
   if (!audio.sound_available)
     return;
 
-  if (method & SSND_FADING)
-    snd_ctrl.fade_sound = TRUE;
-
-  if (method & SSND_ALL)
-    snd_ctrl.stop_all_sounds = TRUE;
-  else
-  {
-    snd_ctrl.stop_sound = TRUE;
-    snd_ctrl.nr = nr;
-  }
-
-  if (method & SSND_MUSIC)
-    snd_ctrl.music = TRUE;
+  snd_ctrl.nr    = nr;
+  snd_ctrl.state = state;
 
 #if defined(TARGET_SDL)
 
-  if (method & SSND_FADING)
+  if (state & SND_CTRL_FADE)
   {
     int i;
 
     for (i=0; i<audio.channels; i++)
       if (i != audio.music_channel || snd_ctrl.music)
        Mix_FadeOutChannel(i, SOUND_FADING_INTERVAL);
-    if (snd_ctrl.music)
+    if (state & SND_CTRL_MUSIC)
       Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
   }
   else
@@ -1553,7 +1709,7 @@ void StopSoundExt(int nr, int method)
     for (i=0; i<audio.channels; i++)
       if (i != audio.music_channel || snd_ctrl.music)
        Mix_HaltChannel(i);
-    if (snd_ctrl.music)
+    if (state & SND_CTRL_MUSIC)
       Mix_HaltMusic();
   }
 
@@ -1568,7 +1724,7 @@ void StopSoundExt(int nr, int method)
     audio.sound_available = audio.sound_enabled = FALSE;
     return;
   }
-#else
+#else /* PLATFORM_MSDOS */
   sound_handler(snd_ctrl);
 #endif
 }
@@ -1598,12 +1754,16 @@ void deleteNodeFromList(ListNode **node_first, char *key,
   if (node_first == NULL || *node_first == NULL)
     return;
 
+#if 0
   printf("[CHECKING LIST KEY '%s' == '%s']\n",
         (*node_first)->key, key);
+#endif
 
   if (strcmp((*node_first)->key, key) == 0)
   {
+#if 0
     printf("[DELETING LIST ENTRY]\n");
+#endif
 
     free((*node_first)->key);
     if (destructor_function)
@@ -1636,7 +1796,8 @@ void dumpList(ListNode *node_first)
 
   while (node)
   {
-    printf("['%s']\n", node->key);
+    printf("['%s' (%d)]\n", node->key,
+          ((SoundInfo *)node->content)->num_references);
     node = node->next;
   }
 
@@ -1681,12 +1842,16 @@ static void ReloadCustomSounds()
 {
   int i;
 
-#if 1
+#if 0
   printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current);
 #endif
 
   LoadSoundsInfo();
 
+#if 0
+  printf("DEBUG: reloading %d sounds ...\n", num_sounds);
+#endif
+
   for(i=0; i<num_sounds; i++)
   {
     if (sound_effect[i].filename)
@@ -1698,12 +1863,15 @@ static void ReloadCustomSounds()
   /*
   printf("list size == %d\n", getNumNodes(SoundFileList));
   */
+
+#if 0
   dumpList(SoundFileList);
+#endif
 }
 
 static void ReloadCustomMusic()
 {
-#if 1
+#if 0
   printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current);
 #endif
 
@@ -1714,23 +1882,25 @@ static void ReloadCustomMusic()
 
 static void InitReloadSoundsOrMusic(char *set_name, int type)
 {
+#if 0
 #if defined(PLATFORM_UNIX) && !defined(TARGET_SDL)
   struct SoundControl snd_ctrl = emptySoundControl;
-  TreeInfo *ti =
-    (type == SND_RELOAD_SOUNDS ? artwork.snd_current : artwork.mus_current);
+  TreeInfo *ti = (state == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current :
+                 artwork.mus_current);
   unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
   unsigned long str_size2 = strlen(ti->basepath) + 1;
   unsigned long str_size3 = strlen(ti->fullpath) + 1;
+#endif
 #endif
 
   if (!audio.sound_available)
     return;
 
 #if defined(TARGET_SDL) || defined(TARGET_ALLEGRO)
-  if (type == SND_RELOAD_SOUNDS)
-    audio.func_reload_sounds();
+  if (type == SND_CTRL_RELOAD_SOUNDS)
+    ReloadCustomSounds();
   else
-    audio.func_reload_music();
+    ReloadCustomMusic();
 #elif defined(PLATFORM_UNIX)
   if (audio.soundserver_pid == 0)      /* we are child process */
     return;
@@ -1738,8 +1908,11 @@ static void InitReloadSoundsOrMusic(char *set_name, int type)
   if (leveldir_current == NULL)                /* should never happen */
     Error(ERR_EXIT, "leveldir_current == NULL");
 
-  snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS);
-  snd_ctrl.reload_music  = (type == SND_RELOAD_MUSIC);
+#if 1
+  WriteReloadInfoToPipe(set_name, type);
+#else
+
+  snd_ctrl.state = type;
   snd_ctrl.data_len = strlen(set_name) + 1;
 
   if (write(audio.soundserver_pipe[1], &snd_ctrl,
@@ -1768,16 +1941,18 @@ static void InitReloadSoundsOrMusic(char *set_name, int type)
     return;
   }
 #endif
+
+#endif
 }
 
 void InitReloadSounds(char *set_name)
 {
-  InitReloadSoundsOrMusic(set_name, SND_RELOAD_SOUNDS);
+  InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_SOUNDS);
 }
 
 void InitReloadMusic(char *set_name)
 {
-  InitReloadSoundsOrMusic(set_name, SND_RELOAD_MUSIC);
+  InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_MUSIC);
 }
 
 void FreeSound(void *ptr)
@@ -1833,8 +2008,17 @@ void FreeAllSounds()
   if (Sound == NULL)
     return;
 
+  printf("%s: FREEING SOUNDS ...\n",
+        audio.soundserver_pid == 0 ? "CHILD" : "PARENT");
+
   for(i=0; i<num_sounds; i++)
+    deleteSoundEntry(&Sound[i]);
+  /*
     FreeSound(Sound[i]);
+  */
+
+  printf("%s: FREEING SOUNDS -- DONE\n",
+        audio.soundserver_pid == 0 ? "CHILD" : "PARENT");
 
   free(Sound);