rnd-20020903-1-src
[rocksndiamonds.git] / src / libgame / sound.c
index e98c42a2d2056b2977958837e1acf1cb957dcc2a..d31bc586cb5c9c8a46622eb6aca0f219ecaa4d9b 100644 (file)
@@ -152,22 +152,9 @@ struct SoundControl
 };
 typedef struct SoundControl SoundControl;
 
-struct ListNode
-{
-  char *key;
-  void *content;
-  struct ListNode *next;
-};
-typedef struct ListNode ListNode;
-
-static ListNode *newListNode(void);
-static void addNodeToList(ListNode **, char *, void *);
-static void deleteNodeFromList(ListNode **, char *, void (*function)(void *));
-static ListNode *getNodeFromKey(ListNode *, char *);
-static int getNumNodes(ListNode *);
+static struct ArtworkListInfo sound_info;
 
-
-static struct SoundEffectInfo *sound_effect;
+static struct ArtworkConfigInfo *sound_config = NULL;
 static ListNode *SoundFileList = NULL;
 static SoundInfo **Sound = NULL;
 static MusicInfo **Music = NULL;
@@ -273,6 +260,12 @@ static boolean ForkAudioProcess(void)
     return FALSE;
   }
 
+#if 0
+  printf("PID: %d [%s]\n", getpid(),
+        (IS_CHILD_PROCESS(audio.mixer_pid) ? "child" : "parent"));
+  Delay(10000 * 0);
+#endif
+
   if (IS_CHILD_PROCESS(audio.mixer_pid))
     Mixer_Main();                      /* this function never returns */
   else
@@ -498,8 +491,10 @@ static void WriteReloadInfoToPipe(char *set_identifier, int type)
   TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current :
                  artwork.mus_current);
   unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
-  unsigned long str_size2 = strlen(ti->basepath) + 1;
-  unsigned long str_size3 = strlen(ti->fullpath) + 1;
+  unsigned long str_size2 = strlen(leveldir_current->sounds_path) + 1;
+  unsigned long str_size3 = strlen(leveldir_current->music_path) + 1;
+  unsigned long str_size4 = strlen(ti->basepath) + 1;
+  unsigned long str_size5 = strlen(ti->fullpath) + 1;
   boolean override_level_artwork = (type == SND_CTRL_RELOAD_SOUNDS ?
                                    setup.override_level_sounds :
                                    setup.override_level_music);
@@ -530,12 +525,20 @@ static void WriteReloadInfoToPipe(char *set_identifier, int type)
            sizeof(unsigned long)) < 0 ||
       write(audio.mixer_pipe[1], &str_size3,
            sizeof(unsigned long)) < 0 ||
+      write(audio.mixer_pipe[1], &str_size4,
+           sizeof(unsigned long)) < 0 ||
+      write(audio.mixer_pipe[1], &str_size5,
+           sizeof(unsigned long)) < 0 ||
       write(audio.mixer_pipe[1], leveldir_current->fullpath,
            str_size1) < 0 ||
-      write(audio.mixer_pipe[1], ti->basepath,
+      write(audio.mixer_pipe[1], leveldir_current->sounds_path,
            str_size2) < 0 ||
+      write(audio.mixer_pipe[1], leveldir_current->music_path,
+           str_size3) < 0 ||
+      write(audio.mixer_pipe[1], ti->basepath,
+           str_size4) < 0 ||
       write(audio.mixer_pipe[1], ti->fullpath,
-           str_size3) < 0)
+           str_size5) < 0)
   {
     Error(ERR_WARN, "cannot pipe to child process -- no sounds");
     audio.sound_available = audio.sound_enabled = FALSE;
@@ -548,7 +551,7 @@ static void ReadReloadInfoFromPipe(SoundControl *snd_ctrl)
   TreeInfo **ti_ptr = ((snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS) ?
                       &artwork.snd_current : &artwork.mus_current);
   TreeInfo *ti = *ti_ptr;
-  unsigned long str_size1, str_size2, str_size3;
+  unsigned long str_size1, str_size2, str_size3, str_size4, str_size5;
   static char *set_identifier = NULL;
   boolean *override_level_artwork = (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS ?
                                     &setup.override_level_sounds :
@@ -561,10 +564,15 @@ static void ReadReloadInfoFromPipe(SoundControl *snd_ctrl)
 
   if (leveldir_current == NULL)
     leveldir_current = checked_calloc(sizeof(TreeInfo));
+
   if (ti == NULL)
     ti = *ti_ptr = checked_calloc(sizeof(TreeInfo));
   if (leveldir_current->fullpath != NULL)
     free(leveldir_current->fullpath);
+  if (leveldir_current->sounds_path != NULL)
+    free(leveldir_current->sounds_path);
+  if (leveldir_current->music_path != NULL)
+    free(leveldir_current->music_path);
   if (ti->basepath != NULL)
     free(ti->basepath);
   if (ti->fullpath != NULL)
@@ -583,19 +591,29 @@ static void ReadReloadInfoFromPipe(SoundControl *snd_ctrl)
       read(audio.mixer_pipe[0], &str_size2,
           sizeof(unsigned long)) != sizeof(unsigned long) ||
       read(audio.mixer_pipe[0], &str_size3,
+          sizeof(unsigned long)) != sizeof(unsigned long) ||
+      read(audio.mixer_pipe[0], &str_size4,
+          sizeof(unsigned long)) != sizeof(unsigned long) ||
+      read(audio.mixer_pipe[0], &str_size5,
           sizeof(unsigned long)) != sizeof(unsigned long))
     Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
 
   leveldir_current->fullpath = checked_calloc(str_size1);
-  ti->basepath = checked_calloc(str_size2);
-  ti->fullpath = checked_calloc(str_size3);
+  leveldir_current->sounds_path = checked_calloc(str_size2);
+  leveldir_current->music_path = checked_calloc(str_size3);
+  ti->basepath = checked_calloc(str_size4);
+  ti->fullpath = checked_calloc(str_size5);
 
   if (read(audio.mixer_pipe[0], leveldir_current->fullpath,
           str_size1) != str_size1 ||
-      read(audio.mixer_pipe[0], ti->basepath,
+      read(audio.mixer_pipe[0], leveldir_current->sounds_path,
           str_size2) != str_size2 ||
+      read(audio.mixer_pipe[0], leveldir_current->music_path,
+          str_size3) != str_size3 ||
+      read(audio.mixer_pipe[0], ti->basepath,
+          str_size4) != str_size4 ||
       read(audio.mixer_pipe[0], ti->fullpath,
-          str_size3) != str_size3)
+          str_size5) != str_size5)
     Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
 
   if (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS)
@@ -1519,7 +1537,7 @@ static int ulaw_to_linear(unsigned char ulawbyte)
 #define CHUNK_ID_LEN            4       /* IFF style chunk id length */
 #define WAV_HEADER_SIZE                16      /* size of WAV file header */
 
-static SoundInfo *Load_WAV(char *filename)
+static void *Load_WAV(char *filename)
 {
   SoundInfo *snd_info;
 #if defined(AUDIO_UNIX_NATIVE)
@@ -1793,13 +1811,21 @@ static void LoadCustomSound(SoundInfo **snd_info, char *basename)
   replaceSoundEntry(snd_info, filename);
 }
 
-void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries)
+void InitSoundList(struct ArtworkConfigInfo *config_list, int num_list_entries)
 {
   if (Sound == NULL)
     Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *));
 
-  sound_effect = sounds_list;
+  sound_config = config_list;
   num_sounds = num_list_entries;
+
+  sound_info.type = ARTWORK_TYPE_SOUNDS;
+  sound_info.num_list_entries = num_list_entries;
+  sound_info.config_list = config_list;
+  sound_info.artwork_list = (struct ArtworkListNodeInfo **)Sound;
+  sound_info.file_list = NULL;
+  sound_info.load_artwork = Load_WAV;
+  sound_info.free_artwork = FreeSound;
 }
 
 void LoadSoundToList(char *basename, int list_pos)
@@ -1861,7 +1887,9 @@ void LoadCustomMusic(void)
       strcmp(last_music_directory, music_directory) == 0)
     return;    /* old and new music directory are the same */
 
-  last_music_directory = music_directory;
+  if (last_music_directory != NULL)
+    free(last_music_directory);
+  last_music_directory = getStringCopy(music_directory);
 
   FreeAllMusic();
 
@@ -1881,6 +1909,10 @@ void LoadCustomMusic(void)
     char *filename = getPath2(music_directory, basename);
     MusicInfo *mus_info = NULL;
 
+#if 0
+    printf("DEBUG: loading music '%s' ...\n", basename);
+#endif
+
     if (draw_init_text)
       DrawInitText(basename, 150, FC_YELLOW);
 
@@ -2016,129 +2048,22 @@ void StopSoundExt(int nr, int state)
   HandleSoundRequest(snd_ctrl);
 }
 
-ListNode *newListNode()
-{
-  return checked_calloc(sizeof(ListNode));
-}
-
-void addNodeToList(ListNode **node_first, char *key, void *content)
-{
-  ListNode *node_new = newListNode();
-
-#if 0
-  printf("LIST: adding node with key '%s'\n", key);
-#endif
-
-  node_new->key = getStringCopy(key);
-  node_new->content = content;
-  node_new->next = *node_first;
-  *node_first = node_new;
-}
-
-void deleteNodeFromList(ListNode **node_first, char *key,
-                       void (*destructor_function)(void *))
-{
-  if (node_first == NULL || *node_first == NULL)
-    return;
-
-#if 0
-  printf("[CHECKING LIST KEY '%s' == '%s']\n",
-        (*node_first)->key, key);
-#endif
-
-  if (strcmp((*node_first)->key, key) == 0)
-  {
-#if 0
-    printf("[DELETING LIST ENTRY]\n");
-#endif
-
-    free((*node_first)->key);
-    if (destructor_function)
-      destructor_function((*node_first)->content);
-    *node_first = (*node_first)->next;
-  }
-  else
-    deleteNodeFromList(&(*node_first)->next, key, destructor_function);
-}
-
-ListNode *getNodeFromKey(ListNode *node_first, char *key)
-{
-  if (node_first == NULL)
-    return NULL;
-
-  if (strcmp(node_first->key, key) == 0)
-    return node_first;
-  else
-    return getNodeFromKey(node_first->next, key);
-}
-
-int getNumNodes(ListNode *node_first)
-{
-  return (node_first ? 1 + getNumNodes(node_first->next) : 0);
-}
-
-void dumpList(ListNode *node_first)
+#if 1
+static void ReloadCustomSounds()
 {
-  ListNode *node = node_first;
-
-  while (node)
-  {
-    printf("['%s' (%d)]\n", node->key,
-          ((SoundInfo *)node->content)->num_references);
-    node = node->next;
-  }
-
-  printf("[%d nodes]\n", getNumNodes(node_first));
+  ReloadCustomArtworkFiles(&sound_info);
 }
-
-static void LoadSoundsInfo()
-{
-  char *filename = getCustomSoundConfigFilename();
-  struct SetupFileList *setup_file_list;
-  int i;
-
-#if 0
-  printf("GOT CUSTOM SOUND CONFIG FILE '%s'\n", filename);
-#endif
-
-  /* always start with reliable default values */
-  for (i=0; i<num_sounds; i++)
-    sound_effect[i].filename = NULL;
-
-  if (filename == NULL)
-    return;
-
-  if ((setup_file_list = loadSetupFileList(filename)))
-  {
-    for (i=0; i<num_sounds; i++)
-      sound_effect[i].filename =
-       getStringCopy(getTokenValue(setup_file_list, sound_effect[i].text));
-
-    freeSetupFileList(setup_file_list);
-
-#if 0
-    for (i=0; i<num_sounds; i++)
-    {
-      printf("'%s' ", sound_effect[i].text);
-      if (sound_effect[i].filename)
-       printf("-> '%s'\n", sound_effect[i].filename);
-      else
-       printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename);
-    }
-#endif
-  }
-}
-
+#else
 static void ReloadCustomSounds()
 {
   static boolean draw_init_text = TRUE;                /* only draw at startup */
   int i;
 
 #if 0
-  printf("DEBUG: reloading sounds '%s' ...\n",artwork.sounds_set_current_name);
+  printf("DEBUG: reloading sounds '%s' ...\n",artwork.snd_current_identifier);
 #endif
 
-  LoadSoundsInfo();
+  LoadArtworkConfig(&sound_info);
 
   if (draw_init_text)
     DrawInitText("Loading sounds:", 120, FC_GREEN);
@@ -2150,12 +2075,12 @@ static void ReloadCustomSounds()
   for(i=0; i<num_sounds; i++)
   {
     if (draw_init_text)
-      DrawInitText(sound_effect[i].text, 150, FC_YELLOW);
+      DrawInitText(sound_config[i].token, 150, FC_YELLOW);
 
-    if (sound_effect[i].filename)
-      LoadSoundToList(sound_effect[i].filename, i);
+    if (sound_config[i].filename)
+      LoadSoundToList(sound_config[i].filename, i);
     else
-      LoadSoundToList(sound_effect[i].default_filename, i);
+      LoadSoundToList(sound_config[i].default_filename, i);
   }
 
   draw_init_text = FALSE;
@@ -2168,11 +2093,12 @@ static void ReloadCustomSounds()
   dumpList(SoundFileList);
 #endif
 }
+#endif
 
 static void ReloadCustomMusic()
 {
 #if 0
-  printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current_name);
+  printf("DEBUG: reloading music '%s' ...\n", artwork.mus_current_identifier);
 #endif
 
 #if 0