rnd-20020803-1-src
[rocksndiamonds.git] / src / libgame / sound.c
index 414ab122befa69174fd501a16ec44763f0a41797..cd34b284473e3126a0191fc3074f7005793fd0e0 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Artsoft Retro-Game Library                               *
 *----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment                      *
+* (c) 1994-2002 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -11,8 +11,9 @@
 * sound.c                                                  *
 ***********************************************************/
 
-#include <string.h>
+#include <sys/types.h>
 #include <sys/time.h>
+#include <string.h>
 #include <unistd.h>
 #include <fcntl.h>
 #include <dirent.h>
@@ -497,6 +498,9 @@ static void WriteReloadInfoToPipe(char *set_name, int type)
   unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
   unsigned long str_size2 = strlen(ti->basepath) + 1;
   unsigned long str_size3 = strlen(ti->fullpath) + 1;
+  boolean override_level_artwork = (type == SND_CTRL_RELOAD_SOUNDS ?
+                                   setup.override_level_sounds :
+                                   setup.override_level_music);
 
   if (IS_CHILD_PROCESS(audio.mixer_pid))
     return;
@@ -512,6 +516,8 @@ static void WriteReloadInfoToPipe(char *set_name, int type)
            sizeof(snd_ctrl)) < 0 ||
       write(audio.mixer_pipe[1], set_name,
            snd_ctrl.data_len) < 0 ||
+      write(audio.mixer_pipe[1], &override_level_artwork,
+           sizeof(boolean)) < 0 ||
       write(audio.mixer_pipe[1], leveldir_current,
            sizeof(TreeInfo)) < 0 ||
       write(audio.mixer_pipe[1], ti,
@@ -542,6 +548,9 @@ static void ReadReloadInfoFromPipe(SoundControl *snd_ctrl)
   TreeInfo *ti = *ti_ptr;
   unsigned long str_size1, str_size2, str_size3;
   static char *set_name = NULL;
+  boolean *override_level_artwork = (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS ?
+                                    &setup.override_level_sounds :
+                                    &setup.override_level_music);
 
   if (set_name)
     free(set_name);
@@ -561,6 +570,8 @@ static void ReadReloadInfoFromPipe(SoundControl *snd_ctrl)
 
   if (read(audio.mixer_pipe[0], set_name,
           snd_ctrl->data_len) != snd_ctrl->data_len ||
+      read(audio.mixer_pipe[0], override_level_artwork,
+          sizeof(boolean)) != sizeof(boolean) ||
       read(audio.mixer_pipe[0], leveldir_current,
           sizeof(TreeInfo)) != sizeof(TreeInfo) ||
       read(audio.mixer_pipe[0], ti,
@@ -586,9 +597,9 @@ static void ReadReloadInfoFromPipe(SoundControl *snd_ctrl)
     Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
 
   if (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS)
-    artwork.sounds_set_current = set_name;
+    artwork.sounds_set_current_name = set_name;
   else
-    artwork.music_set_current = set_name;
+    artwork.music_set_current_name = set_name;
 }
 
 #endif /* AUDIO_UNIX_NATIVE */
@@ -800,7 +811,12 @@ static void Mixer_InsertSound(SoundControl snd_ctrl)
 #endif
 
   if (IS_MUSIC(snd_ctrl))
+  {
+    if (num_music == 0)
+      return;
+
     snd_ctrl.nr = snd_ctrl.nr % num_music;
+  }
   else if (snd_ctrl.nr >= num_sounds)
     return;
 
@@ -1289,7 +1305,7 @@ static int Mixer_Main_SimpleAudio(SoundControl snd_ctrl)
        mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
 
   /* might be needed for u-law /dev/audio */
-#if 0
+#if 1
   for(j=0; j<sample_size; j++)
     playing_buffer[j] =
       linear_to_ulaw(premix_first_buffer[j]);
@@ -1831,6 +1847,7 @@ static MusicInfo *Load_MOD(char *filename)
 void LoadCustomMusic(void)
 {
   static boolean draw_init_text = TRUE;                /* only draw at startup */
+  static char *last_music_directory = NULL;
   char *music_directory = getCustomMusicDirectory();
   DIR *dir;
   struct dirent *dir_entry;
@@ -1838,6 +1855,14 @@ void LoadCustomMusic(void)
   if (!audio.sound_available)
     return;
 
+  if (last_music_directory != NULL &&
+      strcmp(last_music_directory, music_directory) == 0)
+    return;    /* old and new music directory are the same */
+
+  last_music_directory = music_directory;
+
+  FreeAllMusic();
+
   if ((dir = opendir(music_directory)) == NULL)
   {
     Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
@@ -2108,7 +2133,7 @@ static void ReloadCustomSounds()
   int i;
 
 #if 0
-  printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current);
+  printf("DEBUG: reloading sounds '%s' ...\n",artwork.sounds_set_current_name);
 #endif
 
   LoadSoundsInfo();
@@ -2145,10 +2170,13 @@ static void ReloadCustomSounds()
 static void ReloadCustomMusic()
 {
 #if 0
-  printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current);
+  printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current_name);
 #endif
 
+#if 0
+  /* this is done directly in LoadCustomMusic() now */
   FreeAllMusic();
+#endif
 
   LoadCustomMusic();
 }