fixed bug with restarting same menu music on different screens
[rocksndiamonds.git] / src / libgame / sound.c
index e860ba5ad443acd63e2669618d3f7c5e04c0872d..cb788e7e573769a7efeec3e8ff1fbeaec7692fc3 100644 (file)
@@ -116,6 +116,8 @@ static MusicInfo **Music_NoConf = NULL;
 static int num_music_noconf = 0;
 static int stereo_volume[SOUND_MAX_LEFT2RIGHT + 1];
 
+static char *currently_playing_music_filename = NULL;
+
 
 /* ========================================================================= */
 /* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS            */
@@ -242,6 +244,8 @@ static void Mixer_StopMusicChannel()
   Mixer_StopChannel(audio.music_channel);
 
   Mix_HaltMusic();
+
+  setString(&currently_playing_music_filename, NULL);
 }
 
 static void Mixer_FadeChannel(int channel)
@@ -259,6 +263,8 @@ static void Mixer_FadeMusicChannel()
   Mixer_FadeChannel(audio.music_channel);
 
   Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
+
+  setString(&currently_playing_music_filename, NULL);
 }
 
 static void Mixer_UnFadeChannel(int channel)
@@ -322,6 +328,9 @@ static void Mixer_InsertSound(SoundControl snd_ctrl)
     mixer[audio.music_channel] = snd_ctrl;
     Mixer_PlayMusicChannel();
 
+    setString(&currently_playing_music_filename,
+             getBaseNamePtr(snd_info->source_filename));
+
     return;
   }
 
@@ -696,6 +705,11 @@ static MusicInfo *getMusicInfoEntryFromMusicID(int pos)
   return mus_info[list_pos];
 }
 
+char *getCurrentlyPlayingMusicFilename()
+{
+  return currently_playing_music_filename;
+}
+
 int getSoundListPropertyMappingSize()
 {
   return sound_info->num_property_mapping_entries;