fixed bug with restarting same menu music on different screens
[rocksndiamonds.git] / src / libgame / sound.c
index 4af58b671dd45294c2bc1b0a35ab6f54a246bd1b..cb788e7e573769a7efeec3e8ff1fbeaec7692fc3 100644 (file)
@@ -116,12 +116,15 @@ static MusicInfo **Music_NoConf = NULL;
 static int num_music_noconf = 0;
 static int stereo_volume[SOUND_MAX_LEFT2RIGHT + 1];
 
+static char *currently_playing_music_filename = NULL;
+
 
 /* ========================================================================= */
 /* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS            */
 
 static struct SoundControl mixer[NUM_MIXER_CHANNELS];
 static int mixer_active_channels = 0;
+static boolean expire_loop_sounds = FALSE;
 
 static void ReloadCustomSounds();
 static void ReloadCustomMusic();
@@ -150,7 +153,8 @@ static void Mixer_ResetChannelExpiration(int channel)
 {
   mixer[channel].playing_starttime = Counter();
 
-  if (IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel]))
+  if (expire_loop_sounds &&
+      IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel]))
     Mix_ExpireChannel(channel, SOUND_LOOP_EXPIRATION_TIME);
 }
 
@@ -159,7 +163,8 @@ static boolean Mixer_ChannelExpired(int channel)
   if (!mixer[channel].active)
     return TRUE;
 
-  if (IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel]) &&
+  if (expire_loop_sounds &&
+      IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel]) &&
       DelayReached(&mixer[channel].playing_starttime,
                   SOUND_LOOP_EXPIRATION_TIME))
     return TRUE;
@@ -216,10 +221,10 @@ static void Mixer_PlayMusicChannel()
 
   if (mixer[audio.music_channel].type != MUS_TYPE_WAV)
   {
-    /* Mix_VolumeMusic() must be called _after_ Mix_PlayMusic() --
-       this looks like a bug in the SDL_mixer library */
-    Mix_PlayMusic(mixer[audio.music_channel].data_ptr, -1);
+    // use short fade-in to prevent "plop" sound for certain music files
+    // (this may happen when switching on music while playing the game)
     Mix_VolumeMusic(mixer[audio.music_channel].volume);
+    Mix_FadeInMusic(mixer[audio.music_channel].data_ptr, -1, 100);
   }
 }
 
@@ -239,6 +244,8 @@ static void Mixer_StopMusicChannel()
   Mixer_StopChannel(audio.music_channel);
 
   Mix_HaltMusic();
+
+  setString(&currently_playing_music_filename, NULL);
 }
 
 static void Mixer_FadeChannel(int channel)
@@ -256,6 +263,8 @@ static void Mixer_FadeMusicChannel()
   Mixer_FadeChannel(audio.music_channel);
 
   Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
+
+  setString(&currently_playing_music_filename, NULL);
 }
 
 static void Mixer_UnFadeChannel(int channel)
@@ -319,6 +328,9 @@ static void Mixer_InsertSound(SoundControl snd_ctrl)
     mixer[audio.music_channel] = snd_ctrl;
     Mixer_PlayMusicChannel();
 
+    setString(&currently_playing_music_filename,
+             getBaseNamePtr(snd_info->source_filename));
+
     return;
   }
 
@@ -478,6 +490,10 @@ static void HandleSoundRequest(SoundControl snd_ctrl)
       if (SAME_SOUND_NR(mixer[i], snd_ctrl) || ALL_SOUNDS(snd_ctrl))
        Mixer_StopChannel(i);
   }
+  else if (SET_EXPIRE_LOOPS(snd_ctrl)) /* set loop expiration on or off */
+  {
+    expire_loop_sounds = snd_ctrl.active;
+  }
   else if (snd_ctrl.active)            /* add new sound to mixer */
   {
     Mixer_InsertSound(snd_ctrl);
@@ -689,6 +705,11 @@ static MusicInfo *getMusicInfoEntryFromMusicID(int pos)
   return mus_info[list_pos];
 }
 
+char *getCurrentlyPlayingMusicFilename()
+{
+  return currently_playing_music_filename;
+}
+
 int getSoundListPropertyMappingSize()
 {
   return sound_info->num_property_mapping_entries;
@@ -990,6 +1011,21 @@ void StopSoundExt(int nr, int state)
   HandleSoundRequest(snd_ctrl);
 }
 
+void ExpireSoundLoops(boolean active)
+{
+  SoundControl snd_ctrl;
+
+  if (!audio.sound_available)
+    return;
+
+  clear_mem(&snd_ctrl, sizeof(SoundControl));  /* to make valgrind happy */
+
+  snd_ctrl.active = active;
+  snd_ctrl.state = SND_CTRL_EXPIRE_LOOPS;
+
+  HandleSoundRequest(snd_ctrl);
+}
+
 static void ReloadCustomSounds()
 {
   LoadArtworkConfig(sound_info);