rnd-20020520-2-src
[rocksndiamonds.git] / src / libgame / sound.c
index 048829f579247e404b95d3e8f9ae7c1236d7acd6..b29d5dd62616a3dc9b1f245b2cb83707b9cf6397 100644 (file)
 #include "sound.h"
 #include "misc.h"
 #include "setup.h"
+#include "text.h"
 
 
 /* expiration time (in milliseconds) for sound loops */
 #define SOUND_LOOP_EXPIRATION_TIME     200
 
-#if defined(TARGET_SDL)
 /* one second fading interval == 1000 ticks (milliseconds) */
 #define SOUND_FADING_INTERVAL          1000
-#define SOUND_MAX_VOLUME               SDL_MIX_MAXVOLUME
-#endif
 
 #if defined(AUDIO_STREAMING_DSP)
-#define SOUND_FADING_VOLUME_STEP       (PSND_MAX_VOLUME / 40)
+#define SOUND_FADING_VOLUME_STEP       (SOUND_MAX_VOLUME / 40)
 #define SOUND_FADING_VOLUME_THRESHOLD  (SOUND_FADING_VOLUME_STEP * 2)
 #endif
 
@@ -70,6 +68,9 @@
 #define DEVICENAME_AUDIO               "/dev/audio"
 #define DEVICENAME_AUDIOCTL            "/dev/audioCtl"
 
+#define SOUND_VOLUME_LEFT(x)           (stereo_volume[x])
+#define SOUND_VOLUME_RIGHT(x)          (stereo_volume[SOUND_MAX_LEFT2RIGHT-x])
+
 
 #if 0
 struct SoundHeader_SUN
@@ -90,6 +91,18 @@ struct SoundHeader_8SVX
 };
 #endif
 
+#if defined(AUDIO_UNIX_NATIVE)
+struct SoundHeader_WAV
+{
+  unsigned short compression_code;
+  unsigned short num_channels;
+  unsigned long  sample_rate;
+  unsigned long  bytes_per_second;
+  unsigned short block_align;
+  unsigned short bits_per_sample;
+};
+#endif
+
 struct AudioFormatInfo
 {
   boolean stereo;              /* availability of stereo sound */
@@ -105,8 +118,8 @@ struct SampleInfo
 
   int type;
   int format;
-  long data_len;
-  void *data_ptr;
+  void *data_ptr;              /* pointer to first sample (8 or 16 bit) */
+  long data_len;               /* number of samples, NOT number of bytes */
 };
 typedef struct SampleInfo SoundInfo;
 typedef struct SampleInfo MusicInfo;
@@ -126,10 +139,10 @@ struct SoundControl
 
   int type;
   int format;
-  long data_len;
-  void *data_ptr;
+  void *data_ptr;              /* pointer to first sample (8 or 16 bit) */
+  long data_len;               /* number of samples, NOT number of bytes */
 
-#if defined(PLATFORM_MSDOS)
+#if defined(TARGET_ALLEGRO)
   int voice;
 #endif
 };
@@ -155,6 +168,7 @@ static ListNode *SoundFileList = NULL;
 static SoundInfo **Sound = NULL;
 static MusicInfo **Music = NULL;
 static int num_sounds = 0, num_music = 0;
+static int stereo_volume[SOUND_MAX_LEFT2RIGHT + 1];
 
 
 /* ========================================================================= */
@@ -630,30 +644,56 @@ static boolean Mixer_ChannelExpired(int channel)
   return FALSE;
 }
 
-static void Mixer_PlayChannel(int channel)
+static boolean Mixer_AllocateChannel(int channel)
 {
-  /* start with inactive channel in case something goes wrong */
-  mixer[channel].active = FALSE;
+#if defined(TARGET_ALLEGRO)
+  mixer[channel].voice = allocate_voice((SAMPLE *)mixer[channel].data_ptr);
+  if (mixer[channel].voice < 0)
+    return FALSE;
+#endif
 
-  if (mixer[channel].type != MUS_TYPE_WAV)
-    return;
+  return TRUE;
+}
+
+static void Mixer_SetChannelProperties(int channel)
+{
+#if defined(TARGET_SDL)
+  Mix_Volume(channel, mixer[channel].volume);
+  Mix_SetPanning(channel,
+                SOUND_VOLUME_LEFT(mixer[channel].stereo_position),
+                SOUND_VOLUME_RIGHT(mixer[channel].stereo_position));
+#elif defined(TARGET_ALLEGRO)
+  voice_set_volume(mixer[channel].voice, mixer[channel].volume);
+  voice_set_pan(mixer[channel].voice, mixer[channel].stereo_position);
+#endif
+}
 
+static void Mixer_StartChannel(int channel)
+{
 #if defined(TARGET_SDL)
-  Mix_Volume(channel, SOUND_MAX_VOLUME);
   Mix_PlayChannel(channel, mixer[channel].data_ptr,
                  IS_LOOP(mixer[channel]) ? -1 : 0);
-#elif defined(PLATFORM_MSDOS)
-  mixer[channel].voice = allocate_voice((SAMPLE *)mixer[channel].data_ptr);
-  if (mixer[channel].voice < 0)
-    return;
-
+#elif defined(TARGET_ALLEGRO)
   if (IS_LOOP(mixer[channel]))
     voice_set_playmode(mixer[channel].voice, PLAYMODE_LOOP);
 
-  voice_set_volume(mixer[channel].voice, mixer[channel].volume);
-  voice_set_pan(mixer[channel].voice, mixer[channel].stereo_position);
   voice_start(mixer[channel].voice);       
 #endif
+}
+
+static void Mixer_PlayChannel(int channel)
+{
+  /* start with inactive channel in case something goes wrong */
+  mixer[channel].active = FALSE;
+
+  if (mixer[channel].type != MUS_TYPE_WAV)
+    return;
+
+  if (!Mixer_AllocateChannel(channel))
+    return;
+
+  Mixer_SetChannelProperties(channel);
+  Mixer_StartChannel(channel);
 
   Mixer_ResetChannelExpiration(channel);
 
@@ -684,7 +724,7 @@ static void Mixer_StopChannel(int channel)
 
 #if defined(TARGET_SDL)
   Mix_HaltChannel(channel);
-#elif defined(PLATFORM_MSDOS)
+#elif defined(TARGET_ALLEGRO)
   voice_set_volume(mixer[channel].voice, 0);
   deallocate_voice(mixer[channel].voice);
 #endif
@@ -711,7 +751,7 @@ static void Mixer_FadeChannel(int channel)
 
 #if defined(TARGET_SDL)
   Mix_FadeOutChannel(channel, SOUND_FADING_INTERVAL);
-#elif defined(PLATFORM_MSDOS)
+#elif defined(TARGET_ALLEGRO)
   if (voice_check(mixer[channel].voice))
     voice_ramp_volume(mixer[channel].voice, SOUND_FADING_INTERVAL, 0);
 #endif
@@ -732,11 +772,11 @@ static void Mixer_UnFadeChannel(int channel)
     return;
 
   mixer[channel].state &= ~SND_CTRL_FADE;
-  mixer[channel].volume = PSND_MAX_VOLUME;
+  mixer[channel].volume = SOUND_MAX_VOLUME;
 
 #if defined(TARGET_SDL)
   Mix_ExpireChannel(channel, -1);
-  Mix_Volume(channel, SOUND_MAX_VOLUME);
+  Mix_Volume(channel, mixer[channel].volume);
 #elif defined(TARGET_ALLEGRO)
   voice_stop_volumeramp(mixer[channel].voice);
   voice_ramp_volume(mixer[channel].voice, SOUND_FADING_INTERVAL,
@@ -775,6 +815,11 @@ static void Mixer_InsertSound(SoundControl snd_ctrl)
   /* play music samples on a dedicated music channel */
   if (IS_MUSIC(snd_ctrl))
   {
+#if 0
+    printf("PLAY MUSIC WITH VOLUME/STEREO %d/%d\n",
+          snd_ctrl.volume, snd_ctrl.stereo_position);
+#endif
+
     mixer[audio.music_channel] = snd_ctrl;
     Mixer_PlayMusicChannel();
 
@@ -801,11 +846,20 @@ static void Mixer_InsertSound(SoundControl snd_ctrl)
        printf("RESETTING EXPIRATION FOR SOUND %d\n", snd_ctrl.nr);
 #endif
 
-#if 1
-       Mixer_ResetChannelExpiration(i);
-#endif
        if (IS_FADING(mixer[i]))
          Mixer_UnFadeChannel(i);
+
+       /* restore settings like volume and stereo position */
+       mixer[i].volume = snd_ctrl.volume;
+       mixer[i].stereo_position = snd_ctrl.stereo_position;
+
+       Mixer_SetChannelProperties(i);
+       Mixer_ResetChannelExpiration(i);
+
+#if 0
+       printf("RESETTING VOLUME/STEREO FOR SOUND %d TO %d/%d\n",
+              snd_ctrl.nr, snd_ctrl.volume, snd_ctrl.stereo_position);
+#endif
       }
     }
 
@@ -982,6 +1036,8 @@ static void HandleSoundRequest(SoundControl snd_ctrl)
 
 void StartMixer(void)
 {
+  int i;
+
 #if 0
   SDL_version compile_version;
   const SDL_version *link_version;
@@ -1000,6 +1056,11 @@ void StartMixer(void)
   if (!audio.sound_available)
     return;
 
+  /* initialize stereo position conversion information */
+  for(i=0; i<=SOUND_MAX_LEFT2RIGHT; i++)
+    stereo_volume[i] =
+      (int)sqrt((float)(SOUND_MAX_LEFT2RIGHT * SOUND_MAX_LEFT2RIGHT - i * i));
+
 #if defined(AUDIO_UNIX_NATIVE)
   if (!ForkAudioProcess())
     audio.sound_available = FALSE;
@@ -1028,8 +1089,6 @@ static void CopySampleToMixingBuffer(SoundControl *snd_ctrl,
 #if defined(AUDIO_STREAMING_DSP)
 static void Mixer_Main_DSP()
 {
-  static int stereo_volume[PSND_MAX_LEFT2RIGHT + 1];
-  static boolean stereo_volume_calculated = FALSE;
   static short premix_first_buffer[SND_BLOCKSIZE];
   static short premix_left_buffer[SND_BLOCKSIZE];
   static short premix_right_buffer[SND_BLOCKSIZE];
@@ -1041,15 +1100,6 @@ static void Mixer_Main_DSP()
   int max_sample_size;
   int i, j;
 
-  if (!stereo_volume_calculated)
-  {
-    for(i=0; i<=PSND_MAX_LEFT2RIGHT; i++)
-      stereo_volume[i] =
-       (int)sqrt((float)(PSND_MAX_LEFT2RIGHT * PSND_MAX_LEFT2RIGHT - i * i));
-
-    stereo_volume_calculated = TRUE;
-  }
-
   if (!mixer_active_channels)
     return;
 
@@ -1125,27 +1175,23 @@ static void Mixer_Main_DSP()
       mixer[i].volume -= SOUND_FADING_VOLUME_STEP;
 
     /* adjust volume of actual sound sample */
-    if (mixer[i].volume != PSND_MAX_VOLUME)
+    if (mixer[i].volume != SOUND_MAX_VOLUME)
       for(j=0; j<sample_size; j++)
        premix_first_buffer[j] =
-         (mixer[i].volume * (long)premix_first_buffer[j])
-           >> PSND_MAX_VOLUME_BITS;
+         mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
 
     /* fill the last mixing buffer with stereo or mono sound */
     if (stereo)
     {
-      int middle_pos = PSND_MAX_LEFT2RIGHT / 2;
-      int left_volume = stereo_volume[middle_pos + mixer[i].stereo_position];
-      int right_volume= stereo_volume[middle_pos - mixer[i].stereo_position];
+      int left_volume  = SOUND_VOLUME_LEFT(mixer[i].stereo_position);
+      int right_volume = SOUND_VOLUME_RIGHT(mixer[i].stereo_position);
 
       for(j=0; j<sample_size; j++)
       {
        premix_left_buffer[j] =
-         (left_volume * premix_first_buffer[j])
-           >> PSND_MAX_LEFT2RIGHT_BITS;
+         left_volume  * premix_first_buffer[j] / SOUND_MAX_LEFT2RIGHT;
        premix_right_buffer[j] =
-         (right_volume * premix_first_buffer[j])
-           >> PSND_MAX_LEFT2RIGHT_BITS;
+         right_volume * premix_first_buffer[j] / SOUND_MAX_LEFT2RIGHT;
 
        premix_last_buffer[2 * j + 0] += premix_left_buffer[j];
        premix_last_buffer[2 * j + 1] += premix_right_buffer[j];
@@ -1231,11 +1277,10 @@ static int Mixer_Main_SimpleAudio(SoundControl snd_ctrl)
                           premix_first_buffer);
 
   /* adjust volume of actual sound sample */
-  if (mixer[i].volume != PSND_MAX_VOLUME)
+  if (mixer[i].volume != SOUND_MAX_VOLUME)
     for(j=0; j<sample_size; j++)
       premix_first_buffer[j] =
-       (mixer[i].volume * (long)premix_first_buffer[j])
-         >> PSND_MAX_VOLUME_BITS;
+       mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
 
   /* might be needed for u-law /dev/audio */
 #if 0
@@ -1453,12 +1498,15 @@ static int ulaw_to_linear(unsigned char ulawbyte)
 static SoundInfo *Load_WAV(char *filename)
 {
   SoundInfo *snd_info;
-#if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS)
+#if defined(AUDIO_UNIX_NATIVE)
+  struct SoundHeader_WAV header;
+#if 0
   byte sound_header_buffer[WAV_HEADER_SIZE];
+  int i;
+#endif
   char chunk_name[CHUNK_ID_LEN + 1];
   int chunk_size;
   FILE *file;
-  int i;
 #endif
 
   if (!audio.sound_available)
@@ -1502,7 +1550,7 @@ static SoundInfo *Load_WAV(char *filename)
   }
 
   /* read chunk id "RIFF" */
-  getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN);
+  getFileChunkLE(file, chunk_name, &chunk_size);
   if (strcmp(chunk_name, "RIFF") != 0)
   {
     Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename);
@@ -1512,7 +1560,7 @@ static SoundInfo *Load_WAV(char *filename)
   }
 
   /* read "RIFF" type id "WAVE" */
-  getFileChunk(file, chunk_name, NULL, BYTE_ORDER_LITTLE_ENDIAN);
+  getFileChunkLE(file, chunk_name, NULL);
   if (strcmp(chunk_name, "WAVE") != 0)
   {
     Error(ERR_WARN, "missing 'WAVE' type ID of sound file '%s'", filename);
@@ -1521,16 +1569,69 @@ static SoundInfo *Load_WAV(char *filename)
     return NULL;
   }
 
-  while (getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN))
+  while (getFileChunkLE(file, chunk_name, &chunk_size))
   {
     if (strcmp(chunk_name, "fmt ") == 0)
     {
-      /* read header information */
-      for (i=0; i < MIN(chunk_size, WAV_HEADER_SIZE); i++)
-       sound_header_buffer[i] = fgetc(file);
+      if (chunk_size < WAV_HEADER_SIZE)
+      {
+       Error(ERR_WARN, "sound file '%s': chunk 'fmt ' too short", filename);
+       fclose(file);
+       free(snd_info);
+       return NULL;
+      }
+
+      header.compression_code = getFile16BitLE(file);
+      header.num_channels = getFile16BitLE(file);
+      header.sample_rate = getFile32BitLE(file);
+      header.bytes_per_second = getFile32BitLE(file);
+      header.block_align = getFile16BitLE(file);
+      header.bits_per_sample = getFile16BitLE(file);
 
       if (chunk_size > WAV_HEADER_SIZE)
        ReadUnusedBytesFromFile(file, chunk_size - WAV_HEADER_SIZE);
+
+      if (header.compression_code != 1)
+      {
+       Error(ERR_WARN, "sound file '%s': compression code %d not supported",
+             filename, header.compression_code);
+       fclose(file);
+       free(snd_info);
+       return NULL;
+      }
+
+      if (header.num_channels != 1)
+      {
+       Error(ERR_WARN, "sound file '%s': number of %d channels not supported",
+             filename, header.num_channels);
+       fclose(file);
+       free(snd_info);
+       return NULL;
+      }
+
+      if (header.bits_per_sample != 8 && header.bits_per_sample != 16)
+      {
+       Error(ERR_WARN, "sound file '%s': %d bits per sample not supported",
+             filename, header.bits_per_sample);
+       fclose(file);
+       free(snd_info);
+       return NULL;
+      }
+
+      /* warn, but accept wrong sample rate (may be only slightly different) */
+      if (header.sample_rate != DEFAULT_AUDIO_SAMPLE_RATE)
+       Error(ERR_WARN, "sound file '%s': wrong sample rate %d instead of %d",
+             filename, header.sample_rate, DEFAULT_AUDIO_SAMPLE_RATE);
+
+#if 0
+      printf("WAV file: '%s'\n", filename);
+      printf("  Compression code: %d'\n", header.compression_code);
+      printf("  Number of channels: %d'\n", header.num_channels);
+      printf("  Sample rate: %ld'\n", header.sample_rate);
+      printf("  Average bytes per second: %ld'\n", header.bytes_per_second);
+      printf("  Block align: %d'\n", header.block_align);
+      printf("  Significant bits per sample: %d'\n", header.bits_per_sample);
+#endif
     }
     else if (strcmp(chunk_name, "data") == 0)
     {
@@ -1565,7 +1666,13 @@ static SoundInfo *Load_WAV(char *filename)
     return NULL;
   }
 
-  snd_info->format = AUDIO_FORMAT_U8;
+  if (header.bits_per_sample == 8)
+    snd_info->format = AUDIO_FORMAT_U8;
+  else                                 /* header.bits_per_sample == 16 */
+  {
+    snd_info->format = AUDIO_FORMAT_S16;
+    snd_info->data_len /= 2;           /* correct number of samples */
+  }
 
 #endif /* AUDIO_UNIX_NATIVE */
 
@@ -1643,6 +1750,10 @@ static void LoadCustomSound(SoundInfo **snd_info, char *basename)
 {
   char *filename = getCustomSoundFilename(basename);
 
+#if 0
+  printf("GOT CUSTOM SOUND FILE '%s'\n", filename);
+#endif
+
   if (strcmp(basename, SND_FILE_UNDEFINED) == 0)
   {
     deleteSoundEntry(snd_info);
@@ -1713,6 +1824,7 @@ static MusicInfo *Load_MOD(char *filename)
 
 void LoadCustomMusic(void)
 {
+  static boolean draw_init_text = TRUE;                /* only draw at startup */
   char *music_directory = getCustomMusicDirectory();
   DIR *dir;
   struct dirent *dir_entry;
@@ -1727,12 +1839,18 @@ void LoadCustomMusic(void)
     return;
   }
 
+  if (draw_init_text)
+    DrawInitText("Loading music:", 120, FC_GREEN);
+
   while ((dir_entry = readdir(dir)) != NULL)   /* loop until last dir entry */
   {
     char *basename = dir_entry->d_name;
     char *filename = getPath2(music_directory, basename);
     MusicInfo *mus_info = NULL;
 
+    if (draw_init_text)
+      DrawInitText(basename, 150, FC_YELLOW);
+
     if (FileIsSound(basename))
       mus_info = Load_WAV(filename);
     else if (FileIsMusic(basename))
@@ -1750,6 +1868,8 @@ void LoadCustomMusic(void)
 
   closedir(dir);
 
+  draw_init_text = FALSE;
+
   if (num_music == 0)
     Error(ERR_WARN, "cannot find any valid music files in directory '%s'",
          music_directory);
@@ -1765,22 +1885,22 @@ void PlayMusic(int nr)
 
 void PlaySound(int nr)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_SOUND);
+  PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_SOUND);
 }
 
 void PlaySoundStereo(int nr, int stereo_position)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_SOUND);
+  PlaySoundExt(nr, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_SOUND);
 }
 
 void PlaySoundLoop(int nr)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_LOOP);
+  PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_LOOP);
 }
 
 void PlaySoundMusic(int nr)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_MUSIC);
+  PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_MUSIC);
 }
 
 void PlaySoundExt(int nr, int volume, int stereo_position, int state)
@@ -1792,15 +1912,15 @@ void PlaySoundExt(int nr, int volume, int stereo_position, int state)
       audio.sound_deactivated)
     return;
 
-  if (volume < PSND_MIN_VOLUME)
-    volume = PSND_MIN_VOLUME;
-  else if (volume > PSND_MAX_VOLUME)
-    volume = PSND_MAX_VOLUME;
+  if (volume < SOUND_MIN_VOLUME)
+    volume = SOUND_MIN_VOLUME;
+  else if (volume > SOUND_MAX_VOLUME)
+    volume = SOUND_MAX_VOLUME;
 
-  if (stereo_position < PSND_MAX_LEFT)
-    stereo_position = PSND_MAX_LEFT;
-  else if (stereo_position > PSND_MAX_RIGHT)
-    stereo_position = PSND_MAX_RIGHT;
+  if (stereo_position < SOUND_MAX_LEFT)
+    stereo_position = SOUND_MAX_LEFT;
+  else if (stereo_position > SOUND_MAX_RIGHT)
+    stereo_position = SOUND_MAX_RIGHT;
 
   snd_ctrl.active = TRUE;
   snd_ctrl.nr = nr;
@@ -1944,6 +2064,10 @@ static void LoadSoundsInfo()
   struct SetupFileList *setup_file_list;
   int i;
 
+#if 0
+  printf("GOT CUSTOM SOUND CONFIG FILE '%s'\n", filename);
+#endif
+
   /* always start with reliable default values */
   for (i=0; i<num_sounds; i++)
     sound_effect[i].filename = NULL;
@@ -1959,7 +2083,7 @@ static void LoadSoundsInfo()
 
     freeSetupFileList(setup_file_list);
 
-#if 1
+#if 0
     for (i=0; i<num_sounds; i++)
     {
       printf("'%s' ", sound_effect[i].text);
@@ -1974,6 +2098,7 @@ static void LoadSoundsInfo()
 
 static void ReloadCustomSounds()
 {
+  static boolean draw_init_text = TRUE;                /* only draw at startup */
   int i;
 
 #if 0
@@ -1982,18 +2107,26 @@ static void ReloadCustomSounds()
 
   LoadSoundsInfo();
 
+  if (draw_init_text)
+    DrawInitText("Loading sounds:", 120, FC_GREEN);
+
 #if 0
   printf("DEBUG: reloading %d sounds ...\n", num_sounds);
 #endif
 
   for(i=0; i<num_sounds; i++)
   {
+    if (draw_init_text)
+      DrawInitText(sound_effect[i].text, 150, FC_YELLOW);
+
     if (sound_effect[i].filename)
       LoadSoundToList(sound_effect[i].filename, i);
     else
       LoadSoundToList(sound_effect[i].default_filename, i);
   }
 
+  draw_init_text = FALSE;
+
   /*
   printf("list size == %d\n", getNumNodes(SoundFileList));
   */
@@ -2019,10 +2152,10 @@ void InitReloadSounds(char *set_name)
   if (!audio.sound_available)
     return;
 
-#if defined(TARGET_SDL) || defined(TARGET_ALLEGRO)
-  ReloadCustomSounds();
-#elif defined(AUDIO_UNIX_NATIVE)
+#if defined(AUDIO_UNIX_NATIVE)
   WriteReloadInfoToPipe(set_name, SND_CTRL_RELOAD_SOUNDS);
+#else
+  ReloadCustomSounds();
 #endif
 }
 
@@ -2031,10 +2164,10 @@ void InitReloadMusic(char *set_name)
   if (!audio.music_available)
     return;
 
-#if defined(TARGET_SDL) || defined(TARGET_ALLEGRO)
-  ReloadCustomMusic();
-#elif defined(AUDIO_UNIX_NATIVE)
+#if defined(AUDIO_UNIX_NATIVE)
   WriteReloadInfoToPipe(set_name, SND_CTRL_RELOAD_MUSIC);
+#else
+  ReloadCustomMusic();
 #endif
 }
 
@@ -2091,8 +2224,10 @@ void FreeAllSounds()
   if (Sound == NULL)
     return;
 
+#if 0
   printf("%s: FREEING SOUNDS ...\n",
         IS_CHILD_PROCESS(audio.mixer_pid) ? "CHILD" : "PARENT");
+#endif
 
   for(i=0; i<num_sounds; i++)
     deleteSoundEntry(&Sound[i]);
@@ -2100,8 +2235,10 @@ void FreeAllSounds()
     FreeSound(Sound[i]);
   */
 
+#if 0
   printf("%s: FREEING SOUNDS -- DONE\n",
         IS_CHILD_PROCESS(audio.mixer_pid) ? "CHILD" : "PARENT");
+#endif
 
   free(Sound);