rnd-20020428-3-src
[rocksndiamonds.git] / src / libgame / sound.c
index 92c2253c81acad8581b67d82c9dec25e0f16bca5..61644cda859874bddb68ce813da558ddb0174aa6 100644 (file)
 #include "system.h"
 #include "sound.h"
 #include "misc.h"
+#include "setup.h"
 
 
+static SoundInfo **Sound = NULL;
+static MusicInfo **Music = NULL;
 static int num_sounds = 0, num_music = 0;
-static struct SampleInfo *Sound = NULL;
-#if defined(TARGET_SDL)
-static int num_mods = 0;
-static struct SampleInfo *Mod = NULL;
-#endif
+static char **sound_name;
 
 
 /* ========================================================================= */
 /* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS            */
 
+static struct AudioFormatInfo afmt =
+{
+  TRUE, 0, DEFAULT_AUDIO_SAMPLE_RATE, DEFAULT_AUDIO_FRAGMENT_SIZE
+};
+
 static int playing_sounds = 0;
 static struct SoundControl playlist[MAX_SOUNDS_PLAYING];
 static struct SoundControl emptySoundControl =
 {
-  -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL
+  -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0, 0,NULL
 };
 
 #if defined(PLATFORM_UNIX)
-static int stereo_volume[PSND_MAX_LEFT2RIGHT+1];
-static char premix_first_buffer[SND_BLOCKSIZE];
+static int stereo_volume[PSND_MAX_LEFT2RIGHT + 1];
+static short premix_first_buffer[SND_BLOCKSIZE];
 #if defined(AUDIO_STREAMING_DSP)
-static char premix_left_buffer[SND_BLOCKSIZE];
-static char premix_right_buffer[SND_BLOCKSIZE];
-static int premix_last_buffer[SND_BLOCKSIZE];
+static short premix_left_buffer[SND_BLOCKSIZE];
+static short premix_right_buffer[SND_BLOCKSIZE];
+static long premix_last_buffer[SND_BLOCKSIZE];
 #endif
-static unsigned char playing_buffer[SND_BLOCKSIZE];
+static byte playing_buffer[SND_BLOCKSIZE];
 #endif
 
 /* forward declaration of internal functions */
 #if defined(AUDIO_STREAMING_DSP)
 static void SoundServer_InsertNewSound(struct SoundControl);
+static void InitAudioDevice_DSP(struct AudioFormatInfo *);
+#elif defined(PLATFORM_HPUX)
+static void InitAudioDevice_HPUX(struct AudioFormatInfo *);
 #elif defined(PLATFORM_UNIX)
 static unsigned char linear_to_ulaw(int);
 static int ulaw_to_linear(unsigned char);
-#endif
-
-#if defined(AUDIO_LINUX_IOCTL)
-static boolean InitAudioDevice_Linux();
-#elif defined(PLATFORM_NETBSD)
-static boolean InitAudioDevice_NetBSD();
-#elif defined(PLATFORM_HPUX)
-static boolean InitAudioDevice_HPUX();
 #elif defined(PLATFORM_MSDOS)
 static void SoundServer_InsertNewSound(struct SoundControl);
-static void SoundServer_StopSound(int);
+static void SoundServer_StopSound(struct SoundControl);
 static void SoundServer_StopAllSounds();
 #endif
 
+static void ReloadCustomSounds();
+static void ReloadCustomMusic();
+static void FreeSound(SoundInfo *);
+
 #if defined(PLATFORM_UNIX)
 static int OpenAudioDevice(char *audio_device_name)
 {
@@ -177,7 +180,7 @@ void InitPlaylist(void)
 {
   int i;
 
-  for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+  for(i=0; i<MAX_SOUNDS_PLAYING; i++)
     playlist[i] = emptySoundControl;
   playing_sounds = 0;
 }
@@ -206,12 +209,12 @@ void SoundServer(void)
   InitPlaylist();
 
   stereo_volume[PSND_MAX_LEFT2RIGHT] = 0;
-  for(i=0;i<PSND_MAX_LEFT2RIGHT;i++)
+  for(i=0; i<PSND_MAX_LEFT2RIGHT; i++)
     stereo_volume[i] =
-      (int)sqrt((float)(PSND_MAX_LEFT2RIGHT*PSND_MAX_LEFT2RIGHT-i*i));
+      (int)sqrt((float)(PSND_MAX_LEFT2RIGHT * PSND_MAX_LEFT2RIGHT - i * i));
 
 #if defined(PLATFORM_HPUX)
-  InitAudioDevice_HPUX();
+  InitAudioDevice_HPUX(&afmt);
 #endif
 
   FD_ZERO(&sound_fdset); 
@@ -227,6 +230,77 @@ void SoundServer(void)
        != sizeof(snd_ctrl))
       Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
 
+    if (snd_ctrl.reload_sounds || snd_ctrl.reload_music)
+    {
+      char *set_name = checked_malloc(snd_ctrl.data_len);
+      TreeInfo **ti_ptr =
+       (snd_ctrl.reload_sounds ? &artwork.snd_current : &artwork.mus_current);
+      TreeInfo *ti = *ti_ptr;
+      unsigned long str_size1, str_size2, str_size3;
+
+      if (leveldir_current == NULL)
+       leveldir_current = checked_calloc(sizeof(TreeInfo));
+      if (ti == NULL)
+       ti = *ti_ptr = checked_calloc(sizeof(TreeInfo));
+      if (leveldir_current->fullpath != NULL)
+       free(leveldir_current->fullpath);
+      if (ti->basepath != NULL)
+       free(ti->basepath);
+      if (ti->fullpath != NULL)
+       free(ti->fullpath);
+
+      if (read(audio.soundserver_pipe[0], set_name,
+              snd_ctrl.data_len) != snd_ctrl.data_len ||
+         read(audio.soundserver_pipe[0], leveldir_current,
+              sizeof(TreeInfo)) != sizeof(TreeInfo) ||
+         read(audio.soundserver_pipe[0], ti,
+              sizeof(TreeInfo)) != sizeof(TreeInfo) ||
+         read(audio.soundserver_pipe[0], &str_size1,
+              sizeof(unsigned long)) != sizeof(unsigned long) ||
+         read(audio.soundserver_pipe[0], &str_size2,
+              sizeof(unsigned long)) != sizeof(unsigned long) ||
+         read(audio.soundserver_pipe[0], &str_size3,
+              sizeof(unsigned long)) != sizeof(unsigned long))
+       Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+
+      leveldir_current->fullpath = checked_calloc(str_size1);
+      ti->basepath = checked_calloc(str_size2);
+      ti->fullpath = checked_calloc(str_size3);
+
+      if (read(audio.soundserver_pipe[0], leveldir_current->fullpath,
+              str_size1) != str_size1 ||
+         read(audio.soundserver_pipe[0], ti->basepath,
+              str_size2) != str_size2 ||
+         read(audio.soundserver_pipe[0], ti->fullpath,
+              str_size3) != str_size3)
+       Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+
+      InitPlaylist();
+
+      close(audio.device_fd);
+
+      if (snd_ctrl.reload_sounds)
+      {
+       artwork.sounds_set_current = set_name;
+       ReloadCustomSounds();
+#if 0
+       audio.func_reload_sounds();
+#endif
+      }
+      else
+      {
+       artwork.music_set_current = set_name;
+       ReloadCustomMusic();
+#if 0
+       audio.func_reload_music();
+#endif
+      }
+
+      free(set_name);
+
+      continue;
+    }
+
 #if defined(AUDIO_STREAMING_DSP)
 
     if (snd_ctrl.fade_sound)
@@ -234,18 +308,22 @@ void SoundServer(void)
       if (!playing_sounds)
        continue;
 
-      for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-       if (snd_ctrl.stop_all_sounds || playlist[i].nr == snd_ctrl.nr)
-         playlist[i].fade_sound = TRUE;
+      if (snd_ctrl.music)
+       playlist[audio.music_channel].fade_sound = TRUE;
+      else
+       for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+         if (snd_ctrl.stop_all_sounds ||
+             (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr))
+           playlist[i].fade_sound = TRUE;
     }
     else if (snd_ctrl.stop_all_sounds)
     {
       if (!playing_sounds)
        continue;
 
-      for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-       playlist[i]=emptySoundControl;
-      playing_sounds=0;
+      for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+       playlist[i] = emptySoundControl;
+      playing_sounds = 0;
 
       close(audio.device_fd);
     }
@@ -254,12 +332,20 @@ void SoundServer(void)
       if (!playing_sounds)
        continue;
 
-      for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-       if (playlist[i].nr == snd_ctrl.nr)
+      if (snd_ctrl.music)
+      {
+       playlist[audio.music_channel] = emptySoundControl;
+       playing_sounds--;
+      }
+
+      for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+      {
+       if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr)
        {
-         playlist[i]=emptySoundControl;
+         playlist[i] = emptySoundControl;
          playing_sounds--;
        }
+      }
 
       if (!playing_sounds)
        close(audio.device_fd);
@@ -267,62 +353,82 @@ void SoundServer(void)
 
     if (playing_sounds || snd_ctrl.active)
     {
-      struct timeval delay = { 0, 0 };
-      byte *sample_ptr;
-      long sample_size;
-      static long max_sample_size = 0;
-      static long fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
-      int sample_rate = DEFAULT_AUDIO_SAMPLE_RATE;
-      static boolean stereo = TRUE;
-
       if (playing_sounds ||
          (audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0)
       {
+       struct timeval delay = { 0, 0 };
+
        if (!playing_sounds)    /* we just opened the audio device */
-       {
-#if defined(AUDIO_LINUX_IOCTL)
-         stereo = InitAudioDevice_Linux(fragment_size, sample_rate);
-#elif defined(PLATFORM_NETBSD)
-         stereo = InitAudioDevice_NetBSD(fragment_size, sample_rate);
-#endif
-         max_sample_size = fragment_size / (stereo ? 2 : 1);
-       }
+         InitAudioDevice_DSP(&afmt);
 
        if (snd_ctrl.active)    /* new sound has arrived */
          SoundServer_InsertNewSound(snd_ctrl);
 
-       while(playing_sounds &&
-             select(audio.soundserver_pipe[0] + 1,
-                    &sound_fdset, NULL, NULL, &delay) < 1)
+       while (playing_sounds &&
+              select(audio.soundserver_pipe[0] + 1,
+                     &sound_fdset, NULL, NULL, &delay) < 1)
        {       
+         int max_sample_size;
+         int fragment_size = afmt.fragment_size;
+         int sample_bytes = (afmt.format & AUDIO_FORMAT_U8 ? 1 : 2);
+         boolean stereo = afmt.stereo;
+
          FD_SET(audio.soundserver_pipe[0], &sound_fdset);
 
+         max_sample_size = fragment_size / ((stereo ? 2 : 1) * sample_bytes);
+
          /* first clear the last premixing buffer */
-         memset(premix_last_buffer, 0, fragment_size * sizeof(int));
+         memset(premix_last_buffer, 0,
+                max_sample_size * (stereo ? 2 : 1) * sizeof(long));
 
-         for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+         for(i=0; i<MAX_SOUNDS_PLAYING; i++)
          {
+           void *sample_ptr;
+           int sample_len;
+           int sample_pos;
+           int sample_size;
            int j;
 
            if (!playlist[i].active)
              continue;
 
-           /* get pointer and size of the actual sound sample */
-           sample_ptr = playlist[i].data_ptr+playlist[i].playingpos;
-           sample_size =
-             MIN(max_sample_size,playlist[i].data_len-playlist[i].playingpos);
+           /* pointer, lenght and actual playing position of sound sample */
+           sample_ptr = playlist[i].data_ptr;
+           sample_len = playlist[i].data_len;
+           sample_pos = playlist[i].playingpos;
+           sample_size = MIN(max_sample_size, sample_len - sample_pos);
            playlist[i].playingpos += sample_size;
 
-           /* fill the first mixing buffer with original sample */
-           memcpy(premix_first_buffer,sample_ptr,sample_size);
+           /* copy original sample to first mixing buffer */
+           if (playlist[i].format == AUDIO_FORMAT_U8)
+             for (j=0; j<sample_size; j++)
+               premix_first_buffer[j] =
+                 ((short)(((byte *)sample_ptr)[sample_pos + j] ^ 0x80)) << 8;
+           else        /* AUDIO_FORMAT_S16 */
+             for (j=0; j<sample_size; j++)
+               premix_first_buffer[j] =
+                 ((short *)sample_ptr)[sample_pos + j];
 
            /* are we about to restart a looping sound? */
-           if (playlist[i].loop && sample_size<max_sample_size)
+           if (playlist[i].loop && sample_size < max_sample_size)
            {
-             playlist[i].playingpos = max_sample_size-sample_size;
-             memcpy(premix_first_buffer+sample_size,
-                    playlist[i].data_ptr,max_sample_size-sample_size);
-             sample_size = max_sample_size;
+             while (sample_size < max_sample_size)
+             {
+               int restarted_sample_size =
+                 MIN(max_sample_size - sample_size, sample_len);
+
+               if (playlist[i].format == AUDIO_FORMAT_U8)
+                 for (j=0; j<restarted_sample_size; j++)
+                   premix_first_buffer[sample_size + j] =
+                     ((short)(((byte *)sample_ptr)[j] ^ 0x80)) << 8;
+               else
+                 for (j=0; j<restarted_sample_size; j++)
+                   premix_first_buffer[sample_size + j] =
+                     ((short *)sample_ptr)[j];
+
+               playlist[i].playingpos = restarted_sample_size;
+               sample_size += restarted_sample_size;
+             }
            }
 
            /* decrease volume if sound is fading out */
@@ -332,34 +438,35 @@ void SoundServer(void)
 
            /* adjust volume of actual sound sample */
            if (playlist[i].volume != PSND_MAX_VOLUME)
-             for(j=0;j<sample_size;j++)
+             for(j=0; j<sample_size; j++)
                premix_first_buffer[j] =
-                 (playlist[i].volume * (int)premix_first_buffer[j])
+                 (playlist[i].volume * (long)premix_first_buffer[j])
                    >> PSND_MAX_VOLUME_BITS;
 
            /* fill the last mixing buffer with stereo or mono sound */
            if (stereo)
            {
-             int middle_pos = PSND_MAX_LEFT2RIGHT/2;
-             int left_volume = stereo_volume[middle_pos+playlist[i].stereo];
-             int right_volume = stereo_volume[middle_pos-playlist[i].stereo];
+             int middle_pos = PSND_MAX_LEFT2RIGHT / 2;
+             int left_volume = stereo_volume[middle_pos + playlist[i].stereo];
+             int right_volume= stereo_volume[middle_pos - playlist[i].stereo];
 
-             for(j=0;j<sample_size;j++)
+             for(j=0; j<sample_size; j++)
              {
                premix_left_buffer[j] =
-                 (left_volume * (int)premix_first_buffer[j])
+                 (left_volume * premix_first_buffer[j])
                    >> PSND_MAX_LEFT2RIGHT_BITS;
                premix_right_buffer[j] =
-                 (right_volume * (int)premix_first_buffer[j])
+                 (right_volume * premix_first_buffer[j])
                    >> PSND_MAX_LEFT2RIGHT_BITS;
-               premix_last_buffer[2*j+0] += premix_left_buffer[j];
-               premix_last_buffer[2*j+1] += premix_right_buffer[j];
+
+               premix_last_buffer[2 * j + 0] += premix_left_buffer[j];
+               premix_last_buffer[2 * j + 1] += premix_right_buffer[j];
              }
            }
            else
            {
-             for(j=0;j<sample_size;j++)
-               premix_last_buffer[j] += (int)premix_first_buffer[j];
+             for(j=0; j<sample_size; j++)
+               premix_last_buffer[j] += premix_first_buffer[j];
            }
 
            /* delete completed sound entries from the playlist */
@@ -380,15 +487,32 @@ void SoundServer(void)
            }
          }
 
-         /* put last mixing buffer to final playing buffer */
-         for(i=0; i<fragment_size; i++)
+         /* prepare final playing buffer according to system audio format */
+         for(i=0; i<max_sample_size * (stereo ? 2 : 1); i++)
          {
-           if (premix_last_buffer[i]<-255)
-             playing_buffer[i] = 0;
-           else if (premix_last_buffer[i]>255)
-             playing_buffer[i] = 255;
-           else
-             playing_buffer[i] = (premix_last_buffer[i]>>1)^0x80;
+           /* cut off at 17 bit value */
+           if (premix_last_buffer[i] < -65535)
+             premix_last_buffer[i] = -65535;
+           else if (premix_last_buffer[i] > 65535)
+             premix_last_buffer[i] = 65535;
+
+           /* shift to 16 bit value */
+           premix_last_buffer[i] >>= 1;
+
+           if (afmt.format & AUDIO_FORMAT_U8)
+           {
+             playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80;
+           }
+           else if (afmt.format & AUDIO_FORMAT_LE)     /* 16 bit */
+           {
+             playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff;
+             playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8;
+           }
+           else                                        /* big endian */
+           {
+             playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8;
+             playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff;
+           }
          }
 
          /* finally play the sound fragment */
@@ -416,9 +540,9 @@ void SoundServer(void)
       {
        playing_sounds = 1;
 
-       while(playing_sounds &&
-             select(audio.soundserver_pipe[0] + 1,
-                    &sound_fdset, NULL, NULL, &delay) < 1)
+       while (playing_sounds &&
+              select(audio.soundserver_pipe[0] + 1,
+                     &sound_fdset, NULL, NULL, &delay) < 1)
        {       
          FD_SET(audio.soundserver_pipe[0], &sound_fdset);
 
@@ -470,7 +594,9 @@ static void sound_handler(struct SoundControl snd_ctrl)
       return;
 
     for (i=0; i<MAX_SOUNDS_PLAYING; i++)
-      if ((snd_ctrl.stop_all_sounds || playlist[i].nr == snd_ctrl.nr) &&
+      if ((snd_ctrl.stop_all_sounds ||
+          (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr) ||
+          (i == audio.music_channel && snd_ctrl.music)) &&
          !playlist[i].fade_sound)
       {
        playlist[i].fade_sound = TRUE;
@@ -489,7 +615,7 @@ static void sound_handler(struct SoundControl snd_ctrl)
   {
     if (!playing_sounds)
       return;
-    SoundServer_StopSound(snd_ctrl.nr);
+    SoundServer_StopSound(snd_ctrl);
   }
 
   for (i=0; i<MAX_SOUNDS_PLAYING; i++)
@@ -517,12 +643,15 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
 {
   int i, k;
 
+  if (snd_ctrl.music)
+    snd_ctrl.nr = snd_ctrl.nr % num_music;
+
   /* if playlist is full, remove oldest sound */
-  if (playing_sounds==MAX_SOUNDS_PLAYING)
+  if (playing_sounds == MAX_SOUNDS_PLAYING)
   {
-    int longest=0, longest_nr=0;
+    int longest = 0, longest_nr = 0;
 
-    for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+    for (i=0; i<MAX_SOUNDS_PLAYING; i++)
     {
 #if !defined(PLATFORM_MSDOS)
       int actual = 100 * playlist[i].playingpos / playlist[i].data_len;
@@ -530,10 +659,10 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
       int actual = playlist[i].playingpos;
 #endif
 
-      if (!playlist[i].loop && actual>longest)
+      if (i != audio.music_channel && !playlist[i].loop && actual > longest)
       {
-       longest=actual;
-       longest_nr=i;
+       longest = actual;
+       longest_nr = i;
       }
     }
 #if defined(PLATFORM_MSDOS)
@@ -545,18 +674,17 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
   }
 
   /* check if sound is already being played (and how often) */
-  for(k=0,i=0;i<MAX_SOUNDS_PLAYING;i++)
-  {
-    if (playlist[i].nr == snd_ctrl.nr)
+  for (k=0,i=0; i<MAX_SOUNDS_PLAYING; i++)
+    if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr)
       k++;
-  }
 
   /* restart loop sounds only if they are just fading out */
-  if (k>=1 && snd_ctrl.loop)
+  if (k >= 1 && snd_ctrl.loop)
   {
-    for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+    for(i=0; i<MAX_SOUNDS_PLAYING; i++)
     {
-      if (playlist[i].nr == snd_ctrl.nr && playlist[i].fade_sound)
+      if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr &&
+         playlist[i].fade_sound)
       {
        playlist[i].fade_sound = FALSE;
        playlist[i].volume = PSND_MAX_VOLUME;
@@ -567,20 +695,23 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
 #endif
       }
     }
+
     return;
   }
 
   /* don't play sound more than n times simultaneously (with n == 2 for now) */
-  if (k>=2)
+  if (k >= 2)
   {
-    int longest=0, longest_nr=0;
+    int longest = 0, longest_nr = 0;
 
     /* look for oldest equal sound */
-    for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+    for(i=0; i<MAX_SOUNDS_PLAYING; i++)
     {
       int actual;
 
-      if (!playlist[i].active || playlist[i].nr != snd_ctrl.nr)
+      if (!playlist[i].active ||
+         i == audio.music_channel ||
+         playlist[i].nr != snd_ctrl.nr)
        continue;
 
 #if !defined(PLATFORM_MSDOS)
@@ -588,10 +719,10 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
 #else
       actual = playlist[i].playingpos;
 #endif
-      if (actual>=longest)
+      if (actual >= longest)
       {
-       longest=actual;
-       longest_nr=i;
+       longest = actual;
+       longest_nr = i;
       }
     }
 
@@ -603,18 +734,28 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl)
     playing_sounds--;
   }
 
-  /* neuen Sound in Liste packen */
-  for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+  /* add new sound to playlist */
+  for(i=0; i<MAX_SOUNDS_PLAYING; i++)
   {
-    if (!playlist[i].active)
+    if (!playlist[i].active ||
+       (snd_ctrl.music && i == audio.music_channel))
     {
+      SoundInfo *snd_info =
+       (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]);
+
+      snd_ctrl.data_ptr = snd_info->data_ptr;
+      snd_ctrl.data_len = snd_info->data_len;
+      snd_ctrl.format   = snd_info->format;
+
       playlist[i] = snd_ctrl;
       playing_sounds++;
 
 #if defined(PLATFORM_MSDOS)
-      playlist[i].voice = allocate_voice(Sound[snd_ctrl.nr].sample_ptr);
-      if(snd_ctrl.loop)
+      playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr);
+
+      if (snd_ctrl.loop)
         voice_set_playmode(playlist[i].voice, PLAYMODE_LOOP);
+
       voice_set_volume(playlist[i].voice, snd_ctrl.volume);
       voice_set_pan(playlist[i].voice, snd_ctrl.stereo);
       voice_start(playlist[i].voice);       
@@ -641,15 +782,18 @@ void SoundServer_FadeSound(int nr)
 
 #if !defined(PLATFORM_WIN32)
 #if defined(PLATFORM_MSDOS)
-static void SoundServer_StopSound(int nr)
+static void SoundServer_StopSound(struct SoundControl snd_ctrl)
 {
+  int nr = snd_ctrl.nr;
   int i;
 
   if (!playing_sounds)
     return;
 
-  for(i=0;i<MAX_SOUNDS_PLAYING;i++)
-    if (playlist[i].nr == nr)
+  for(i=0; i<MAX_SOUNDS_PLAYING; i++)
+  {
+    if ((i == audio.music_channel && snd_ctrl.music) ||
+       (i != audio.music_channel && playlist[i].nr == nr))
     {
 #if defined(PLATFORM_MSDOS)
       voice_set_volume(playlist[i].voice, 0);
@@ -658,6 +802,7 @@ static void SoundServer_StopSound(int nr)
       playlist[i] = emptySoundControl;
       playing_sounds--;
     }
+  }
 
 #if !defined(PLATFORM_MSDOS)
   if (!playing_sounds)
@@ -692,16 +837,31 @@ static void SoundServer_StopAllSounds()
 /* ------------------------------------------------------------------------- */
 
 #if defined(AUDIO_LINUX_IOCTL)
-static boolean InitAudioDevice_Linux(long fragment_size, int sample_rate)
+static void InitAudioDevice_Linux(struct AudioFormatInfo *afmt)
 {
   /* "ioctl()" expects pointer to 'int' value for stereo flag
      (boolean is defined as 'char', which will not work here) */
+  unsigned int fragment_spec = 0;
+  int fragment_size_query;
   int stereo = TRUE;
-  unsigned long fragment_spec = 0;
+  struct
+  {
+    int format_ioctl;
+    int format_result;
+  }
+  formats[] =
+  {
+    /* supported audio format in preferred order */
+    { AFMT_S16_LE,     AUDIO_FORMAT_S16 | AUDIO_FORMAT_LE },
+    { AFMT_S16_BE,     AUDIO_FORMAT_S16 | AUDIO_FORMAT_BE },
+    { AFMT_U8,         AUDIO_FORMAT_U8                    },
+    { -1,              -1 }
+  };
+  int i;
 
   /* determine logarithm (log2) of the fragment size */
-  for (fragment_spec=0; (1 << fragment_spec) < fragment_size;
-       fragment_spec++);
+  while ((1 << fragment_spec) < afmt->fragment_size)
+    fragment_spec++;
 
   /* use two fragments (play one fragment, prepare the other);
      one fragment would result in interrupted audio output, more
@@ -717,36 +877,43 @@ static boolean InitAudioDevice_Linux(long fragment_size, int sample_rate)
     Error(ERR_EXIT_SOUND_SERVER,
          "cannot set fragment size of /dev/dsp -- no sounds");
 
-  /* try if we can use stereo sound */
-  if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0)
+  i = 0;
+  afmt->format = 0;
+  while (formats[i].format_result != -1)
   {
-#ifdef DEBUG
-    static boolean reported = FALSE;
-
-    if (!reported)
+    unsigned int audio_format = formats[i].format_ioctl;
+    if (ioctl(audio.device_fd, SNDCTL_DSP_SETFMT, &audio_format) == 0)
     {
-      Error(ERR_RETURN, "cannot get stereo sound on /dev/dsp");
-      reported = TRUE;
+      afmt->format = formats[i].format_result;
+      break;
     }
-#endif
-    stereo = FALSE;
   }
 
-  if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &sample_rate) < 0)
+  if (afmt->format == 0)       /* no supported audio format found */
+    Error(ERR_EXIT_SOUND_SERVER,
+         "cannot set audio format of /dev/dsp -- no sounds");
+
+  /* try if we can use stereo sound */
+  afmt->stereo = TRUE;
+  if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0)
+    afmt->stereo = FALSE;
+
+  if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &afmt->sample_rate) < 0)
     Error(ERR_EXIT_SOUND_SERVER,
          "cannot set sample rate of /dev/dsp -- no sounds");
 
   /* get the real fragmentation size; this should return 512 */
-  if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size) < 0)
+  if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size_query) < 0)
     Error(ERR_EXIT_SOUND_SERVER,
          "cannot get fragment size of /dev/dsp -- no sounds");
-
-  return (boolean)stereo;
+  if (fragment_size_query != afmt->fragment_size)
+    Error(ERR_EXIT_SOUND_SERVER,
+         "cannot set fragment size of /dev/dsp -- no sounds");
 }
 #endif /* AUDIO_LINUX_IOCTL */
 
 #if defined(PLATFORM_NETBSD)
-static boolean InitAudioDevice_NetBSD(long fragment_size, int sample_rate)
+static void InitAudioDevice_NetBSD(struct AudioFormatInfo *afmt)
 {
   audio_info_t a_info;
   boolean stereo = TRUE;
@@ -758,23 +925,25 @@ static boolean InitAudioDevice_NetBSD(long fragment_size, int sample_rate)
   a_info.play.sample_rate = sample_rate;
   a_info.blocksize = fragment_size;
 
+  afmt->format = AUDIO_FORMAT_U8;
+  afmt->stereo = TRUE;
+
   if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0)
   {
     /* try to disable stereo */
     a_info.play.channels = 1;
-    stereo = FALSE;
+
+    afmt->stereo = FALSE;
 
     if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0)
       Error(ERR_EXIT_SOUND_SERVER,
            "cannot set sample rate of /dev/audio -- no sounds");
   }
-
-  return stereo;
 }
 #endif /* PLATFORM_NETBSD */
 
 #if defined(PLATFORM_HPUX)
-static boolean InitAudioDevice_HPUX()
+static void InitAudioDevice_HPUX(struct AudioFormatInfo *afmt)
 {
   struct audio_describe ainfo;
   int audio_ctl;
@@ -792,12 +961,27 @@ static boolean InitAudioDevice_HPUX()
   ioctl(audio_ctl, AUDIO_SET_CHANNELS, 1);
   ioctl(audio_ctl, AUDIO_SET_SAMPLE_RATE, 8000);
 
-  close(audio_ctl);
+  afmt->format = AUDIO_FORMAT_U8;
+  afmt->stereo = FALSE;
+  afmt->sample_rate = 8000;
 
-  return TRUE; /* to provide common interface for InitAudioDevice_...() */
+  close(audio_ctl);
 }
 #endif /* PLATFORM_HPUX */
 
+#if defined(PLATFORM_UNIX)
+static void InitAudioDevice_DSP(struct AudioFormatInfo *afmt)
+{
+#if defined(AUDIO_LINUX_IOCTL)
+  InitAudioDevice_Linux(afmt);
+#elif defined(PLATFORM_NETBSD)
+  InitAudioDevice_NetBSD(afmt);
+#elif defined(PLATFORM_HPUX)
+  InitAudioDevice_HPUX(afmt);
+#endif
+}
+#endif /* PLATFORM_UNIX */
+
 #if defined(PLATFORM_UNIX) && !defined(AUDIO_STREAMING_DSP)
 
 /* these two are stolen from "sox"... :) */
@@ -910,194 +1094,240 @@ static int ulaw_to_linear(unsigned char ulawbyte)
 /* ========================================================================= */
 /* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS                          */
 
-
 #define CHUNK_ID_LEN            4       /* IFF style chunk id length */
-#define WAV_HEADER_SIZE                20      /* size of WAV file header */
+#define WAV_HEADER_SIZE                16      /* size of WAV file header */
 
-static boolean LoadSoundExt(char *sound_name, boolean is_music)
+static SoundInfo *Load_WAV(char *filename)
 {
-  struct SampleInfo *snd_info;
-  char *filename;
+  SoundInfo *snd_info;
 #if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS)
   byte sound_header_buffer[WAV_HEADER_SIZE];
-  char chunk[CHUNK_ID_LEN + 1];
-  int chunk_size, dummy;
+  char chunk_name[CHUNK_ID_LEN + 1];
+  int chunk_size;
   FILE *file;
   int i;
 #endif
 
   if (!audio.sound_available)
-    return FALSE;
+    return NULL;
 
-  num_sounds++;
-  Sound = checked_realloc(Sound, num_sounds * sizeof(struct SampleInfo));
-
-  snd_info = &Sound[num_sounds - 1];
-  snd_info->name = sound_name;
+#if 1
+  printf("loading WAV file '%s'\n", filename);
+#endif
 
-  filename = getPath2((is_music ? options.music_directory :
-                      options.sounds_directory), snd_info->name);
+  snd_info = checked_calloc(sizeof(SoundInfo));
 
 #if defined(TARGET_SDL)
 
-  if ((snd_info->mix_chunk = Mix_LoadWAV(filename)) == NULL)
+  if ((snd_info->data_ptr = Mix_LoadWAV(filename)) == NULL)
   {
-    Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename);
-    free(filename);
-    return FALSE;
+    Error(ERR_WARN, "cannot read sound file '%s'", filename);
+    free(snd_info);
+    return NULL;
   }
 
-#elif defined(PLATFORM_UNIX)
+#elif defined(TARGET_ALLEGRO)
+
+  if ((snd_info->data_ptr = load_sample(filename)) == NULL)
+  {
+    Error(ERR_WARN, "cannot read sound file '%s'", filename);
+    free(snd_info);
+    return NULL;
+  }
+
+#else  /* PLATFORM_UNIX */
 
   if ((file = fopen(filename, MODE_READ)) == NULL)
   {
-    Error(ERR_WARN, "cannot open sound file '%s' -- no sounds", filename);
-    free(filename);
-    return FALSE;
+    Error(ERR_WARN, "cannot open sound file '%s'", filename);
+    free(snd_info);
+    return NULL;
   }
 
-  /* read chunk "RIFF" */
-  getFileChunk(file, chunk, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN);
-  if (strcmp(chunk, "RIFF") != 0)
+  /* read chunk id "RIFF" */
+  getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN);
+  if (strcmp(chunk_name, "RIFF") != 0)
   {
     Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename);
     fclose(file);
-    free(filename);
-    return FALSE;
+    free(snd_info);
+    return NULL;
   }
 
-  /* read chunk "WAVE" */
-  getFileChunk(file, chunk, &dummy, BYTE_ORDER_LITTLE_ENDIAN);
-  if (strcmp(chunk, "WAVE") != 0)
+  /* read "RIFF" type id "WAVE" */
+  getFileChunk(file, chunk_name, NULL, BYTE_ORDER_LITTLE_ENDIAN);
+  if (strcmp(chunk_name, "WAVE") != 0)
   {
-    Error(ERR_WARN, "missing 'WAVE' chunk of sound file '%s'", filename);
+    Error(ERR_WARN, "missing 'WAVE' type ID of sound file '%s'", filename);
     fclose(file);
-    free(filename);
-    return FALSE;
+    free(snd_info);
+    return NULL;
   }
 
-  /* read header information */
-  for (i=0; i<WAV_HEADER_SIZE; i++)
-    sound_header_buffer[i] = fgetc(file);
-
-  /* read chunk "data" */
-  getFileChunk(file, chunk, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN);
-  if (strcmp(chunk, "data") != 0)
+  while (getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN))
   {
-    Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename);
-    fclose(file);
-    free(filename);
-    return FALSE;
+    if (strcmp(chunk_name, "fmt ") == 0)
+    {
+      /* read header information */
+      for (i=0; i < MIN(chunk_size, WAV_HEADER_SIZE); i++)
+       sound_header_buffer[i] = fgetc(file);
+
+      if (chunk_size > WAV_HEADER_SIZE)
+       ReadUnusedBytesFromFile(file, chunk_size - WAV_HEADER_SIZE);
+    }
+    else if (strcmp(chunk_name, "data") == 0)
+    {
+      snd_info->data_len = chunk_size;
+      snd_info->data_ptr = checked_malloc(snd_info->data_len);
+
+      /* read sound data */
+      if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) !=
+         snd_info->data_len)
+      {
+       Error(ERR_WARN,"cannot read 'data' chunk of sound file '%s'",filename);
+       fclose(file);
+       free(snd_info->data_ptr);
+       free(snd_info);
+       return NULL;
+      }
+
+      /* check for odd number of sample bytes (data chunk is word aligned) */
+      if ((chunk_size % 2) == 1)
+       ReadUnusedBytesFromFile(file, 1);
+    }
+    else       /* unknown chunk -- ignore */
+      ReadUnusedBytesFromFile(file, chunk_size);
   }
 
-  snd_info->data_len = chunk_size;
-  snd_info->data_ptr = checked_malloc(snd_info->data_len);
+  fclose(file);
 
-  /* read sound data */
-  if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) !=
-      snd_info->data_len)
+  if (snd_info->data_ptr == NULL)
   {
-    Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename);
-    fclose(file);
-    free(filename);
-    return FALSE;
+    Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename);
+    free(snd_info);
+    return NULL;
   }
 
-  fclose(file);
+  snd_info->format = AUDIO_FORMAT_U8;
 
-  for (i=0; i<snd_info->data_len; i++)
-    snd_info->data_ptr[i] = snd_info->data_ptr[i] ^ 0x80;
+#endif /* PLATFORM_UNIX */
 
-#else /* PLATFORM_MSDOS */
+  snd_info->type = SND_TYPE_WAV;
+  snd_info->source_filename = getStringCopy(filename);
+
+  return snd_info;
+}
+
+static void LoadCustomSound(SoundInfo **snd_info, char *basename)
+{
+  char *filename = getCustomSoundFilename(basename);
 
-  snd_info->sample_ptr = load_sample(filename);
-  if (!snd_info->sample_ptr)
+  if (filename == NULL)                /* (should never happen) */
   {
-    Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename);
-    return FALSE;
+    Error(ERR_WARN, "cannot find sound file '%s'", basename);
+    return;
   }
 
-#endif
+  if (*snd_info && strcmp(filename, (*snd_info)->source_filename) == 0)
+  {
+    /* The old and new sound are the same (have the same filename and path).
+       This usually means that this sound does not exist in this sound set
+       and a fallback to the existing sound is done. */
 
-  free(filename);
+    return;
+  }
 
-  return TRUE;
+  if (*snd_info)
+    FreeSound(*snd_info);
+
+  *snd_info = Load_WAV(filename);
 }
 
-boolean LoadSound(char *sound_name)
+void InitSoundList(char *sound_name_list[], int num_list_entries)
 {
-  return LoadSoundExt(sound_name, FALSE);
+  if (Sound == NULL)
+    Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *));
+
+  sound_name = sound_name_list;
+  num_sounds = num_list_entries;
 }
 
-boolean LoadMod(char *mod_name)
+void LoadSoundToList(char *basename, int list_pos)
 {
-#if defined(TARGET_SDL)
-  struct SampleInfo *mod_info;
-  char *filename;
+  if (Sound == NULL || list_pos >= num_sounds)
+    return;
 
-  num_mods++;
-  Mod = checked_realloc(Mod, num_mods * sizeof(struct SampleInfo));
+  LoadCustomSound(&Sound[list_pos], basename);
+}
 
-  mod_info = &Mod[num_mods - 1];
-  mod_info->name = mod_name;
+static MusicInfo *Load_MOD(char *filename)
+{
+#if defined(TARGET_SDL)
+  MusicInfo *mod_info;
+
+  if (!audio.sound_available)
+    return NULL;
 
-  filename = getPath2(options.music_directory, mod_info->name);
+  mod_info = checked_calloc(sizeof(MusicInfo));
 
-  if ((mod_info->mix_music = Mix_LoadMUS(filename)) == NULL)
+  if ((mod_info->data_ptr = Mix_LoadMUS(filename)) == NULL)
   {
-    Error(ERR_WARN, "cannot read music file '%s' -- no music", filename);
-    free(filename);
-    return FALSE;
+    Error(ERR_WARN, "cannot read music file '%s'", filename);
+    free(mod_info);
+    return NULL;
   }
 
-  free(filename);
+  mod_info->type = MUS_TYPE_MOD;
+  mod_info->source_filename = getStringCopy(filename);
 
-  return TRUE;
+  return mod_info;
 #else
-  return FALSE;
+  return NULL;
 #endif
 }
 
-int LoadMusic(void)
+void LoadCustomMusic(void)
 {
+  char *music_directory = getCustomMusicDirectory();
   DIR *dir;
   struct dirent *dir_entry;
-  int num_wav_music = 0;
-  int num_mod_music = 0;
 
   if (!audio.sound_available)
-    return 0;
+    return;
 
-  if ((dir = opendir(options.music_directory)) == NULL)
+  if ((dir = opendir(music_directory)) == NULL)
   {
-    Error(ERR_WARN, "cannot read music directory '%s'",
-         options.music_directory);
+    Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
     audio.music_available = FALSE;
-    return 0;
+    return;
   }
 
   while ((dir_entry = readdir(dir)) != NULL)   /* loop until last dir entry */
   {
-    char *filename = dir_entry->d_name;
+    char *basename = dir_entry->d_name;
+    char *filename = getPath2(music_directory, basename);
+    MusicInfo *mus_info = NULL;
 
-    if (FileIsSound(filename) && LoadSoundExt(filename, TRUE))
-      num_wav_music++;
-    else if (FileIsMusic(filename) && LoadMod(filename))
-      num_mod_music++;
+    if (FileIsSound(basename))
+      mus_info = Load_WAV(filename);
+    else if (FileIsMusic(basename))
+      mus_info = Load_MOD(filename);
+
+    free(filename);
+
+    if (mus_info)
+    {
+      num_music++;
+      Music = checked_realloc(Music, num_music * sizeof(MusicInfo *));
+      Music[num_music -1] = mus_info;
+    }
   }
 
   closedir(dir);
 
-  if (num_wav_music == 0 && num_mod_music == 0)
+  if (num_music == 0)
     Error(ERR_WARN, "cannot find any valid music files in directory '%s'",
-         options.music_directory);
-
-  num_music = (num_mod_music > 0 ? num_mod_music : num_wav_music);
-
-  audio.mods_available = (num_mod_music > 0);
-  audio.music_available = (num_music > 0);
-
-  return num_music;
+         music_directory);
 }
 
 void PlayMusic(int nr)
@@ -1105,23 +1335,25 @@ void PlayMusic(int nr)
   if (!audio.music_available)
     return;
 
-  if (!audio.mods_available)
-    nr = num_sounds - num_music + nr;
-
 #if defined(TARGET_SDL)
-  if (audio.mods_available)    /* play MOD music */
+
+  nr = nr % num_music;
+
+  if (Music[nr]->type == MUS_TYPE_MOD)
   {
-    Mix_PlayMusic(Mod[nr].mix_music, -1);
+    Mix_PlayMusic(Music[nr]->data_ptr, -1);
     Mix_VolumeMusic(SOUND_MAX_VOLUME); /* must be _after_ Mix_PlayMusic()! */
   }
   else                         /* play WAV music loop */
   {
     Mix_Volume(audio.music_channel, SOUND_MAX_VOLUME);
-    Mix_PlayChannel(audio.music_channel, Sound[nr].mix_chunk, -1);
+    Mix_PlayChannel(audio.music_channel, Music[nr]->data_ptr, -1);
   }
+
 #else
-  audio.music_nr = nr;
-  PlaySoundLoop(nr);
+
+  PlaySoundMusic(nr);
+
 #endif
 }
 
@@ -1140,34 +1372,46 @@ void PlaySoundLoop(int nr)
   PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP);
 }
 
-void PlaySoundExt(int nr, int volume, int stereo, boolean loop)
+void PlaySoundMusic(int nr)
+{
+  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_MUSIC);
+}
+
+void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type)
 {
   struct SoundControl snd_ctrl = emptySoundControl;
 
-  if (!audio.sound_available || !audio.sound_enabled)
+  if (!audio.sound_available ||
+      !audio.sound_enabled ||
+      audio.sound_deactivated)
     return;
 
-  if (volume<PSND_MIN_VOLUME)
+  if (volume < PSND_MIN_VOLUME)
     volume = PSND_MIN_VOLUME;
-  else if (volume>PSND_MAX_VOLUME)
+  else if (volume > PSND_MAX_VOLUME)
     volume = PSND_MAX_VOLUME;
 
-  if (stereo<PSND_MAX_LEFT)
+  if (stereo < PSND_MAX_LEFT)
     stereo = PSND_MAX_LEFT;
-  else if (stereo>PSND_MAX_RIGHT)
+  else if (stereo > PSND_MAX_RIGHT)
     stereo = PSND_MAX_RIGHT;
 
   snd_ctrl.nr          = nr;
   snd_ctrl.volume      = volume;
   snd_ctrl.stereo      = stereo;
-  snd_ctrl.loop                = loop;
+  snd_ctrl.loop                = (loop_type != PSND_NO_LOOP);
+  snd_ctrl.music       = (loop_type == PSND_MUSIC);
   snd_ctrl.active      = TRUE;
+
+#if 0
+  /* now only used internally in sound server child process */
   snd_ctrl.data_ptr    = Sound[nr].data_ptr;
   snd_ctrl.data_len    = Sound[nr].data_len;
+#endif
 
 #if defined(TARGET_SDL)
   Mix_Volume(-1, SOUND_MAX_VOLUME);
-  Mix_PlayChannel(-1, Sound[nr].mix_chunk, (loop ? -1 : 0));
+  Mix_PlayChannel(-1, Sound[nr]->data_ptr, (loop_type ? -1 : 0));
 #elif defined(PLATFORM_UNIX)
   if (audio.soundserver_pid == 0)      /* we are child process */
     return;
@@ -1185,16 +1429,14 @@ void PlaySoundExt(int nr, int volume, int stereo, boolean loop)
 
 void FadeMusic(void)
 {
-#if defined(TARGET_SDL)
   if (!audio.sound_available)
     return;
 
-  if (audio.mods_available)
-    Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
-  else
-    Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL);
+#if defined(TARGET_SDL)
+  Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
+  Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL);
 #else
-  FadeSound(audio.music_nr);
+  StopSoundExt(-1, SSND_FADE_MUSIC);
 #endif
 }
 
@@ -1206,7 +1448,7 @@ void FadeSound(int nr)
 void FadeSounds()
 {
   FadeMusic();
-  StopSoundExt(-1, SSND_FADE_ALL_SOUNDS);
+  StopSoundExt(-1, SSND_FADE_ALL);
 }
 
 void StopMusic(void)
@@ -1215,12 +1457,10 @@ void StopMusic(void)
   if (!audio.sound_available)
     return;
 
-  if (audio.mods_available)
-    Mix_HaltMusic();
-  else
-    Mix_HaltChannel(audio.music_channel);
+  Mix_HaltMusic();
+  Mix_HaltChannel(audio.music_channel);
 #else
-  StopSound(audio.music_nr);
+  StopSoundExt(-1, SSND_STOP_MUSIC);
 #endif
 }
 
@@ -1231,7 +1471,7 @@ void StopSound(int nr)
 
 void StopSounds()
 {
-  StopSoundExt(-1, SSND_STOP_ALL_SOUNDS);
+  StopSoundExt(-1, SSND_STOP_ALL);
 }
 
 void StopSoundExt(int nr, int method)
@@ -1241,27 +1481,30 @@ void StopSoundExt(int nr, int method)
   if (!audio.sound_available)
     return;
 
-  if (SSND_FADING(method))
+  if (method & SSND_FADING)
     snd_ctrl.fade_sound = TRUE;
 
-  if (SSND_ALL(method))
+  if (method & SSND_ALL)
     snd_ctrl.stop_all_sounds = TRUE;
   else
   {
-    snd_ctrl.nr = nr;
     snd_ctrl.stop_sound = TRUE;
+    snd_ctrl.nr = nr;
   }
 
+  if (method & SSND_MUSIC)
+    snd_ctrl.music = TRUE;
+
 #if defined(TARGET_SDL)
 
-  if (SSND_FADING(method))
+  if (method & SSND_FADING)
   {
     int i;
 
     for (i=0; i<audio.channels; i++)
-      if (i != audio.music_channel || snd_ctrl.stop_all_sounds)
+      if (i != audio.music_channel || snd_ctrl.music)
        Mix_FadeOutChannel(i, SOUND_FADING_INTERVAL);
-    if (snd_ctrl.stop_all_sounds)
+    if (snd_ctrl.music)
       Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
   }
   else
@@ -1269,14 +1512,14 @@ void StopSoundExt(int nr, int method)
     int i;
 
     for (i=0; i<audio.channels; i++)
-      if (i != audio.music_channel || snd_ctrl.stop_all_sounds)
+      if (i != audio.music_channel || snd_ctrl.music)
        Mix_HaltChannel(i);
-    if (snd_ctrl.stop_all_sounds)
+    if (snd_ctrl.music)
       Mix_HaltMusic();
   }
 
-#else
-#if !defined(PLATFORM_MSDOS)
+#elif !defined(PLATFORM_MSDOS)
+
   if (audio.soundserver_pid == 0)      /* we are child process */
     return;
 
@@ -1289,24 +1532,172 @@ void StopSoundExt(int nr, int method)
 #else
   sound_handler(snd_ctrl);
 #endif
-#endif
 }
 
-void FreeSounds(int num_sounds)
+static void ReloadCustomSounds()
 {
   int i;
 
+#if 1
+  printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current);
+#endif
+
+  LoadSoundsInfo();
+
+  for(i=0; i<num_sounds; i++)
+    LoadSoundToList(sound_name[i], i);
+}
+
+static void ReloadCustomMusic()
+{
+#if 1
+  printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current);
+#endif
+
+  FreeAllMusic();
+
+  LoadCustomMusic();
+}
+
+static void InitReloadSoundsOrMusic(char *set_name, int type)
+{
+#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL)
+  struct SoundControl snd_ctrl = emptySoundControl;
+  TreeInfo *ti =
+    (type == SND_RELOAD_SOUNDS ? artwork.snd_current : artwork.mus_current);
+  unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
+  unsigned long str_size2 = strlen(ti->basepath) + 1;
+  unsigned long str_size3 = strlen(ti->fullpath) + 1;
+#endif
+
   if (!audio.sound_available)
     return;
 
-  for(i=0; i<num_sounds; i++)
+#if defined(TARGET_SDL) || defined(TARGET_ALLEGRO)
+  if (type == SND_RELOAD_SOUNDS)
+    audio.func_reload_sounds();
+  else
+    audio.func_reload_music();
+#elif defined(PLATFORM_UNIX)
+  if (audio.soundserver_pid == 0)      /* we are child process */
+    return;
+
+  if (leveldir_current == NULL)                /* should never happen */
+    Error(ERR_EXIT, "leveldir_current == NULL");
+
+  snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS);
+  snd_ctrl.reload_music  = (type == SND_RELOAD_MUSIC);
+  snd_ctrl.data_len = strlen(set_name) + 1;
+
+  if (write(audio.soundserver_pipe[1], &snd_ctrl,
+           sizeof(snd_ctrl)) < 0 ||
+      write(audio.soundserver_pipe[1], set_name,
+           snd_ctrl.data_len) < 0 ||
+      write(audio.soundserver_pipe[1], leveldir_current,
+           sizeof(TreeInfo)) < 0 ||
+      write(audio.soundserver_pipe[1], ti,
+           sizeof(TreeInfo)) < 0 ||
+      write(audio.soundserver_pipe[1], &str_size1,
+           sizeof(unsigned long)) < 0 ||
+      write(audio.soundserver_pipe[1], &str_size2,
+           sizeof(unsigned long)) < 0 ||
+      write(audio.soundserver_pipe[1], &str_size3,
+           sizeof(unsigned long)) < 0 ||
+      write(audio.soundserver_pipe[1], leveldir_current->fullpath,
+           str_size1) < 0 ||
+      write(audio.soundserver_pipe[1], ti->basepath,
+           str_size2) < 0 ||
+      write(audio.soundserver_pipe[1], ti->fullpath,
+           str_size3) < 0)
+  {
+    Error(ERR_WARN, "cannot pipe to child process -- no sounds");
+    audio.sound_available = audio.sound_enabled = FALSE;
+    return;
+  }
+#endif
+}
+
+void InitReloadSounds(char *set_name)
+{
+  InitReloadSoundsOrMusic(set_name, SND_RELOAD_SOUNDS);
+}
+
+void InitReloadMusic(char *set_name)
+{
+  InitReloadSoundsOrMusic(set_name, SND_RELOAD_MUSIC);
+}
+
+void FreeSound(SoundInfo *sound)
+{
+  if (sound == NULL)
+    return;
+
+  if (sound->data_ptr)
+  {
 #if defined(TARGET_SDL)
-    free(Sound[i].mix_chunk);
-#elif !defined(PLATFORM_MSDOS)
-    free(Sound[i].data_ptr);
-#else
-    destroy_sample(Sound[i].sample_ptr);
+    Mix_FreeChunk(sound->data_ptr);
+#elif defined(TARGET_ALLEGRO)
+    destroy_sample(sound->data_ptr);
+#else  /* PLATFORM_UNIX */
+    free(sound->data_ptr);
 #endif
+  }
+
+  free(sound);
+}
+
+void FreeMusic(MusicInfo *music)
+{
+  if (music == NULL)
+    return;
+
+  if (music->data_ptr)
+  {
+#if defined(TARGET_SDL)
+    if (music->type == MUS_TYPE_MOD)
+      Mix_FreeMusic(music->data_ptr);
+    else
+      Mix_FreeChunk(music->data_ptr);
+#elif defined(TARGET_ALLEGRO)
+    destroy_sample(music->data_ptr);
+#else  /* PLATFORM_UNIX */
+    free(music->data_ptr);
+#endif
+  }
+
+  free(music);
+}
+
+void FreeAllSounds()
+{
+  int i;
+
+  if (Sound == NULL)
+    return;
+
+  for(i=0; i<num_sounds; i++)
+    FreeSound(Sound[i]);
+
+  free(Sound);
+
+  Sound = NULL;
+  num_sounds = 0;
+}
+
+void FreeAllMusic()
+{
+  int i;
+
+  if (Music == NULL)
+    return;
+
+  for(i=0; i<num_music; i++)
+    FreeMusic(Music[i]);
+
+  free(Music);
+
+  Music = NULL;
+  num_music = 0;
 }
 
 /* THE STUFF ABOVE IS ONLY USED BY THE MAIN PROCESS                          */