rnd-20030119-1-src
[rocksndiamonds.git] / src / libgame / sound.c
index 214b27bf8299de7d20d7705d24f8653a1a5fc0bb..460bed15cb4ef98dff342bd63e386392c2fc6cae 100644 (file)
@@ -1770,9 +1770,10 @@ struct FileInfo *getCurrentSoundList()
   return sound_info->file_list;
 }
 
-void InitSoundList(struct ConfigInfo *config_list,
+void InitSoundList(struct ConfigInfo *config_list, int num_file_list_entries,
                   struct ConfigInfo *config_suffix_list,
-                  int num_file_list_entries)
+                  struct ConfigInfo *ext1_suffix_list,
+                  struct ConfigInfo *ext2_suffix_list)
 {
   int i;
 
@@ -1781,14 +1782,26 @@ void InitSoundList(struct ConfigInfo *config_list,
   sound_info->type = ARTWORK_TYPE_SOUNDS;
 
   sound_info->num_file_list_entries = num_file_list_entries;
+
   sound_info->num_suffix_list_entries = 0;
   for (i=0; config_suffix_list[i].token != NULL; i++)
     sound_info->num_suffix_list_entries++;
 
+  sound_info->num_ext1_suffix_list_entries = 0;
+  for (i=0; ext1_suffix_list[i].token != NULL; i++)
+    sound_info->num_ext1_suffix_list_entries++;
+
+  sound_info->num_ext2_suffix_list_entries = 0;
+  for (i=0; ext2_suffix_list[i].token != NULL; i++)
+    sound_info->num_ext2_suffix_list_entries++;
+
   sound_info->file_list =
     getFileListFromConfigList(config_list, config_suffix_list,
                              num_file_list_entries);
   sound_info->suffix_list = config_suffix_list;
+  sound_info->ext1_suffix_list = ext1_suffix_list;
+  sound_info->ext2_suffix_list = ext2_suffix_list;
+  sound_info->custom_setup_list = NULL;
 
   sound_info->artwork_list =
     checked_calloc(num_file_list_entries * sizeof(SoundInfo *));
@@ -2010,6 +2023,7 @@ static void ReloadCustomSounds()
   printf("DEBUG: reloading sounds '%s' ...\n", artwork.snd_current_identifier);
 #endif
 
+  LoadArtworkConfig(sound_info);
   ReloadCustomArtworkList(sound_info);
 }
 
@@ -2022,19 +2036,20 @@ static void ReloadCustomMusic()
   LoadCustomMusic();
 }
 
-void InitReloadSounds(char *set_identifier)
+void InitReloadCustomSounds(char *set_identifier)
 {
   if (!audio.sound_available)
     return;
 
 #if defined(AUDIO_UNIX_NATIVE)
+  LoadArtworkConfig(sound_info);       /* also load config on sound client */
   WriteReloadInfoToPipe(set_identifier, SND_CTRL_RELOAD_SOUNDS);
 #else
   ReloadCustomSounds();
 #endif
 }
 
-void InitReloadMusic(char *set_identifier)
+void InitReloadCustomMusic(char *set_identifier)
 {
   if (!audio.music_available)
     return;