static int stereo_volume[PSND_MAX_LEFT2RIGHT+1];
static char premix_first_buffer[SND_BLOCKSIZE];
#if defined(AUDIO_STREAMING_DSP)
-static char premix_left_buffer[SND_BLOCKSIZE];
-static char premix_right_buffer[SND_BLOCKSIZE];
-static int premix_last_buffer[SND_BLOCKSIZE];
+static short premix_second_buffer[SND_BLOCKSIZE];
+static short premix_left_buffer[SND_BLOCKSIZE];
+static short premix_right_buffer[SND_BLOCKSIZE];
+static long premix_last_buffer[SND_BLOCKSIZE];
#endif
-static unsigned char playing_buffer[SND_BLOCKSIZE];
+static short playing_buffer[SND_BLOCKSIZE];
#endif
/* forward declaration of internal functions */
static boolean InitAudioDevice_HPUX();
#elif defined(PLATFORM_MSDOS)
static void SoundServer_InsertNewSound(struct SoundControl);
-static void SoundServer_StopSound(int);
+static void SoundServer_StopSound(struct SoundControl);
static void SoundServer_StopAllSounds();
#endif
if (snd_ctrl.reload_sounds || snd_ctrl.reload_music)
{
- for(i=0; i<MAX_SOUNDS_PLAYING; i++)
- playlist[i] = emptySoundControl;
- playing_sounds = 0;
+ char *set_name = checked_malloc(snd_ctrl.data_len);
+ TreeInfo **ti_ptr =
+ (snd_ctrl.reload_sounds ? &artwork.snd_current : &artwork.mus_current);
+ TreeInfo *ti = *ti_ptr;
+ unsigned long str_size1, str_size2, str_size3;
+
+ if (leveldir_current == NULL)
+ leveldir_current = checked_calloc(sizeof(TreeInfo));
+ if (ti == NULL)
+ ti = *ti_ptr = checked_calloc(sizeof(TreeInfo));
+ if (leveldir_current->fullpath != NULL)
+ free(leveldir_current->fullpath);
+ if (ti->basepath != NULL)
+ free(ti->basepath);
+ if (ti->fullpath != NULL)
+ free(ti->fullpath);
+
+ if (read(audio.soundserver_pipe[0], set_name,
+ snd_ctrl.data_len) != snd_ctrl.data_len ||
+ read(audio.soundserver_pipe[0], leveldir_current,
+ sizeof(TreeInfo)) != sizeof(TreeInfo) ||
+ read(audio.soundserver_pipe[0], ti,
+ sizeof(TreeInfo)) != sizeof(TreeInfo) ||
+ read(audio.soundserver_pipe[0], &str_size1,
+ sizeof(unsigned long)) != sizeof(unsigned long) ||
+ read(audio.soundserver_pipe[0], &str_size2,
+ sizeof(unsigned long)) != sizeof(unsigned long) ||
+ read(audio.soundserver_pipe[0], &str_size3,
+ sizeof(unsigned long)) != sizeof(unsigned long))
+ Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+
+ leveldir_current->fullpath = checked_calloc(str_size1);
+ ti->basepath = checked_calloc(str_size2);
+ ti->fullpath = checked_calloc(str_size3);
+
+ if (read(audio.soundserver_pipe[0], leveldir_current->fullpath,
+ str_size1) != str_size1 ||
+ read(audio.soundserver_pipe[0], ti->basepath,
+ str_size2) != str_size2 ||
+ read(audio.soundserver_pipe[0], ti->fullpath,
+ str_size3) != str_size3)
+ Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+
+ InitPlaylist();
close(audio.device_fd);
if (snd_ctrl.reload_sounds)
- ReloadSounds();
+ {
+ artwork.sounds_set_current = set_name;
+ audio.func_reload_sounds();
+ }
else
- ReloadMusic();
+ {
+ artwork.music_set_current = set_name;
+ audio.func_reload_music();
+ }
+
+ free(set_name);
continue;
}
struct timeval delay = { 0, 0 };
byte *sample_ptr;
long sample_size;
- static long max_sample_size = 0;
- static long fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
+ static int max_sample_size = 0;
+ static int fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
int sample_rate = DEFAULT_AUDIO_SAMPLE_RATE;
static boolean stereo = TRUE;
#elif defined(PLATFORM_NETBSD)
stereo = InitAudioDevice_NetBSD(fragment_size, sample_rate);
#endif
- max_sample_size = fragment_size / (stereo ? 2 : 1);
+ max_sample_size = fragment_size / ((stereo ? 2 : 1) * sizeof(short));
}
if (snd_ctrl.active) /* new sound has arrived */
SoundServer_InsertNewSound(snd_ctrl);
- while(playing_sounds &&
- select(audio.soundserver_pipe[0] + 1,
- &sound_fdset, NULL, NULL, &delay) < 1)
+ while (playing_sounds &&
+ select(audio.soundserver_pipe[0] + 1,
+ &sound_fdset, NULL, NULL, &delay) < 1)
{
FD_SET(audio.soundserver_pipe[0], &sound_fdset);
/* first clear the last premixing buffer */
- memset(premix_last_buffer, 0, fragment_size * sizeof(int));
+ memset(premix_last_buffer, 0, fragment_size * sizeof(short));
- for(i=0;i<MAX_SOUNDS_PLAYING;i++)
+ for(i=0; i<MAX_SOUNDS_PLAYING; i++)
{
int j;
sample_size = max_sample_size;
}
+ /* expand sample from 8 to 16 bit */
+ for(j=0; j<sample_size; j++)
+ premix_second_buffer[j] = premix_first_buffer[j] << 8;
+
/* decrease volume if sound is fading out */
if (playlist[i].fade_sound &&
playlist[i].volume >= SOUND_FADING_VOLUME_THRESHOLD)
/* adjust volume of actual sound sample */
if (playlist[i].volume != PSND_MAX_VOLUME)
for(j=0; j<sample_size; j++)
- premix_first_buffer[j] =
- (playlist[i].volume * (int)premix_first_buffer[j])
+ premix_second_buffer[j] =
+ (playlist[i].volume * (int)premix_second_buffer[j])
>> PSND_MAX_VOLUME_BITS;
/* fill the last mixing buffer with stereo or mono sound */
if (stereo)
{
- int middle_pos = PSND_MAX_LEFT2RIGHT/2;
- int left_volume = stereo_volume[middle_pos +playlist[i].stereo];
- int right_volume = stereo_volume[middle_pos -playlist[i].stereo];
+ int middle_pos = PSND_MAX_LEFT2RIGHT / 2;
+ int left_volume = stereo_volume[middle_pos + playlist[i].stereo];
+ int right_volume= stereo_volume[middle_pos - playlist[i].stereo];
for(j=0; j<sample_size; j++)
{
premix_left_buffer[j] =
- (left_volume * (int)premix_first_buffer[j])
+ (left_volume * premix_second_buffer[j])
>> PSND_MAX_LEFT2RIGHT_BITS;
premix_right_buffer[j] =
- (right_volume * (int)premix_first_buffer[j])
+ (right_volume * premix_second_buffer[j])
>> PSND_MAX_LEFT2RIGHT_BITS;
- premix_last_buffer[2*j+0] += premix_left_buffer[j];
- premix_last_buffer[2*j+1] += premix_right_buffer[j];
+
+ premix_last_buffer[2 * j + 0] += premix_left_buffer[j];
+ premix_last_buffer[2 * j + 1] += premix_right_buffer[j];
}
}
else
{
- for(j=0;j<sample_size;j++)
- premix_last_buffer[j] += (int)premix_first_buffer[j];
+ for(j=0; j<sample_size; j++)
+ premix_last_buffer[j] += premix_second_buffer[j];
}
/* delete completed sound entries from the playlist */
/* put last mixing buffer to final playing buffer */
for(i=0; i<fragment_size; i++)
{
- if (premix_last_buffer[i]<-255)
- playing_buffer[i] = 0;
- else if (premix_last_buffer[i]>255)
- playing_buffer[i] = 255;
+ if (premix_last_buffer[i] < -65535)
+ playing_buffer[i] = -32767;
+ else if (premix_last_buffer[i] > 65535)
+ playing_buffer[i] = 32767;
else
- playing_buffer[i] = (premix_last_buffer[i]>>1)^0x80;
+ playing_buffer[i] = (short)(premix_last_buffer[i] >> 1);
}
/* finally play the sound fragment */
{
playing_sounds = 1;
- while(playing_sounds &&
- select(audio.soundserver_pipe[0] + 1,
- &sound_fdset, NULL, NULL, &delay) < 1)
+ while (playing_sounds &&
+ select(audio.soundserver_pipe[0] + 1,
+ &sound_fdset, NULL, NULL, &delay) < 1)
{
FD_SET(audio.soundserver_pipe[0], &sound_fdset);
playing_sounds++;
#if defined(PLATFORM_MSDOS)
- playlist[i].voice = allocate_voice(playlist[i].data_ptr);
+ playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr);
if (snd_ctrl.loop)
voice_set_playmode(playlist[i].voice, PLAYMODE_LOOP);
/* ------------------------------------------------------------------------- */
#if defined(AUDIO_LINUX_IOCTL)
-static boolean InitAudioDevice_Linux(long fragment_size, int sample_rate)
+static boolean InitAudioDevice_Linux(int fragment_size, int sample_rate)
{
/* "ioctl()" expects pointer to 'int' value for stereo flag
(boolean is defined as 'char', which will not work here) */
+ unsigned int fragment_spec = 0;
+ unsigned int audio_format = 0;
+ int fragment_size_query;
int stereo = TRUE;
- unsigned long fragment_spec = 0;
/* determine logarithm (log2) of the fragment size */
- for (fragment_spec=0; (1 << fragment_spec) < fragment_size;
- fragment_spec++);
+ for (fragment_spec=0; (1 << fragment_spec) < fragment_size; fragment_spec++);
/* use two fragments (play one fragment, prepare the other);
one fragment would result in interrupted audio output, more
Error(ERR_EXIT_SOUND_SERVER,
"cannot set fragment size of /dev/dsp -- no sounds");
+ audio_format = AFMT_S16_LE;
+ if (ioctl(audio.device_fd, SNDCTL_DSP_SETFMT, &audio_format) < 0)
+ Error(ERR_EXIT_SOUND_SERVER,
+ "cannot set audio format of /dev/dsp -- no sounds");
+
/* try if we can use stereo sound */
if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0)
{
"cannot set sample rate of /dev/dsp -- no sounds");
/* get the real fragmentation size; this should return 512 */
- if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size) < 0)
+ if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size_query) < 0)
Error(ERR_EXIT_SOUND_SERVER,
"cannot get fragment size of /dev/dsp -- no sounds");
+ if (fragment_size_query != fragment_size)
+ Error(ERR_EXIT_SOUND_SERVER,
+ "cannot set fragment size of /dev/dsp -- no sounds");
return (boolean)stereo;
}
#endif /* AUDIO_LINUX_IOCTL */
#if defined(PLATFORM_NETBSD)
-static boolean InitAudioDevice_NetBSD(long fragment_size, int sample_rate)
+static boolean InitAudioDevice_NetBSD(int fragment_size, int sample_rate)
{
audio_info_t a_info;
boolean stereo = TRUE;
/* ========================================================================= */
/* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */
-void ReloadSounds()
-{
- printf("reloading sounds ...\n");
-}
-
-void ReloadMusic()
-{
- printf("reloading music ...\n");
-}
-
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define WAV_HEADER_SIZE 16 /* size of WAV file header */
}
for (i=0; i<snd_info->data_len; i++)
- ((byte *)snd_info->data_ptr)[i] = ((byte *)snd_info->data_ptr)[i] ^ 0x80;
+ ((byte *)snd_info->data_ptr)[i] ^= 0x80;
#endif /* PLATFORM_UNIX */
char *filename = getPath2(music_directory, basename);
MusicInfo *mus_info = NULL;
- if (FileIsSound(filename))
+ if (FileIsSound(basename))
mus_info = Load_WAV(filename);
- else if (FileIsMusic(filename))
+ else if (FileIsMusic(basename))
mus_info = Load_MOD(filename);
free(filename);
#if defined(TARGET_SDL)
+ nr = nr % num_music;
+
if (Music[nr]->type == MUS_TYPE_MOD)
{
Mix_PlayMusic(Music[nr]->data_ptr, -1);
Mix_HaltMusic();
}
-#else
-#if !defined(PLATFORM_MSDOS)
+#elif !defined(PLATFORM_MSDOS)
+
if (audio.soundserver_pid == 0) /* we are child process */
return;
#else
sound_handler(snd_ctrl);
#endif
-#endif
}
-void InitReloadSounds(char *set_name)
+static void InitReloadSoundsOrMusic(char *set_name, int type)
{
+#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL)
struct SoundControl snd_ctrl = emptySoundControl;
+ TreeInfo *ti =
+ (type == SND_RELOAD_SOUNDS ? artwork.snd_current : artwork.mus_current);
+ unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
+ unsigned long str_size2 = strlen(ti->basepath) + 1;
+ unsigned long str_size3 = strlen(ti->fullpath) + 1;
+#endif
if (!audio.sound_available)
return;
- snd_ctrl.reload_sounds = TRUE;
-
-#if defined(TARGET_SDL)
- ReloadSounds();
+#if defined(TARGET_SDL) || defined(TARGET_ALLEGRO)
+ if (type == SND_RELOAD_SOUNDS)
+ audio.func_reload_sounds();
+ else
+ audio.func_reload_music();
#elif defined(PLATFORM_UNIX)
if (audio.soundserver_pid == 0) /* we are child process */
return;
- if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
+ if (leveldir_current == NULL) /* should never happen */
+ Error(ERR_EXIT, "leveldir_current == NULL");
+
+ snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS);
+ snd_ctrl.reload_music = (type == SND_RELOAD_MUSIC);
+ snd_ctrl.data_len = strlen(set_name) + 1;
+
+ if (write(audio.soundserver_pipe[1], &snd_ctrl,
+ sizeof(snd_ctrl)) < 0 ||
+ write(audio.soundserver_pipe[1], set_name,
+ snd_ctrl.data_len) < 0 ||
+ write(audio.soundserver_pipe[1], leveldir_current,
+ sizeof(TreeInfo)) < 0 ||
+ write(audio.soundserver_pipe[1], ti,
+ sizeof(TreeInfo)) < 0 ||
+ write(audio.soundserver_pipe[1], &str_size1,
+ sizeof(unsigned long)) < 0 ||
+ write(audio.soundserver_pipe[1], &str_size2,
+ sizeof(unsigned long)) < 0 ||
+ write(audio.soundserver_pipe[1], &str_size3,
+ sizeof(unsigned long)) < 0 ||
+ write(audio.soundserver_pipe[1], leveldir_current->fullpath,
+ str_size1) < 0 ||
+ write(audio.soundserver_pipe[1], ti->basepath,
+ str_size2) < 0 ||
+ write(audio.soundserver_pipe[1], ti->fullpath,
+ str_size3) < 0)
{
Error(ERR_WARN, "cannot pipe to child process -- no sounds");
audio.sound_available = audio.sound_enabled = FALSE;
return;
}
-#elif defined(PLATFORM_MSDOS)
- sound_handler(snd_ctrl);
#endif
}
-void InitReloadMusic(char *set_name)
+void InitReloadSounds(char *set_name)
{
- struct SoundControl snd_ctrl = emptySoundControl;
-
- if (!audio.sound_available)
- return;
-
- snd_ctrl.reload_music = TRUE;
-
-#if defined(TARGET_SDL)
- ReloadMusic();
-#elif defined(PLATFORM_UNIX)
- if (audio.soundserver_pid == 0) /* we are child process */
- return;
+ InitReloadSoundsOrMusic(set_name, SND_RELOAD_SOUNDS);
+}
- if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0)
- {
- Error(ERR_WARN, "cannot pipe to child process -- no sounds");
- audio.sound_available = audio.sound_enabled = FALSE;
- return;
- }
-#elif defined(PLATFORM_MSDOS)
- sound_handler(snd_ctrl);
-#endif
+void InitReloadMusic(char *set_name)
+{
+ InitReloadSoundsOrMusic(set_name, SND_RELOAD_MUSIC);
}
void FreeSound(SoundInfo *sound)
FreeSound(Sound[i]);
free(Sound);
+
+ Sound = NULL;
+ num_sounds = 0;
}
void FreeAllMusic()
FreeMusic(Music[i]);
free(Music);
+
+ Music = NULL;
+ num_music = 0;
}
/* THE STUFF ABOVE IS ONLY USED BY THE MAIN PROCESS */