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added options to use artwork and to copy template when creating level set
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index 5fad3752fb6e8a46e2eebfe7d906cfa4aa432dce..fab964386587ce5dfc177f54799fdb571035e674 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-313,9
+313,11
@@
void LoadLevelInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
+char *getArtworkIdentifierForUserLevelSet(int);
+boolean checkIfCustomArtworkExistsForCurrentLevelSet();
void AddUserLevelSetToLevelInfo(char *);
boolean UpdateUserLevelSet(char *, char *, char *, int);
void AddUserLevelSetToLevelInfo(char *);
boolean UpdateUserLevelSet(char *, char *, char *, int);
-boolean CreateUserLevelSet(char *, char *, char *, int);
+boolean CreateUserLevelSet(char *, char *, char *, int
, boolean
);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);