char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getCurrentLevelDir(void);
+char *getNewUserLevelSubdir(void);
void createDirectory(char *, char *, int);
void InitUserDataDirectory(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
-boolean UpdateUserLevelSet(char *, char *, char *, int, int);
-boolean CreateUserLevelSet(char *, char *, char *, int, int);
+void AddUserLevelSetToLevelInfo(char *);
+boolean UpdateUserLevelSet(char *, char *, char *, int);
+boolean CreateUserLevelSet(char *, char *, char *, int);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);