changed "http" to "https" in URLs
[rocksndiamonds.git] / src / libgame / setup.h
index 40e2a9641b33b06b2b96701d205d8a3abf76eca0..9a8f2d5f0237bf8cadcc41ff4eae77c72c652b31 100644 (file)
@@ -4,7 +4,7 @@
 // (c) 1995-2014 by Artsoft Entertainment
 //                         Holger Schemel
 //                 info@artsoft.org
-//                 http://www.artsoft.org/
+//                 https://www.artsoft.org/
 // ----------------------------------------------------------------------------
 // setup.h
 // ============================================================================
 #define TYPE_EMPTY                     (1 << 20)
 #define TYPE_SKIPPABLE                 (1 << 21)
 #define TYPE_KEYTEXT                   (1 << 22)
+#define TYPE_HEADLINE                  (1 << 23)
 
-#define TYPE_GHOSTED                   (1 << 23)
-#define TYPE_QUERY                     (1 << 24)
+#define TYPE_GHOSTED                   (1 << 24)
+#define TYPE_QUERY                     (1 << 25)
 
 // additional values for internal purposes
-#define TYPE_BITFIELD                  (1 << 25)
-#define TYPE_CONTENT                   (1 << 26)
-#define TYPE_ELEMENT_LIST              (1 << 27)
-#define TYPE_CONTENT_LIST              (1 << 28)
+#define TYPE_BITFIELD                  (1 << 26)
+#define TYPE_CONTENT                   (1 << 27)
+#define TYPE_ELEMENT_LIST              (1 << 28)
+#define TYPE_CONTENT_LIST              (1 << 29)
 
 // derived values for setup file handling
 #define TYPE_BOOLEAN_STYLE             (TYPE_BOOLEAN | \
@@ -74,6 +75,7 @@
                                         TYPE_SKIPPABLE         | \
                                         TYPE_KEY               | \
                                         TYPE_STRING            | \
+                                        TYPE_HEADLINE          | \
                                         TYPE_GHOSTED)
 
 #define TYPE_ENTER                     (TYPE_ENTER_SCREEN      | \
@@ -280,6 +282,7 @@ char *getCommonDataDir(void);
 char *getPersonalDataDir(void);
 char *getUserGameDataDir(void);
 char *getSetupDir(void);
+char *getLevelDirFromTreeInfo(TreeInfo *);
 char *getUserLevelDir(char *);
 char *getNetworkLevelDir(char *);
 char *getCurrentLevelDir(void);
@@ -318,9 +321,10 @@ char *getSetupLine(struct TokenInfo *, char *, int);
 unsigned int get_hash_from_key(void *);
 
 int GetZipFileTreeType(char *);
-boolean ExtractZipFileIntoDirectory(char *, char *, int);
+char *ExtractZipFileIntoDirectory(char *, char *, int);
 
 boolean AdjustGraphicsForEMC(void);
+boolean AdjustSoundsForEMC(void);
 
 void LoadLevelInfo(void);
 void LoadArtworkInfo(void);
@@ -330,6 +334,7 @@ char *getArtworkIdentifierForUserLevelSet(int);
 TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
 boolean checkIfCustomArtworkExistsForCurrentLevelSet(void);
 void AddUserLevelSetToLevelInfo(char *);
+void AddTreeSetToTreeInfo(TreeInfo *, char *, char *, int);
 boolean UpdateUserLevelSet(char *, char *, char *, int);
 boolean CreateUserLevelSet(char *, char *, char *, int, boolean);