added functions to handle network level directories
[rocksndiamonds.git] / src / libgame / setup.h
index a9ca6109703a8589eed2d944f186674ea1636c3a..90a53154576f894e73fab3f24ab086d2096a00f9 100644 (file)
@@ -250,6 +250,7 @@ char *getCustomMusicDirectory(void);
 void InitTapeDirectory(char *);
 void InitScoreDirectory(char *);
 void InitUserLevelDirectory(char *);
+void InitNetworkLevelDirectory(char *);
 void InitLevelSetupDirectory(char *);
 
 TreeInfo *newTreeInfo();
@@ -276,6 +277,7 @@ char *getPersonalDataDir(void);
 char *getUserGameDataDir(void);
 char *getSetupDir(void);
 char *getUserLevelDir(char *);
+char *getNetworkLevelDir(char *);
 char *getCurrentLevelDir(void);
 char *getNewUserLevelSubdir(void);