added functions to handle network level directories
[rocksndiamonds.git] / src / libgame / setup.h
index 1e837a5bac40ccbe648aeba9f0861f1f06b262b6..90a53154576f894e73fab3f24ab086d2096a00f9 100644 (file)
 #define TYPE_KEY_X11                   (1 << 7)
 #define TYPE_INTEGER                   (1 << 8)
 #define TYPE_STRING                    (1 << 9)
-#define TYPE_ELEMENT                   (1 << 10)
-#define TYPE_GRAPHIC                   (1 << 11)
+#define TYPE_PLAYER                    (1 << 10)
+#define TYPE_ELEMENT                   (1 << 11)
+#define TYPE_GRAPHIC                   (1 << 12)
 
 /* additional values for setup screen */
-#define TYPE_ENTER_SCREEN              (1 << 12)
-#define TYPE_LEAVE_SCREEN              (1 << 13)
-#define TYPE_ENTER_MENU                        (1 << 14)
-#define TYPE_LEAVE_MENU                        (1 << 15)
-#define TYPE_ENTER_LIST                        (1 << 16)
-#define TYPE_LEAVE_LIST                        (1 << 17)
-#define TYPE_EMPTY                     (1 << 18)
-#define TYPE_KEYTEXT                   (1 << 19)
-
-#define TYPE_GHOSTED                   (1 << 20)
-#define TYPE_QUERY                     (1 << 21)
+#define TYPE_ENTER_SCREEN              (1 << 13)
+#define TYPE_LEAVE_SCREEN              (1 << 14)
+#define TYPE_ENTER_MENU                        (1 << 15)
+#define TYPE_LEAVE_MENU                        (1 << 16)
+#define TYPE_ENTER_LIST                        (1 << 17)
+#define TYPE_LEAVE_LIST                        (1 << 18)
+#define TYPE_EMPTY                     (1 << 19)
+#define TYPE_SKIPPABLE                 (1 << 20)
+#define TYPE_KEYTEXT                   (1 << 21)
+
+#define TYPE_GHOSTED                   (1 << 22)
+#define TYPE_QUERY                     (1 << 23)
 
 /* additional values for internal purposes */
-#define TYPE_BITFIELD                  (1 << 22)
-#define TYPE_CONTENT                   (1 << 23)
-#define TYPE_ELEMENT_LIST              (1 << 24)
-#define TYPE_CONTENT_LIST              (1 << 25)
+#define TYPE_BITFIELD                  (1 << 24)
+#define TYPE_CONTENT                   (1 << 25)
+#define TYPE_ELEMENT_LIST              (1 << 26)
+#define TYPE_CONTENT_LIST              (1 << 27)
 
 /* derived values for setup file handling */
 #define TYPE_BOOLEAN_STYLE             (TYPE_BOOLEAN | \
                                         TYPE_KEY_X11           | \
                                         TYPE_INTEGER           | \
                                         TYPE_STRING            | \
+                                        TYPE_PLAYER            | \
                                         TYPE_ELEMENT           | \
                                         TYPE_GRAPHIC)
 
 #define TYPE_SKIP_ENTRY                        (TYPE_EMPTY             | \
+                                        TYPE_SKIPPABLE         | \
                                         TYPE_KEY               | \
                                         TYPE_STRING            | \
                                         TYPE_GHOSTED)
@@ -222,6 +226,7 @@ typedef struct hashtable     SetupFileHash;
 
 
 char *setLevelArtworkDir(TreeInfo *);
+char *getProgramMainDataPath(char *, char *);
 char *getProgramConfigFilename(char *);
 char *getTapeFilename(int);
 char *getSolutionTapeFilename(int);
@@ -245,6 +250,7 @@ char *getCustomMusicDirectory(void);
 void InitTapeDirectory(char *);
 void InitScoreDirectory(char *);
 void InitUserLevelDirectory(char *);
+void InitNetworkLevelDirectory(char *);
 void InitLevelSetupDirectory(char *);
 
 TreeInfo *newTreeInfo();
@@ -270,7 +276,10 @@ char *getCommonDataDir(void);
 char *getPersonalDataDir(void);
 char *getUserGameDataDir(void);
 char *getSetupDir(void);
+char *getUserLevelDir(char *);
+char *getNetworkLevelDir(char *);
 char *getCurrentLevelDir(void);
+char *getNewUserLevelSubdir(void);
 
 void createDirectory(char *, char *, int);
 void InitUserDataDirectory(void);
@@ -310,6 +319,13 @@ void LoadLevelInfo(void);
 void LoadArtworkInfo(void);
 void LoadLevelArtworkInfo(void);
 
+char *getArtworkIdentifierForUserLevelSet(int);
+TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
+boolean checkIfCustomArtworkExistsForCurrentLevelSet();
+void AddUserLevelSetToLevelInfo(char *);
+boolean UpdateUserLevelSet(char *, char *, char *, int);
+boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
+
 void LoadLevelSetup_LastSeries(void);
 void SaveLevelSetup_LastSeries(void);
 void SaveLevelSetup_LastSeries_Deactivate();