void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
+boolean UpdateUserLevelSet(char *, char *, char *, int, int);
+boolean CreateUserLevelSet(char *, char *, char *, int, int);
+
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries_Deactivate();