changed comments from old to new style (one-line comments only)
[rocksndiamonds.git] / src / libgame / setup.h
index fdda5d5c603770fc62fcd7f884c972c110e11e9f..64f51d1304e512f67833db278b958417555ac9a7 100644 (file)
@@ -16,7 +16,7 @@
 #include "hash.h"
 
 
-/* values for setup file handling */
+// values for setup file handling
 #define TYPE_BOOLEAN                   (1 << 0)
 #define TYPE_SWITCH                    (1 << 1)
 #define TYPE_SWITCH3                   (1 << 2)
@@ -31,7 +31,7 @@
 #define TYPE_ELEMENT                   (1 << 11)
 #define TYPE_GRAPHIC                   (1 << 12)
 
-/* additional values for setup screen */
+// additional values for setup screen
 #define TYPE_ENTER_SCREEN              (1 << 13)
 #define TYPE_LEAVE_SCREEN              (1 << 14)
 #define TYPE_ENTER_MENU                        (1 << 15)
 #define TYPE_GHOSTED                   (1 << 23)
 #define TYPE_QUERY                     (1 << 24)
 
-/* additional values for internal purposes */
+// additional values for internal purposes
 #define TYPE_BITFIELD                  (1 << 25)
 #define TYPE_CONTENT                   (1 << 26)
 #define TYPE_ELEMENT_LIST              (1 << 27)
 #define TYPE_CONTENT_LIST              (1 << 28)
 
-/* derived values for setup file handling */
+// derived values for setup file handling
 #define TYPE_BOOLEAN_STYLE             (TYPE_BOOLEAN | \
                                         TYPE_SWITCH  | \
                                         TYPE_YES_NO  | \
                                         TYPE_ECS_AGA )
 
-/* derived values for setup screen */
+// derived values for setup screen
 #define TYPE_VALUE                     (TYPE_BOOLEAN_STYLE     | \
                                         TYPE_SWITCH3           | \
                                         TYPE_YES_NO_AUTO       | \
@@ -93,7 +93,7 @@ struct TokenInfo
   char *text;
 };
 
-/* some definitions for list and hash handling */
+// some definitions for list and hash handling
 typedef struct SetupFileList SetupFileList;
 typedef struct hashtable     SetupFileHash;
 
@@ -112,7 +112,7 @@ typedef struct hashtable     SetupFileHash;
   }                                                            \
 
 
-/* sort priorities of level series (also used as level series classes) */
+// sort priorities of level series (also used as level series classes)
 #define LEVELCLASS_TUTORIAL_START      10
 #define LEVELCLASS_TUTORIAL_END                99
 #define LEVELCLASS_CLASSICS_START      100
@@ -189,7 +189,7 @@ typedef struct hashtable     SetupFileHash;
                         IS_LEVELCLASS_SB(n) ? LEVELCLASS_SB :             \
                         LEVELCLASS_UNDEFINED)
 
-/* sort priorities of artwork */
+// sort priorities of artwork
 #define ARTWORKCLASS_CLASSICS_START    100
 #define ARTWORKCLASS_CLASSICS_END      199
 #define ARTWORKCLASS_CONTRIB_START     200
@@ -340,4 +340,4 @@ void LevelStats_setSolved(int, int);
 void LevelStats_incPlayed(int);
 void LevelStats_incSolved(int);
 
-#endif /* MISC_H */
+#endif // MISC_H