added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / libgame / setup.h
index 8ec6b4d8dc14fd616eea7c3ee8ff06564ded463e..59700cf9cf70011ed01b71ed1e224d313ccc85e6 100644 (file)
@@ -114,6 +114,11 @@ typedef struct hashtable     SetupFileHash;
   }                                                            \
 
 
+// sort priorities of special tree entries
+#define LEVELCLASS_TOP                 0
+#define LEVELCLASS_PARENT              1
+#define LEVELCLASS_LAST_PLAYED_LEVEL   2
+
 // sort priorities of level series (also used as level series classes)
 #define LEVELCLASS_TUTORIAL_START      10
 #define LEVELCLASS_TUTORIAL_END                99
@@ -228,17 +233,19 @@ typedef struct hashtable     SetupFileHash;
                         ARTWORKCLASS_UNDEFINED)
 
 #define TREE_SORTING_DIR(ti)                                           \
-       (((ti)->parent_link                                     ? 0 :   \
-         (ti)->in_user_dir                                     ? 4 :   \
-         (ti)->sort_priority >= LEVELCLASS_CLASSICS_START      ? 3 :   \
-         (ti)->sort_priority >= LEVELCLASS_TUTORIAL_START      ? 2 :   \
-         1) * 2 +                                                      \
-        ((ti)->level_group ? 0 : 1))
+       (((ti)->parent_link                                ? 0 :        \
+         (ti)->in_user_dir                                ? 4 * 200 :  \
+         (ti)->sort_priority >= LEVELCLASS_CLASSICS_START ? 3 * 200 +  \
+         (ti)->sort_priority % 100 :                                   \
+         (ti)->sort_priority >= LEVELCLASS_TUTORIAL_START ? 2 * 200 +  \
+         (ti)->sort_priority % 100 :                                   \
+         1 * 200) +                                                    \
+        ((ti)->level_group ? 0 : 100))
 
 #define TREE_COLOR_DIR(ti, active)                                     \
        ((active)                       ? FC_YELLOW :                   \
-        TREE_SORTING(ti) / 2 == 4      ? FC_GREEN :                    \
-        TREE_SORTING(ti) / 2 == 2      ? FC_BLUE :                     \
+        TREE_SORTING(ti) / 200 == 4    ? FC_GREEN :                    \
+        TREE_SORTING(ti) / 200 == 2    ? FC_BLUE :                     \
         FC_RED)
 
 #define TREE_SORTING(ti)                                               \
@@ -257,15 +264,25 @@ char *setLevelArtworkDir(TreeInfo *);
 char *getProgramMainDataPath(char *, char *);
 char *getProgramConfigFilename(char *);
 char *getTapeFilename(int);
+char *getTemporaryTapeFilename(void);
+char *getDefaultSolutionTapeFilename(int);
+char *getSokobanSolutionTapeFilename(int);
 char *getSolutionTapeFilename(int);
 char *getScoreFilename(int);
+char *getScoreCacheFilename(int);
+char *getScoreTapeBasename(char *);
+char *getScoreTapeFilename(char *, int);
+char *getScoreCacheTapeFilename(char *, int);
 char *getSetupFilename(void);
 char *getDefaultSetupFilename(void);
+char *getPlatformSetupFilename(void);
 char *getEditorSetupFilename(void);
 char *getHelpAnimFilename(void);
 char *getHelpTextFilename(void);
-char *getLevelSetInfoFilename(void);
+char *getLevelSetInfoFilename(int);
 char *getLevelSetTitleMessageFilename(int, boolean);
+char *getCreditsFilename(int, boolean);
+char *getProgramInfoFilename(int);
 char *getImageFilename(char *);
 char *getCustomImageFilename(char *);
 char *getCustomSoundFilename(char *);
@@ -274,9 +291,18 @@ char *getCustomArtworkFilename(char *, int);
 char *getCustomArtworkConfigFilename(int);
 char *getCustomArtworkLevelConfigFilename(int);
 char *getCustomMusicDirectory(void);
+char *getCustomMusicDirectory_NoConf(void);
+
+void MarkTapeDirectoryUploadsAsComplete(char *);
+void MarkTapeDirectoryUploadsAsIncomplete(char *);
+boolean CheckTapeDirectoryUploadsComplete(char *);
 
+void InitMissingFileHash(void);
 void InitTapeDirectory(char *);
 void InitScoreDirectory(char *);
+void InitScoreCacheDirectory(char *);
+void InitScoreTapeDirectory(char *, int);
+void InitScoreCacheTapeDirectory(char *, int);
 void InitUserLevelDirectory(char *);
 void InitNetworkLevelDirectory(char *);
 void InitLevelSetupDirectory(char *);
@@ -287,21 +313,23 @@ void pushTreeInfo(TreeInfo **, TreeInfo *);
 void removeTreeInfo(TreeInfo **);
 int numTreeInfo(TreeInfo *);
 boolean validLevelSeries(TreeInfo *);
+TreeInfo *getValidLevelSeries(TreeInfo *, TreeInfo *);
 TreeInfo *getFirstValidTreeInfoEntry(TreeInfo *);
+TreeInfo *getNextValidTreeInfoEntry(TreeInfo *);
 TreeInfo *getTreeInfoFirstGroupEntry(TreeInfo *);
 int numTreeInfoInGroup(TreeInfo *);
 int getPosFromTreeInfo(TreeInfo *);
 TreeInfo *getTreeInfoFromPos(TreeInfo *, int);
 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *);
-void dumpTreeInfo(TreeInfo *, int);
+int dumpTreeInfo(TreeInfo *, int);
 void sortTreeInfoBySortFunction(TreeInfo **,
                                int (*compare_function)(const void *,
                                                        const void *));
 void sortTreeInfo(TreeInfo **);
 void freeTreeInfo(TreeInfo *);
+TreeInfo *addTopTreeInfoNode(TreeInfo *);
 
 char *getHomeDir(void);
-char *getCommonDataDir(void);
 char *getPersonalDataDir(void);
 char *getMainUserGameDataDir(void);
 char *getUserGameDataDir(void);
@@ -311,13 +339,13 @@ char *getUserLevelDir(char *);
 char *getNetworkLevelDir(char *);
 char *getCurrentLevelDir(void);
 char *getNewUserLevelSubdir(void);
+char *getTapeDir(char *);
 
-void createDirectory(char *, char *, int);
+void createDirectory(char *, char *);
 void InitMainUserDataDirectory(void);
 void InitUserDataDirectory(void);
 void SetFilePermissions(char *, int);
 
-char *getCookie(char *);
 void fprintFileHeader(FILE *, char *);
 int getFileVersionFromCookieString(const char *);
 boolean checkCookieString(const char *, const char *);
@@ -344,6 +372,7 @@ char *getSetupValue(int, void *);
 char *getSetupLine(struct TokenInfo *, char *, int);
 
 unsigned int get_hash_from_key(void *);
+int hash_keys_are_equal(void *, void *);
 
 int GetZipFileTreeType(char *);
 char *ExtractZipFileIntoDirectory(char *, char *, int);
@@ -367,6 +396,10 @@ boolean UpdateUserLevelSet(char *, char *, char *, int);
 boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
 
 void UpdateLastPlayedLevels_TreeInfo(void);
+void StoreLastPlayedLevels(TreeInfo *);
+void ForcedStoreLastPlayedLevels(TreeInfo *);
+void RestoreLastPlayedLevels(TreeInfo **);
+boolean CheckLastPlayedLevels(void);
 
 void LoadLevelSetup_LastSeries(void);
 void SaveLevelSetup_LastSeries(void);