added support for multiple user game data directories
[rocksndiamonds.git] / src / libgame / setup.h
index 3af76ed5fa13b92479da451b6657cc3e0c98738c..425c01fa5d22a7caf1e50140acb8a0f3166f08db 100644 (file)
@@ -4,7 +4,7 @@
 // (c) 1995-2014 by Artsoft Entertainment
 //                         Holger Schemel
 //                 info@artsoft.org
-//                 http://www.artsoft.org/
+//                 https://www.artsoft.org/
 // ----------------------------------------------------------------------------
 // setup.h
 // ============================================================================
@@ -280,6 +280,7 @@ void freeTreeInfo(TreeInfo *);
 char *getHomeDir(void);
 char *getCommonDataDir(void);
 char *getPersonalDataDir(void);
+char *getMainUserGameDataDir(void);
 char *getUserGameDataDir(void);
 char *getSetupDir(void);
 char *getLevelDirFromTreeInfo(TreeInfo *);
@@ -289,6 +290,7 @@ char *getCurrentLevelDir(void);
 char *getNewUserLevelSubdir(void);
 
 void createDirectory(char *, char *, int);
+void InitMainUserDataDirectory(void);
 void InitUserDataDirectory(void);
 void SetFilePermissions(char *, int);
 
@@ -324,6 +326,10 @@ int GetZipFileTreeType(char *);
 char *ExtractZipFileIntoDirectory(char *, char *, int);
 
 boolean AdjustGraphicsForEMC(void);
+boolean AdjustSoundsForEMC(void);
+
+void SetCurrentArtwork(int);
+void ChangeCurrentArtworkIfNeeded(int);
 
 void LoadLevelInfo(void);
 void LoadArtworkInfo(void);