added extracting level and artwork sets from zip files dropped into window
[rocksndiamonds.git] / src / libgame / setup.h
index 64f51d1304e512f67833db278b958417555ac9a7..40e2a9641b33b06b2b96701d205d8a3abf76eca0 100644 (file)
@@ -226,6 +226,9 @@ typedef struct hashtable     SetupFileHash;
                         ARTWORKCLASS_UNDEFINED)
 
 
+char *getUserGraphicsDir(void);
+char *getUserSoundsDir(void);
+char *getUserMusicDir(void);
 char *setLevelArtworkDir(TreeInfo *);
 char *getProgramMainDataPath(char *, char *);
 char *getProgramConfigFilename(char *);
@@ -314,6 +317,9 @@ char *getSetupLine(struct TokenInfo *, char *, int);
 
 unsigned int get_hash_from_key(void *);
 
+int GetZipFileTreeType(char *);
+boolean ExtractZipFileIntoDirectory(char *, char *, int);
+
 boolean AdjustGraphicsForEMC(void);
 
 void LoadLevelInfo(void);