fixed problems with current level set node being a tree node copy
[rocksndiamonds.git] / src / libgame / setup.c
index dc470a814a741ae88722af47959c47f23489492c..ed3497437c1ccd91acbe5f3265c5618248d8cdae 100644 (file)
@@ -1154,7 +1154,21 @@ int numTreeInfo(TreeInfo *node)
 
 boolean validLevelSeries(TreeInfo *node)
 {
-  return (node != NULL && !node->node_group && !node->parent_link);
+  // in a number of cases, tree node is no valid level set
+  if (node == NULL || node->node_group || node->parent_link || node->is_copy)
+    return FALSE;
+
+  return TRUE;
+}
+
+TreeInfo *getValidLevelSeries(TreeInfo *node, TreeInfo *default_node)
+{
+  if (validLevelSeries(node))
+    return node;
+  else if (node->is_copy)
+    return getTreeInfoFromIdentifier(leveldir_first, node->identifier);
+  else
+    return getFirstValidTreeInfoEntry(default_node);
 }
 
 TreeInfo *getFirstValidTreeInfoEntry(TreeInfo *node)
@@ -1244,7 +1258,7 @@ static TreeInfo *getTreeInfoFromIdentifierExt(TreeInfo *node, char *identifier,
       if (node_group)
        return node_group;
     }
-    else if (!node->parent_link)
+    else if (!node->parent_link && !node->is_copy)
     {
       if (strEqual(identifier, node->identifier))
        return node;
@@ -2520,6 +2534,7 @@ static void setTreeInfoToDefaults(TreeInfo *ti, int type)
   ti->sort_priority = LEVELCLASS_UNDEFINED;    // default: least priority
   ti->latest_engine = FALSE;                   // default: get from level
   ti->parent_link = FALSE;
+  ti->is_copy = FALSE;
   ti->in_user_dir = FALSE;
   ti->user_defined = FALSE;
   ti->color = 0;
@@ -2601,6 +2616,7 @@ static void setTreeInfoToDefaultsFromParent(TreeInfo *ti, TreeInfo *parent)
   ti->sort_priority = parent->sort_priority;
   ti->latest_engine = parent->latest_engine;
   ti->parent_link = FALSE;
+  ti->is_copy = FALSE;
   ti->in_user_dir = parent->in_user_dir;
   ti->user_defined = parent->user_defined;
   ti->color = parent->color;
@@ -2701,6 +2717,7 @@ static TreeInfo *getTreeInfoCopy(TreeInfo *ti)
 
   ti_copy->level_group         = ti->level_group;
   ti_copy->parent_link         = ti->parent_link;
+  ti_copy->is_copy             = ti->is_copy;
   ti_copy->in_user_dir         = ti->in_user_dir;
   ti_copy->user_defined                = ti->user_defined;
   ti_copy->readonly            = ti->readonly;
@@ -2856,7 +2873,7 @@ static TreeInfo *createParentTreeInfoNode(TreeInfo *node_parent)
   setString(&ti_new->subdir, STRING_PARENT_DIRECTORY);
   setString(&ti_new->fullpath, node_parent->fullpath);
 
-  ti_new->sort_priority = node_parent->sort_priority;
+  ti_new->sort_priority = LEVELCLASS_PARENT;
   ti_new->latest_engine = node_parent->latest_engine;
 
   setString(&ti_new->class_desc, getLevelClassDescription(ti_new));
@@ -2879,14 +2896,14 @@ static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first)
   ti_new->node_parent = NULL;
   ti_new->parent_link = FALSE;
 
-  setString(&ti_new->identifier, node_first->identifier);
+  setString(&ti_new->identifier, "top_tree_node");
   setString(&ti_new->name, TREE_INFOTEXT(type));
   setString(&ti_new->name_sorting, ti_new->name);
 
   setString(&ti_new->subdir, STRING_TOP_DIRECTORY);
   setString(&ti_new->fullpath, ".");
 
-  ti_new->sort_priority = node_first->sort_priority;;
+  ti_new->sort_priority = LEVELCLASS_TOP;
   ti_new->latest_engine = node_first->latest_engine;
 
   setString(&ti_new->class_desc, TREE_INFOTEXT(type));
@@ -4508,9 +4525,11 @@ static void InitLastPlayedLevels_ParentNode(void)
   setTreeInfoToDefaultsFromParent(leveldir_new, leveldir_first);
 
   leveldir_new->level_group = TRUE;
+  leveldir_new->sort_priority = LEVELCLASS_LAST_PLAYED_LEVEL;
 
   setString(&leveldir_new->identifier, TOKEN_STR_LAST_LEVEL_SERIES);
   setString(&leveldir_new->name, "<< (last played level sets)");
+  setString(&leveldir_new->name_sorting, leveldir_new->name);
 
   pushTreeInfo(leveldir_top, leveldir_new);
 
@@ -4545,16 +4564,22 @@ void UpdateLastPlayedLevels_TreeInfo(void)
 
   freeTreeInfo(*node_new);
 
+  *node_new = NULL;
+
   for (i = 0; last_level_series[i] != NULL; i++)
   {
     LevelDirTree *node_last = getTreeInfoFromIdentifier(leveldir_first,
                                                        last_level_series[i]);
+    if (node_last == NULL)
+      continue;
 
     *node_new = getTreeInfoCopy(node_last);    // copy complete node
 
     (*node_new)->node_top = &leveldir_first;   // correct top node link
     (*node_new)->node_parent = leveldir_last;  // correct parent node link
 
+    (*node_new)->is_copy = TRUE;               // mark entry as node copy
+
     (*node_new)->node_group = NULL;
     (*node_new)->next = NULL;