added using global levelset identifier and level number for network games
[rocksndiamonds.git] / src / libgame / setup.c
index 1d5a83bfffabcc9c064861e4c20c6ad292026282..e9f2848699502377b2693522e834dc19c9cefc09 100644 (file)
@@ -31,6 +31,7 @@
 
 
 #define ENABLE_UNUSED_CODE     FALSE   /* for currently unused functions */
+#define DEBUG_NO_CONFIG_FILE   FALSE   /* for extra-verbose debug output */
 
 #define NUM_LEVELCLASS_DESC    8
 
@@ -166,6 +167,16 @@ static char *getCacheDir()
   return cache_dir;
 }
 
+static char *getNetworkDir()
+{
+  static char *network_dir = NULL;
+
+  if (network_dir == NULL)
+    network_dir = getPath2(getUserGameDataDir(), NETWORK_DIRECTORY);
+
+  return network_dir;
+}
+
 static char *getLevelDirFromTreeInfo(TreeInfo *node)
 {
   static char *level_dir = NULL;
@@ -197,6 +208,22 @@ char *getUserLevelDir(char *level_subdir)
   return userlevel_dir;
 }
 
+char *getNetworkLevelDir(char *level_subdir)
+{
+  static char *network_level_dir = NULL;
+  char *data_dir = getNetworkDir();
+  char *networklevel_subdir = LEVELS_DIRECTORY;
+
+  checked_free(network_level_dir);
+
+  if (level_subdir != NULL)
+    network_level_dir = getPath3(data_dir, networklevel_subdir, level_subdir);
+  else
+    network_level_dir = getPath2(data_dir, networklevel_subdir);
+
+  return network_level_dir;
+}
+
 char *getCurrentLevelDir()
 {
   return getLevelDirFromTreeInfo(leveldir_current);
@@ -542,7 +569,9 @@ char *getScoreFilename(int nr)
   checked_free(filename);
 
   sprintf(basename, "%03d.%s", nr, SCOREFILE_EXTENSION);
-  filename = getPath2(getScoreDir(leveldir_current->subdir), basename);
+
+  /* used instead of "leveldir_current->subdir" (for network games) */
+  filename = getPath2(getScoreDir(levelset.identifier), basename);
 
   return filename;
 }
@@ -1048,6 +1077,17 @@ void InitUserLevelDirectory(char *level_subdir)
   }
 }
 
+void InitNetworkLevelDirectory(char *level_subdir)
+{
+  if (!directoryExists(getNetworkLevelDir(level_subdir)))
+  {
+    createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
+    createDirectory(getNetworkDir(), "network data", PERMS_PRIVATE);
+    createDirectory(getNetworkLevelDir(NULL), "main network level", PERMS_PRIVATE);
+    createDirectory(getNetworkLevelDir(level_subdir), "network level", PERMS_PRIVATE);
+  }
+}
+
 void InitLevelSetupDirectory(char *level_subdir)
 {
   createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
@@ -2024,7 +2064,9 @@ static boolean loadSetupFileData(void *setup_file_data, char *filename,
 
   if (!(file = openFile(filename, MODE_READ)))
   {
+#if DEBUG_NO_CONFIG_FILE
     Error(ERR_DEBUG, "cannot open configuration file '%s'", filename);
+#endif
 
     return FALSE;
   }
@@ -2966,7 +3008,9 @@ static boolean LoadLevelInfoFromLevelConf(TreeInfo **node_first,
 
   if (setup_file_hash == NULL)
   {
+#if DEBUG_NO_CONFIG_FILE
     Error(ERR_WARN, "ignoring level directory '%s'", directory_path);
+#endif
 
     free(directory_path);
     free(filename);
@@ -3204,8 +3248,10 @@ static boolean LoadArtworkInfoFromArtworkConf(TreeInfo **node_first,
 
     if (!valid_file_found)
     {
+#if DEBUG_NO_CONFIG_FILE
       if (!strEqual(directory_name, "."))
        Error(ERR_WARN, "ignoring artwork directory '%s'", directory_path);
+#endif
 
       free(directory_path);
       free(filename);