changed using 'external' app data directory on Android version, if possible
[rocksndiamonds.git] / src / libgame / setup.c
index 5fc8ccc7953b15faec7cfb47423ec4d0399fc4d1..ced73a837cff9f80921172c23e6eefa2419bda85 100644 (file)
@@ -133,15 +133,25 @@ static char *getUserLevelDir(char *level_subdir)
 static char *getScoreDir(char *level_subdir)
 {
   static char *score_dir = NULL;
-  char *data_dir = getCommonDataDir();
+  static char *score_level_dir = NULL;
   char *score_subdir = SCORES_DIRECTORY;
 
-  checked_free(score_dir);
+  if (score_dir == NULL)
+  {
+    if (program.global_scores)
+      score_dir = getPath2(getCommonDataDir(),   score_subdir);
+    else
+      score_dir = getPath2(getUserGameDataDir(), score_subdir);
+  }
 
   if (level_subdir != NULL)
-    score_dir = getPath3(data_dir, score_subdir, level_subdir);
-  else
-    score_dir = getPath2(data_dir, score_subdir);
+  {
+    checked_free(score_level_dir);
+
+    score_level_dir = getPath2(score_dir, level_subdir);
+
+    return score_level_dir;
+  }
 
   return score_dir;
 }
@@ -395,13 +405,25 @@ inline static char *getLevelArtworkDir(int type)
 
 char *getProgramConfigFilename(char *command_filename_ptr)
 {
-  char *command_filename = getStringCopy(command_filename_ptr);
+  char *command_filename_1 = getStringCopy(command_filename_ptr);
 
   // strip trailing executable suffix from command filename
-  if (strSuffix(command_filename, ".exe"))
-    command_filename[strlen(command_filename) - 4] = '\0';
+  if (strSuffix(command_filename_1, ".exe"))
+    command_filename_1[strlen(command_filename_1) - 4] = '\0';
+
+  char *command_basepath = getBasePath(command_filename_ptr);
+  char *command_basename = getBaseNameNoSuffix(command_filename_ptr);
+  char *command_filename_2 = getPath2(command_basepath, command_basename);
 
-  return getStringCat2(command_filename, ".conf");
+  char *config_filename_1 = getStringCat2(command_filename_1, ".conf");
+  char *config_filename_2 = getStringCat2(command_filename_2, ".conf");
+
+  // 1st try: look for config file that exactly matches the binary filename
+  if (fileExists(config_filename_1))
+    return config_filename_1;
+
+  // 2nd try: return config filename that matches binary filename without suffix
+  return config_filename_2;
 }
 
 char *getTapeFilename(int nr)
@@ -932,9 +954,15 @@ void InitTapeDirectory(char *level_subdir)
 
 void InitScoreDirectory(char *level_subdir)
 {
-  createDirectory(getCommonDataDir(), "common data", PERMS_PUBLIC);
-  createDirectory(getScoreDir(NULL), "main score", PERMS_PUBLIC);
-  createDirectory(getScoreDir(level_subdir), "level score", PERMS_PUBLIC);
+  int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
+
+  if (program.global_scores)
+    createDirectory(getCommonDataDir(), "common data", permissions);
+  else
+    createDirectory(getUserGameDataDir(), "user data", permissions);
+
+  createDirectory(getScoreDir(NULL), "main score", permissions);
+  createDirectory(getScoreDir(level_subdir), "level score", permissions);
 }
 
 static void SaveUserLevelInfo();
@@ -1284,14 +1312,17 @@ void sortTreeInfo(TreeInfo **node_first)
 #define MODE_X_ALL             (S_IXUSR | S_IXGRP | S_IXOTH)
 
 #define MODE_W_PRIVATE         (S_IWUSR)
-#define MODE_W_PUBLIC          (S_IWUSR | S_IWGRP)
+#define MODE_W_PUBLIC_FILE     (S_IWUSR | S_IWGRP)
 #define MODE_W_PUBLIC_DIR      (S_IWUSR | S_IWGRP | S_ISGID)
 
 #define DIR_PERMS_PRIVATE      (MODE_R_ALL | MODE_X_ALL | MODE_W_PRIVATE)
 #define DIR_PERMS_PUBLIC       (MODE_R_ALL | MODE_X_ALL | MODE_W_PUBLIC_DIR)
+#define DIR_PERMS_PUBLIC_ALL   (MODE_R_ALL | MODE_X_ALL | MODE_W_ALL)
 
 #define FILE_PERMS_PRIVATE     (MODE_R_ALL | MODE_W_PRIVATE)
-#define FILE_PERMS_PUBLIC      (MODE_R_ALL | MODE_W_PUBLIC)
+#define FILE_PERMS_PUBLIC      (MODE_R_ALL | MODE_W_PUBLIC_FILE)
+#define FILE_PERMS_PUBLIC_ALL  (MODE_R_ALL | MODE_W_ALL)
+
 
 char *getHomeDir()
 {
@@ -1369,7 +1400,10 @@ char *getUserGameDataDir(void)
 
 #if defined(PLATFORM_ANDROID)
   if (user_game_data_dir == NULL)
-    user_game_data_dir = (char *)SDL_AndroidGetInternalStoragePath();
+    user_game_data_dir = (char *)(SDL_AndroidGetExternalStorageState() &
+                                 SDL_ANDROID_EXTERNAL_STORAGE_WRITE ?
+                                 SDL_AndroidGetExternalStoragePath() :
+                                 SDL_AndroidGetInternalStoragePath());
 #else
   if (user_game_data_dir == NULL)
     user_game_data_dir = getPath2(getPersonalDataDir(),
@@ -1379,30 +1413,6 @@ char *getUserGameDataDir(void)
   return user_game_data_dir;
 }
 
-void updateUserGameDataDir()
-{
-#if defined(PLATFORM_MACOSX)
-  char *userdata_dir_old = getPath2(getHomeDir(), program.userdata_subdir_unix);
-  char *userdata_dir_new = getUserGameDataDir();       /* do not free() this */
-
-  /* convert old Unix style game data directory to Mac OS X style, if needed */
-  if (directoryExists(userdata_dir_old) && !directoryExists(userdata_dir_new))
-  {
-    if (rename(userdata_dir_old, userdata_dir_new) != 0)
-    {
-      Error(ERR_WARN, "cannot move game data directory '%s' to '%s'",
-           userdata_dir_old, userdata_dir_new);
-
-      /* continue using Unix style data directory -- this should not happen */
-      program.userdata_path = getPath2(getPersonalDataDir(),
-                                      program.userdata_subdir_unix);
-    }
-  }
-
-  free(userdata_dir_old);
-#endif
-}
-
 char *getSetupDir()
 {
   return getUserGameDataDir();
@@ -1437,6 +1447,9 @@ static boolean posix_process_running_setgid()
 
 void createDirectory(char *dir, char *text, int permission_class)
 {
+  if (directoryExists(dir))
+    return;
+
   /* leave "other" permissions in umask untouched, but ensure group parts
      of USERDATA_DIR_MODE are not masked */
   mode_t dir_mode = (permission_class == PERMS_PRIVATE ?
@@ -1445,18 +1458,20 @@ void createDirectory(char *dir, char *text, int permission_class)
   mode_t group_umask = ~(dir_mode & S_IRWXG);
   int running_setgid = posix_process_running_setgid();
 
-  /* if we're setgid, protect files against "other" */
-  /* else keep umask(0) to make the dir world-writable */
+  if (permission_class == PERMS_PUBLIC)
+  {
+    /* if we're setgid, protect files against "other" */
+    /* else keep umask(0) to make the dir world-writable */
 
-  if (running_setgid)
-    posix_umask(last_umask & group_umask);
-  else
-    dir_mode |= MODE_W_ALL;
+    if (running_setgid)
+      posix_umask(last_umask & group_umask);
+    else
+      dir_mode = DIR_PERMS_PUBLIC_ALL;
+  }
 
-  if (!directoryExists(dir))
-    if (posix_mkdir(dir, dir_mode) != 0)
-      Error(ERR_WARN, "cannot create %s directory '%s': %s",
-           text, dir, strerror(errno));
+  if (posix_mkdir(dir, dir_mode) != 0)
+    Error(ERR_WARN, "cannot create %s directory '%s': %s",
+         text, dir, strerror(errno));
 
   if (permission_class == PERMS_PUBLIC && !running_setgid)
     chmod(dir, dir_mode);
@@ -1476,7 +1491,7 @@ void SetFilePermissions(char *filename, int permission_class)
               FILE_PERMS_PRIVATE : FILE_PERMS_PUBLIC);
 
   if (permission_class == PERMS_PUBLIC && !running_setgid)
-    perms |= MODE_W_ALL;
+    perms = FILE_PERMS_PUBLIC_ALL;
 
   chmod(filename, perms);
 }
@@ -3762,7 +3777,7 @@ void LoadLevelSetup_SeriesInfo()
     LevelStats_setSolved(i, 0);
   }
 
-  checkSeriesInfo(leveldir_current);
+  checkSeriesInfo();
 
   /* ----------------------------------------------------------------------- */
   /* ~/.<program>/levelsetup/<level series>/levelsetup.conf                  */