improved virtual buttons for touch devices (Android)
[rocksndiamonds.git] / src / libgame / setup.c
index aa97093c5669144986d4746b8de9f0e66daf0e2e..9a573b5e2d3678f133990ae0296660a905826e35 100644 (file)
@@ -393,6 +393,29 @@ inline static char *getLevelArtworkDir(int type)
   return LEVELDIR_ARTWORK_PATH(leveldir_current, type);
 }
 
+char *getProgramConfigFilename(char *command_filename_ptr)
+{
+  char *command_filename_1 = getStringCopy(command_filename_ptr);
+
+  // strip trailing executable suffix from command filename
+  if (strSuffix(command_filename_1, ".exe"))
+    command_filename_1[strlen(command_filename_1) - 4] = '\0';
+
+  char *command_basepath = getBasePath(command_filename_ptr);
+  char *command_basename = getBaseNameNoSuffix(command_filename_ptr);
+  char *command_filename_2 = getPath2(command_basepath, command_basename);
+
+  char *config_filename_1 = getStringCat2(command_filename_1, ".conf");
+  char *config_filename_2 = getStringCat2(command_filename_2, ".conf");
+
+  // 1st try: look for config file that exactly matches the binary filename
+  if (fileExists(config_filename_1))
+    return config_filename_1;
+
+  // 2nd try: return config filename that matches binary filename without suffix
+  return config_filename_2;
+}
+
 char *getTapeFilename(int nr)
 {
   static char *filename = NULL;
@@ -456,6 +479,11 @@ char *getSetupFilename()
   return filename;
 }
 
+char *getDefaultSetupFilename()
+{
+  return program.config_filename;
+}
+
 char *getEditorSetupFilename()
 {
   static char *filename = NULL;
@@ -659,18 +687,20 @@ char *getCustomImageFilename(char *basename)
   if (fileExists(filename))
     return filename;
 
-#if defined(CREATE_SPECIAL_EDITION)
-  free(filename);
+  if (!strEqual(GFX_FALLBACK_FILENAME, UNDEFINED_FILENAME))
+  {
+    free(filename);
 
-  if (options.debug)
-    Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)", basename);
+    if (options.debug)
+      Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)",
+           basename);
 
-  /* 6th try: look for fallback artwork in old default artwork directory */
-  /* (needed to prevent errors when trying to access unused artwork files) */
-  filename = getImg2(options.graphics_directory, GFX_FALLBACK_FILENAME);
-  if (fileExists(filename))
-    return filename;
-#endif
+    /* 6th try: look for fallback artwork in old default artwork directory */
+    /* (needed to prevent errors when trying to access unused artwork files) */
+    filename = getImg2(options.graphics_directory, GFX_FALLBACK_FILENAME);
+    if (fileExists(filename))
+      return filename;
+  }
 
   return NULL;         /* cannot find specified artwork file anywhere */
 }
@@ -730,18 +760,20 @@ char *getCustomSoundFilename(char *basename)
   if (fileExists(filename))
     return filename;
 
-#if defined(CREATE_SPECIAL_EDITION)
-  free(filename);
+  if (!strEqual(SND_FALLBACK_FILENAME, UNDEFINED_FILENAME))
+  {
+    free(filename);
 
-  if (options.debug)
-    Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)", basename);
+    if (options.debug)
+      Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)",
+           basename);
 
-  /* 6th try: look for fallback artwork in old default artwork directory */
-  /* (needed to prevent errors when trying to access unused artwork files) */
-  filename = getPath2(options.sounds_directory, SND_FALLBACK_FILENAME);
-  if (fileExists(filename))
-    return filename;
-#endif
+    /* 6th try: look for fallback artwork in old default artwork directory */
+    /* (needed to prevent errors when trying to access unused artwork files) */
+    filename = getPath2(options.sounds_directory, SND_FALLBACK_FILENAME);
+    if (fileExists(filename))
+      return filename;
+  }
 
   return NULL;         /* cannot find specified artwork file anywhere */
 }
@@ -801,18 +833,20 @@ char *getCustomMusicFilename(char *basename)
   if (fileExists(filename))
     return filename;
 
-#if defined(CREATE_SPECIAL_EDITION)
-  free(filename);
+  if (!strEqual(MUS_FALLBACK_FILENAME, UNDEFINED_FILENAME))
+  {
+    free(filename);
 
-  if (options.debug)
-    Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)", basename);
+    if (options.debug)
+      Error(ERR_WARN, "cannot find artwork file '%s' (using fallback)",
+           basename);
 
-  /* 6th try: look for fallback artwork in old default artwork directory */
-  /* (needed to prevent errors when trying to access unused artwork files) */
-  filename = getPath2(options.music_directory, MUS_FALLBACK_FILENAME);
-  if (fileExists(filename))
-    return filename;
-#endif
+    /* 6th try: look for fallback artwork in old default artwork directory */
+    /* (needed to prevent errors when trying to access unused artwork files) */
+    filename = getPath2(options.music_directory, MUS_FALLBACK_FILENAME);
+    if (fileExists(filename))
+      return filename;
+  }
 
   return NULL;         /* cannot find specified artwork file anywhere */
 }
@@ -1357,30 +1391,6 @@ char *getUserGameDataDir(void)
   return user_game_data_dir;
 }
 
-void updateUserGameDataDir()
-{
-#if defined(PLATFORM_MACOSX)
-  char *userdata_dir_old = getPath2(getHomeDir(), program.userdata_subdir_unix);
-  char *userdata_dir_new = getUserGameDataDir();       /* do not free() this */
-
-  /* convert old Unix style game data directory to Mac OS X style, if needed */
-  if (directoryExists(userdata_dir_old) && !directoryExists(userdata_dir_new))
-  {
-    if (rename(userdata_dir_old, userdata_dir_new) != 0)
-    {
-      Error(ERR_WARN, "cannot move game data directory '%s' to '%s'",
-           userdata_dir_old, userdata_dir_new);
-
-      /* continue using Unix style data directory -- this should not happen */
-      program.userdata_path = getPath2(getPersonalDataDir(),
-                                      program.userdata_subdir_unix);
-    }
-  }
-
-  free(userdata_dir_old);
-#endif
-}
-
 char *getSetupDir()
 {
   return getUserGameDataDir();
@@ -2542,12 +2552,12 @@ static int compareTreeInfoEntries(const void *object1, const void *object2)
   return compare_result;
 }
 
-static void createParentTreeInfoNode(TreeInfo *node_parent)
+static TreeInfo *createParentTreeInfoNode(TreeInfo *node_parent)
 {
   TreeInfo *ti_new;
 
   if (node_parent == NULL)
-    return;
+    return NULL;
 
   ti_new = newTreeInfo();
   setTreeInfoToDefaults(ti_new, node_parent->type);
@@ -2559,7 +2569,7 @@ static void createParentTreeInfoNode(TreeInfo *node_parent)
   setString(&ti_new->name, ".. (parent directory)");
   setString(&ti_new->name_sorting, ti_new->name);
 
-  setString(&ti_new->subdir, "..");
+  setString(&ti_new->subdir, STRING_PARENT_DIRECTORY);
   setString(&ti_new->fullpath, node_parent->fullpath);
 
   ti_new->sort_priority = node_parent->sort_priority;
@@ -2568,6 +2578,44 @@ static void createParentTreeInfoNode(TreeInfo *node_parent)
   setString(&ti_new->class_desc, getLevelClassDescription(ti_new));
 
   pushTreeInfo(&node_parent->node_group, ti_new);
+
+  return ti_new;
+}
+
+static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first)
+{
+  TreeInfo *ti_new, *ti_new2;
+
+  if (node_first == NULL)
+    return NULL;
+
+  ti_new = newTreeInfo();
+  setTreeInfoToDefaults(ti_new, TREE_TYPE_LEVEL_DIR);
+
+  ti_new->node_parent = NULL;
+  ti_new->parent_link = FALSE;
+
+  setString(&ti_new->identifier, node_first->identifier);
+  setString(&ti_new->name, "level sets");
+  setString(&ti_new->name_sorting, ti_new->name);
+
+  setString(&ti_new->subdir, STRING_TOP_DIRECTORY);
+  setString(&ti_new->fullpath, node_first->fullpath);
+
+  ti_new->sort_priority = node_first->sort_priority;;
+  ti_new->latest_engine = node_first->latest_engine;
+
+  setString(&ti_new->class_desc, "level sets");
+
+  ti_new->node_group = node_first;
+  ti_new->level_group = TRUE;
+
+  ti_new2 = createParentTreeInfoNode(ti_new);
+
+  setString(&ti_new2->name, ".. (main menu)");
+  setString(&ti_new2->name_sorting, ti_new2->name);
+
+  return ti_new;
 }
 
 
@@ -2978,6 +3026,8 @@ void LoadLevelInfo()
   LoadLevelInfoFromLevelDir(&leveldir_first, NULL, options.level_directory);
   LoadLevelInfoFromLevelDir(&leveldir_first, NULL, getUserLevelDir(NULL));
 
+  leveldir_first = createTopTreeInfoNode(leveldir_first);
+
   /* after loading all level set information, clone the level directory tree
      and remove all level sets without levels (these may still contain artwork
      to be offered in the setup menu as "custom artwork", and are therefore
@@ -3586,12 +3636,13 @@ void LoadLevelSetup_LastSeries()
   /* always start with reliable default values */
   leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
 
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
-  leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
-                                              "jue_start");
-  if (leveldir_current == NULL)
-    leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
-#endif
+  if (!strEqual(DEFAULT_LEVELSET, UNDEFINED_LEVELSET))
+  {
+    leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+                                                DEFAULT_LEVELSET);
+    if (leveldir_current == NULL)
+      leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
+  }
 
   if ((level_setup_hash = loadSetupFileHash(filename)))
   {
@@ -3699,7 +3750,7 @@ void LoadLevelSetup_SeriesInfo()
     LevelStats_setSolved(i, 0);
   }
 
-  checkSeriesInfo(leveldir_current);
+  checkSeriesInfo();
 
   /* ----------------------------------------------------------------------- */
   /* ~/.<program>/levelsetup/<level series>/levelsetup.conf                  */