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removed 'inline' keyword (compilers are better at this today)
[rocksndiamonds.git]
/
src
/
libgame
/
setup.c
diff --git
a/src/libgame/setup.c
b/src/libgame/setup.c
index 50060391060a25c04d79acd2b1e55695fe4984e3..80ebcfa79382be6f226be8b0dedce125328c093f 100644
(file)
--- a/
src/libgame/setup.c
+++ b/
src/libgame/setup.c
@@
-436,7
+436,7
@@
char *setLevelArtworkDir(TreeInfo *ti)
return *artwork_set_ptr;
}
return *artwork_set_ptr;
}
-
inline
static char *getLevelArtworkSet(int type)
+static char *getLevelArtworkSet(int type)
{
if (leveldir_current == NULL)
return NULL;
{
if (leveldir_current == NULL)
return NULL;
@@
-444,7
+444,7
@@
inline static char *getLevelArtworkSet(int type)
return LEVELDIR_ARTWORK_SET(leveldir_current, type);
}
return LEVELDIR_ARTWORK_SET(leveldir_current, type);
}
-
inline
static char *getLevelArtworkDir(int type)
+static char *getLevelArtworkDir(int type)
{
if (leveldir_current == NULL)
return UNDEFINED_FILENAME;
{
if (leveldir_current == NULL)
return UNDEFINED_FILENAME;