removed 'inline' keyword (compilers are better at this today)
[rocksndiamonds.git] / src / libgame / setup.c
index 50060391060a25c04d79acd2b1e55695fe4984e3..80ebcfa79382be6f226be8b0dedce125328c093f 100644 (file)
@@ -436,7 +436,7 @@ char *setLevelArtworkDir(TreeInfo *ti)
   return *artwork_set_ptr;
 }
 
-inline static char *getLevelArtworkSet(int type)
+static char *getLevelArtworkSet(int type)
 {
   if (leveldir_current == NULL)
     return NULL;
@@ -444,7 +444,7 @@ inline static char *getLevelArtworkSet(int type)
   return LEVELDIR_ARTWORK_SET(leveldir_current, type);
 }
 
-inline static char *getLevelArtworkDir(int type)
+static char *getLevelArtworkDir(int type)
 {
   if (leveldir_current == NULL)
     return UNDEFINED_FILENAME;