added loading newly created user level set after it was created in editor
[rocksndiamonds.git] / src / libgame / setup.c
index d857883730534d1ce66596dbc418270bbf603380..62a8322a78ade618840ef4cd0d3a13ee30945376 100644 (file)
@@ -3516,6 +3516,49 @@ void LoadLevelArtworkInfo()
   print_timestamp_done("LoadLevelArtworkInfo");
 }
 
+static boolean AddUserLevelSetToLevelInfoExt(char *level_subdir_new)
+{
+  // get level info tree node of first (original) user level set
+  char *level_subdir_old = getLoginName();
+  LevelDirTree *leveldir_old = getTreeInfoFromIdentifier(leveldir_first,
+                                                        level_subdir_old);
+  if (leveldir_old == NULL)            // should not happen
+    return FALSE;
+
+  int draw_deactivation_mask = GetDrawDeactivationMask();
+
+  // override draw deactivation mask (temporarily disable drawing)
+  SetDrawDeactivationMask(REDRAW_ALL);
+
+  // load new level set config and add it next to first user level set
+  LoadLevelInfoFromLevelConf(&leveldir_old->next, NULL,
+                            leveldir_old->basepath, level_subdir_new);
+
+  // set draw deactivation mask to previous value
+  SetDrawDeactivationMask(draw_deactivation_mask);
+
+  // get level info tree node of newly added user level set
+  LevelDirTree *leveldir_new = getTreeInfoFromIdentifier(leveldir_first,
+                                                        level_subdir_new);
+  if (leveldir_new == NULL)            // should not happen
+    return FALSE;
+
+  // correct top link and parent node link of newly created tree node
+  leveldir_new->node_top    = leveldir_old->node_top;
+  leveldir_new->node_parent = leveldir_old->node_parent;
+
+  // sort level info tree to adjust position of newly added level set
+  sortTreeInfo(&leveldir_first);
+
+  return TRUE;
+}
+
+void AddUserLevelSetToLevelInfo(char *level_subdir_new)
+{
+  if (!AddUserLevelSetToLevelInfoExt(level_subdir_new))
+    Error(ERR_EXIT, "internal level set structure corrupted -- aborting");
+}
+
 boolean UpdateUserLevelSet(char *level_subdir,
                           char *level_name, char *level_author,
                           int num_levels, int first_level_nr)
@@ -3526,6 +3569,30 @@ boolean UpdateUserLevelSet(char *level_subdir,
   FILE *file_tmp = NULL;
   char line[MAX_LINE_LEN];
   boolean success = FALSE;
+  LevelDirTree *leveldir = getTreeInfoFromIdentifier(leveldir_first,
+                                                    level_subdir);
+  // update values in level directory tree
+
+  if (level_name != NULL)
+    setString(&leveldir->name, level_name);
+
+  if (level_author != NULL)
+    setString(&leveldir->author, level_author);
+
+  if (num_levels != -1)
+    leveldir->levels = num_levels;
+
+  if (first_level_nr != -1)
+    leveldir->first_level = first_level_nr;
+
+  // update values that depend on other values
+
+  setString(&leveldir->name_sorting, leveldir->name);
+
+  leveldir->last_level = leveldir->first_level + leveldir->levels - 1;
+
+  // sort order of level sets may have changed
+  sortTreeInfo(&leveldir_first);
 
   if ((file     = fopen(filename,     MODE_READ)) &&
       (file_tmp = fopen(filename_tmp, MODE_WRITE)))