{
static char *user_game_data_dir = NULL;
+#if defined(PLATFORM_ANDROID)
+ if (user_game_data_dir == NULL)
+ user_game_data_dir = SDL_AndroidGetInternalStoragePath();
+#else
if (user_game_data_dir == NULL)
user_game_data_dir = getPath2(getPersonalDataDir(),
program.userdata_subdir);
+#endif
return user_game_data_dir;
}