changed some platform-related preprocessor definition names
[rocksndiamonds.git] / src / libgame / setup.c
index 129be747af2f74255697c6e5d804fca741543160..58e13b6bb87e0929e3d0a9a1a27bebdc37725696 100644 (file)
@@ -70,6 +70,7 @@ static int token_comment_position = TOKEN_COMMENT_POSITION_DEFAULT;
 static SetupFileHash *artworkinfo_cache_old = NULL;
 static SetupFileHash *artworkinfo_cache_new = NULL;
 static SetupFileHash *optional_tokens_hash = NULL;
+static SetupFileHash *missing_file_hash = NULL;
 static boolean use_artworkinfo_cache = TRUE;
 static boolean update_artworkinfo_cache = FALSE;
 
@@ -78,6 +79,16 @@ static boolean update_artworkinfo_cache = FALSE;
 // file functions
 // ----------------------------------------------------------------------------
 
+static void WarnUsingFallback(char *filename)
+{
+  if (getHashEntry(missing_file_hash, filename) == NULL)
+  {
+    setHashEntry(missing_file_hash, filename, "");
+
+    Warn("cannot find artwork file '%s' (using fallback)", filename);
+  }
+}
+
 static char *getLevelClassDescription(TreeInfo *ti)
 {
   int position = ti->sort_priority / 100;
@@ -140,6 +151,32 @@ static char *getScoreCacheDir(char *level_subdir)
   return score_dir;
 }
 
+static char *getScoreTapeDir(char *level_subdir, int nr)
+{
+  static char *score_tape_dir = NULL;
+  char tape_subdir[MAX_FILENAME_LEN];
+
+  checked_free(score_tape_dir);
+
+  sprintf(tape_subdir, "%03d", nr);
+  score_tape_dir = getPath2(getScoreDir(level_subdir), tape_subdir);
+
+  return score_tape_dir;
+}
+
+static char *getScoreCacheTapeDir(char *level_subdir, int nr)
+{
+  static char *score_cache_tape_dir = NULL;
+  char tape_subdir[MAX_FILENAME_LEN];
+
+  checked_free(score_cache_tape_dir);
+
+  sprintf(tape_subdir, "%03d", nr);
+  score_cache_tape_dir = getPath2(getScoreCacheDir(level_subdir), tape_subdir);
+
+  return score_cache_tape_dir;
+}
+
 static char *getUserSubdir(int nr)
 {
   static char user_subdir[16] = { 0 };
@@ -479,7 +516,7 @@ char *getProgramMainDataPath(char *command_filename, char *base_path)
      set the current working directory to the program package directory) */
   char *main_data_path = getBasePath(command_filename);
 
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
   if (strSuffix(main_data_path, MAC_APP_BINARY_SUBDIR))
   {
     char *main_data_path_old = main_data_path;
@@ -556,6 +593,34 @@ char *getProgramConfigFilename(char *command_filename)
   return config_filename_3;
 }
 
+static char *getPlatformConfigFilename(char *config_filename)
+{
+  static char *platform_config_filename = NULL;
+  static boolean initialized = FALSE;
+
+  if (!initialized)
+  {
+    char *config_basepath = getBasePath(config_filename);
+    char *config_basename = getBaseNameNoSuffix(config_filename);
+    char *config_filename_prefix = getPath2(config_basepath, config_basename);
+    char *platform_string_lower = getStringToLower(PLATFORM_STRING);
+    char *platform_suffix = getStringCat2("-", platform_string_lower);
+
+    platform_config_filename = getStringCat3(config_filename_prefix,
+                                            platform_suffix, ".conf");
+
+    checked_free(config_basepath);
+    checked_free(config_basename);
+    checked_free(config_filename_prefix);
+    checked_free(platform_string_lower);
+    checked_free(platform_suffix);
+
+    initialized = TRUE;
+  }
+
+  return platform_config_filename;
+}
+
 char *getTapeFilename(int nr)
 {
   static char *filename = NULL;
@@ -673,10 +738,25 @@ char *getScoreTapeFilename(char *basename_no_ext, int nr)
 
   checked_free(filename);
 
-  sprintf(basename, "%03d.%s.%s", nr, basename_no_ext, TAPEFILE_EXTENSION);
+  sprintf(basename, "%s.%s", basename_no_ext, TAPEFILE_EXTENSION);
 
   // used instead of "leveldir_current->subdir" (for network games)
-  filename = getPath2(getScoreDir(levelset.identifier), basename);
+  filename = getPath2(getScoreTapeDir(levelset.identifier, nr), basename);
+
+  return filename;
+}
+
+char *getScoreCacheTapeFilename(char *basename_no_ext, int nr)
+{
+  static char *filename = NULL;
+  char basename[MAX_FILENAME_LEN];
+
+  checked_free(filename);
+
+  sprintf(basename, "%s.%s", basename_no_ext, TAPEFILE_EXTENSION);
+
+  // used instead of "leveldir_current->subdir" (for network games)
+  filename = getPath2(getScoreCacheTapeDir(levelset.identifier, nr), basename);
 
   return filename;
 }
@@ -697,6 +777,11 @@ char *getDefaultSetupFilename(void)
   return program.config_filename;
 }
 
+char *getPlatformSetupFilename(void)
+{
+  return getPlatformConfigFilename(program.config_filename);
+}
+
 char *getEditorSetupFilename(void)
 {
   static char *filename = NULL;
@@ -840,6 +925,65 @@ char *getLevelSetTitleMessageFilename(int nr, boolean initial)
   return NULL;         // cannot find specified artwork file anywhere
 }
 
+static char *getCreditsBasename(int nr)
+{
+  static char basename[32];
+
+  sprintf(basename, "credits_%d.txt", nr + 1);
+
+  return basename;
+}
+
+char *getCreditsFilename(int nr, boolean global)
+{
+  char *basename = getCreditsBasename(nr);
+  char *basepath = NULL;
+  static char *credits_subdir = NULL;
+  static char *filename = NULL;
+
+  if (credits_subdir == NULL)
+    credits_subdir = getPath2(DOCS_DIRECTORY, CREDITS_DIRECTORY);
+
+  checked_free(filename);
+
+  // look for credits file in the game's base or current level set directory
+  basepath = (global ? options.base_directory : getCurrentLevelDir());
+
+  filename = getPath3(basepath, credits_subdir, basename);
+  if (fileExists(filename))
+    return filename;
+
+  return NULL;         // cannot find credits file
+}
+
+static char *getProgramInfoBasename(int nr)
+{
+  static char basename[32];
+
+  sprintf(basename, "program_%d.txt", nr + 1);
+
+  return basename;
+}
+
+char *getProgramInfoFilename(int nr)
+{
+  char *basename = getProgramInfoBasename(nr);
+  static char *info_subdir = NULL;
+  static char *filename = NULL;
+
+  if (info_subdir == NULL)
+    info_subdir = getPath2(DOCS_DIRECTORY, PROGRAM_INFO_DIRECTORY);
+
+  checked_free(filename);
+
+  // look for program info file in the game's base directory
+  filename = getPath3(options.base_directory, info_subdir, basename);
+  if (fileExists(filename))
+    return filename;
+
+  return NULL;         // cannot find program info file
+}
+
 static char *getCorrectedArtworkBasename(char *basename)
 {
   return basename;
@@ -904,7 +1048,7 @@ char *getCustomImageFilename(char *basename)
   {
     free(filename);
 
-    Warn("cannot find artwork file '%s' (using fallback)", basename);
+    WarnUsingFallback(basename);
 
     // 6th try: look for fallback artwork in old default artwork directory
     // (needed to prevent errors when trying to access unused artwork files)
@@ -975,7 +1119,7 @@ char *getCustomSoundFilename(char *basename)
   {
     free(filename);
 
-    Warn("cannot find artwork file '%s' (using fallback)", basename);
+    WarnUsingFallback(basename);
 
     // 6th try: look for fallback artwork in old default artwork directory
     // (needed to prevent errors when trying to access unused artwork files)
@@ -1046,7 +1190,7 @@ char *getCustomMusicFilename(char *basename)
   {
     free(filename);
 
-    Warn("cannot find artwork file '%s' (using fallback)", basename);
+    WarnUsingFallback(basename);
 
     // 6th try: look for fallback artwork in old default artwork directory
     // (needed to prevent errors when trying to access unused artwork files)
@@ -1142,11 +1286,52 @@ char *getCustomMusicDirectory(void)
   return NULL;         // cannot find specified artwork file anywhere
 }
 
+void MarkTapeDirectoryUploadsAsComplete(char *level_subdir)
+{
+  char *filename = getPath2(getTapeDir(level_subdir), UPLOADED_FILENAME);
+
+  touchFile(filename);
+
+  checked_free(filename);
+}
+
+void MarkTapeDirectoryUploadsAsIncomplete(char *level_subdir)
+{
+  char *filename = getPath2(getTapeDir(level_subdir), UPLOADED_FILENAME);
+
+  unlink(filename);
+
+  checked_free(filename);
+}
+
+boolean CheckTapeDirectoryUploadsComplete(char *level_subdir)
+{
+  char *filename = getPath2(getTapeDir(level_subdir), UPLOADED_FILENAME);
+  boolean success = fileExists(filename);
+
+  checked_free(filename);
+
+  return success;
+}
+
+void InitMissingFileHash(void)
+{
+  if (missing_file_hash == NULL)
+    freeSetupFileHash(missing_file_hash);
+
+  missing_file_hash = newSetupFileHash();
+}
+
 void InitTapeDirectory(char *level_subdir)
 {
+  boolean new_tape_dir = !directoryExists(getTapeDir(level_subdir));
+
   createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
   createDirectory(getTapeDir(NULL), "main tape", PERMS_PRIVATE);
   createDirectory(getTapeDir(level_subdir), "level tape", PERMS_PRIVATE);
+
+  if (new_tape_dir)
+    MarkTapeDirectoryUploadsAsComplete(level_subdir);
 }
 
 void InitScoreDirectory(char *level_subdir)
@@ -1164,6 +1349,20 @@ void InitScoreCacheDirectory(char *level_subdir)
   createDirectory(getScoreCacheDir(level_subdir), "level score", PERMS_PRIVATE);
 }
 
+void InitScoreTapeDirectory(char *level_subdir, int nr)
+{
+  InitScoreDirectory(level_subdir);
+
+  createDirectory(getScoreTapeDir(level_subdir, nr), "score tape", PERMS_PRIVATE);
+}
+
+void InitScoreCacheTapeDirectory(char *level_subdir, int nr)
+{
+  InitScoreCacheDirectory(level_subdir);
+
+  createDirectory(getScoreCacheTapeDir(level_subdir, nr), "score tape", PERMS_PRIVATE);
+}
+
 static void SaveUserLevelInfo(void);
 
 void InitUserLevelDirectory(char *level_subdir)
@@ -1586,7 +1785,7 @@ void sortTreeInfo(TreeInfo **node_first)
 // some stuff from "files.c"
 // ============================================================================
 
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
 #ifndef S_IRGRP
 #define S_IRGRP S_IRUSR
 #endif
@@ -1611,7 +1810,7 @@ void sortTreeInfo(TreeInfo **node_first)
 #ifndef S_ISGID
 #define S_ISGID 0
 #endif
-#endif // PLATFORM_WIN32
+#endif // PLATFORM_WINDOWS
 
 // file permissions for newly written files
 #define MODE_R_ALL             (S_IRUSR | S_IRGRP | S_IROTH)
@@ -1635,7 +1834,7 @@ char *getHomeDir(void)
 {
   static char *dir = NULL;
 
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
   if (dir == NULL)
   {
     dir = checked_malloc(MAX_PATH + 1);
@@ -1644,7 +1843,7 @@ char *getHomeDir(void)
       strcpy(dir, ".");
   }
 #elif defined(PLATFORM_EMSCRIPTEN)
-  dir = "/persistent";
+  dir = PERSISTENT_DIRECTORY;
 #elif defined(PLATFORM_UNIX)
   if (dir == NULL)
   {
@@ -1669,7 +1868,7 @@ char *getPersonalDataDir(void)
 {
   static char *personal_data_dir = NULL;
 
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
   if (personal_data_dir == NULL)
     personal_data_dir = getPath2(getHomeDir(), "Documents");
 #else
@@ -1723,7 +1922,7 @@ static mode_t posix_umask(mode_t mask)
 
 static int posix_mkdir(const char *pathname, mode_t mode)
 {
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
   return mkdir(pathname);
 #else
   return mkdir(pathname, mode);
@@ -2022,7 +2221,7 @@ unsigned int get_hash_from_key(void *key)
   return hash;
 }
 
-static int keys_are_equal(void *key1, void *key2)
+int hash_keys_are_equal(void *key1, void *key2)
 {
   return (strEqual((char *)key1, (char *)key2));
 }
@@ -2030,7 +2229,7 @@ static int keys_are_equal(void *key1, void *key2)
 SetupFileHash *newSetupFileHash(void)
 {
   SetupFileHash *new_hash =
-    create_hashtable(16, 0.75, get_hash_from_key, keys_are_equal);
+    create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
 
   if (new_hash == NULL)
     Fail("create_hashtable() failed -- out of memory");
@@ -2524,11 +2723,13 @@ SetupFileHash *loadSetupFileHash(char *filename)
 #define LEVELINFO_TOKEN_FILENAME               24
 #define LEVELINFO_TOKEN_FILETYPE               25
 #define LEVELINFO_TOKEN_SPECIAL_FLAGS          26
-#define LEVELINFO_TOKEN_HANDICAP               27
-#define LEVELINFO_TOKEN_SKIP_LEVELS            28
-#define LEVELINFO_TOKEN_USE_EMC_TILES          29
+#define LEVELINFO_TOKEN_EMPTY_LEVEL_NAME       27
+#define LEVELINFO_TOKEN_FORCE_LEVEL_NAME       28
+#define LEVELINFO_TOKEN_HANDICAP               29
+#define LEVELINFO_TOKEN_SKIP_LEVELS            30
+#define LEVELINFO_TOKEN_USE_EMC_TILES          31
 
-#define NUM_LEVELINFO_TOKENS                   30
+#define NUM_LEVELINFO_TOKENS                   32
 
 static LevelDirTree ldi;
 
@@ -2562,6 +2763,8 @@ static struct TokenInfo levelinfo_tokens[] =
   { TYPE_STRING,       &ldi.level_filename,    "filename"              },
   { TYPE_STRING,       &ldi.level_filetype,    "filetype"              },
   { TYPE_STRING,       &ldi.special_flags,     "special_flags"         },
+  { TYPE_STRING,       &ldi.empty_level_name,  "empty_level_name"      },
+  { TYPE_BOOLEAN,      &ldi.force_level_name,  "force_level_name"      },
   { TYPE_BOOLEAN,      &ldi.handicap,          "handicap"              },
   { TYPE_BOOLEAN,      &ldi.skip_levels,       "skip_levels"           },
   { TYPE_BOOLEAN,      &ldi.use_emc_tiles,     "use_emc_tiles"         }
@@ -2659,6 +2862,9 @@ static void setTreeInfoToDefaults(TreeInfo *ti, int type)
 
     ti->special_flags = NULL;
 
+    ti->empty_level_name = NULL;
+    ti->force_level_name = FALSE;
+
     ti->levels = 0;
     ti->first_level = 0;
     ti->last_level = 0;
@@ -2741,6 +2947,9 @@ static void setTreeInfoToDefaultsFromParent(TreeInfo *ti, TreeInfo *parent)
 
     ti->special_flags = getStringCopy(parent->special_flags);
 
+    ti->empty_level_name = getStringCopy(parent->empty_level_name);
+    ti->force_level_name = parent->force_level_name;
+
     ti->levels = parent->levels;
     ti->first_level = parent->first_level;
     ti->last_level = parent->last_level;
@@ -2803,6 +3012,9 @@ static TreeInfo *getTreeInfoCopy(TreeInfo *ti)
 
   ti_copy->special_flags       = getStringCopy(ti->special_flags);
 
+  ti_copy->empty_level_name    = getStringCopy(ti->empty_level_name);
+  ti_copy->force_level_name    = ti->force_level_name;
+
   ti_copy->levels              = ti->levels;
   ti_copy->first_level         = ti->first_level;
   ti_copy->last_level          = ti->last_level;
@@ -3027,6 +3239,17 @@ static void setTreeInfoParentNodes(TreeInfo *node, TreeInfo *node_parent)
   }
 }
 
+TreeInfo *addTopTreeInfoNode(TreeInfo *node_first)
+{
+  // add top tree node with back link node in previous tree
+  node_first = createTopTreeInfoNode(node_first);
+
+  // set all parent links (back links) in complete tree
+  setTreeInfoParentNodes(node_first, NULL);
+
+  return node_first;
+}
+
 
 // ----------------------------------------------------------------------------
 // functions for handling level and custom artwork info cache
@@ -4161,11 +4384,8 @@ static void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node)
   LoadArtworkInfoFromLevelInfoExt(artwork_node, NULL, leveldir_first_all, TRUE);
   LoadArtworkInfoFromLevelInfoExt(artwork_node, NULL, leveldir_first_all, FALSE);
 
-  // add top tree node over all three separate sub-trees
-  *artwork_node = createTopTreeInfoNode(*artwork_node);
-
-  // set all parent links (back links) in complete artwork tree
-  setTreeInfoParentNodes(*artwork_node, NULL);
+  // add top tree node over all sub-trees and set parent links
+  *artwork_node = addTopTreeInfoNode(*artwork_node);
 }
 
 void LoadLevelArtworkInfo(void)