changed variable and preprocessor definition names for game base directory
[rocksndiamonds.git] / src / libgame / setup.c
index 2580b6dcbb1bfce7c6782f3fb98c1eb82699a644..4bbfba2018fd085a60ee8753c4966f66208182c3 100644 (file)
@@ -534,8 +534,8 @@ char *getProgramConfigFilename(char *command_filename)
     if (strSuffix(command_filename_1, ".exe"))
       command_filename_1[strlen(command_filename_1) - 4] = '\0';
 
-    char *ro_base_path = getProgramMainDataPath(command_filename, RO_BASE_PATH);
-    char *conf_directory = getPath2(ro_base_path, CONF_DIRECTORY);
+    char *base_path = getProgramMainDataPath(command_filename, BASE_PATH);
+    char *conf_directory = getPath2(base_path, CONF_DIRECTORY);
 
     char *command_basepath = getBasePath(command_filename);
     char *command_basename = getBaseNameNoSuffix(command_filename);
@@ -545,7 +545,7 @@ char *getProgramConfigFilename(char *command_filename)
     config_filename_2 = getStringCat2(command_filename_2, ".conf");
     config_filename_3 = getPath2(conf_directory, SETUP_FILENAME);
 
-    checked_free(ro_base_path);
+    checked_free(base_path);
     checked_free(conf_directory);
 
     checked_free(command_basepath);
@@ -1634,29 +1634,6 @@ char *getHomeDir(void)
   return dir;
 }
 
-char *getCommonDataDir(void)
-{
-  static char *common_data_dir = NULL;
-
-#if defined(PLATFORM_WIN32)
-  if (common_data_dir == NULL)
-  {
-    char *dir = checked_malloc(MAX_PATH + 1);
-
-    if (SUCCEEDED(SHGetFolderPath(NULL, CSIDL_COMMON_DOCUMENTS, NULL, 0, dir))
-       && !strEqual(dir, ""))          // empty for Windows 95/98
-      common_data_dir = getPath2(dir, program.userdata_subdir);
-    else
-      common_data_dir = options.rw_base_directory;
-  }
-#else
-  if (common_data_dir == NULL)
-    common_data_dir = options.rw_base_directory;
-#endif
-
-  return common_data_dir;
-}
-
 char *getPersonalDataDir(void)
 {
   static char *personal_data_dir = NULL;