moved code to remove tree info node to separate function
[rocksndiamonds.git] / src / libgame / setup.c
index 5a1b6c7d310f2d00cb07ec954460c9c8c47929fc..4a630aa60fe066abbb9fb7e5c1265223e1323772 100644 (file)
@@ -1163,6 +1163,16 @@ void pushTreeInfo(TreeInfo **node_first, TreeInfo *node_new)
   *node_first = node_new;
 }
 
+void removeTreeInfo(TreeInfo **node_first)
+{
+  TreeInfo *node_old = *node_first;
+
+  *node_first = node_old->next;
+  node_old->next = NULL;
+
+  freeTreeInfo(node_old);
+}
+
 int numTreeInfo(TreeInfo *node)
 {
   int num = 0;
@@ -3914,6 +3924,7 @@ void LoadArtworkInfo(void)
 }
 
 static void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node,
+                                        ArtworkDirTree *node_parent,
                                         LevelDirTree *level_node)
 {
   int type = (*artwork_node)->type;
@@ -3963,7 +3974,33 @@ static void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node,
     DrawInitText(level_node->name, 150, FC_YELLOW);
 
     if (level_node->node_group != NULL)
-      LoadArtworkInfoFromLevelInfo(artwork_node, level_node->node_group);
+    {
+      TreeInfo *artwork_new = newTreeInfo();
+
+      if (node_parent)
+       setTreeInfoToDefaultsFromParent(artwork_new, node_parent);
+      else
+       setTreeInfoToDefaults(artwork_new, type);
+
+      artwork_new->level_group = TRUE;
+
+      setString(&artwork_new->identifier,   level_node->subdir);
+      setString(&artwork_new->name,         level_node->name);
+      setString(&artwork_new->name_sorting, level_node->name_sorting);
+
+      pushTreeInfo(artwork_node, artwork_new);
+
+      // create node to link back to current custom artwork directory
+      createParentTreeInfoNode(artwork_new);
+
+      // recursively step into sub-directory and look for more custom artwork
+      LoadArtworkInfoFromLevelInfo(&artwork_new->node_group, artwork_new,
+                                  level_node->node_group);
+
+      // if sub-tree has no custom artwork at all, remove it
+      if (artwork_new->node_group->next == NULL)
+       removeTreeInfo(artwork_node);
+    }
 
     level_node = level_node->next;
   }
@@ -3977,11 +4014,11 @@ void LoadLevelArtworkInfo(void)
 
   print_timestamp_time("DrawTimeText");
 
-  LoadArtworkInfoFromLevelInfo(&artwork.gfx_first, leveldir_first_all);
+  LoadArtworkInfoFromLevelInfo(&artwork.gfx_first, NULL, leveldir_first_all);
   print_timestamp_time("LoadArtworkInfoFromLevelInfo (gfx)");
-  LoadArtworkInfoFromLevelInfo(&artwork.snd_first, leveldir_first_all);
+  LoadArtworkInfoFromLevelInfo(&artwork.snd_first, NULL, leveldir_first_all);
   print_timestamp_time("LoadArtworkInfoFromLevelInfo (snd)");
-  LoadArtworkInfoFromLevelInfo(&artwork.mus_first, leveldir_first_all);
+  LoadArtworkInfoFromLevelInfo(&artwork.mus_first, NULL, leveldir_first_all);
   print_timestamp_time("LoadArtworkInfoFromLevelInfo (mus)");
 
   SaveArtworkInfoCache();