rnd-20070113-1-src
[rocksndiamonds.git] / src / libgame / setup.c
index b116457e575d5df7addfa73e9571b0027c985395..496b867b42440951bdc8144d4bcef043f1ef99df 100644 (file)
@@ -88,6 +88,7 @@ static char *levelclass_desc[NUM_LEVELCLASS_DESC] =
 
 
 static void setTreeInfoToDefaults(TreeInfo *, int);
+static TreeInfo *getTreeInfoCopy(TreeInfo *ti);
 static int compareTreeInfoEntries(const void *, const void *);
 
 static int token_value_position   = TOKEN_VALUE_POSITION_DEFAULT;
@@ -497,6 +498,35 @@ char *getLevelSetInfoFilename()
   return NULL;
 }
 
+char *getLevelSetMessageFilename()
+{
+  static char *filename = NULL;
+  char *basenames[] =
+  {
+    "MESSAGE",
+    "MESSAGE.TXT",
+    "MESSAGE.txt",
+    "Message",
+    "Message.txt",
+    "message",
+    "message.txt",
+
+    NULL
+  };
+  int i;
+
+  for (i = 0; basenames[i] != NULL; i++)
+  {
+    checked_free(filename);
+    filename = getPath2(getCurrentLevelDir(), basenames[i]);
+
+    if (fileExists(filename))
+      return filename;
+  }
+
+  return NULL;
+}
+
 static char *getCorrectedArtworkBasename(char *basename)
 {
   char *basename_corrected = basename;
@@ -980,9 +1010,13 @@ TreeInfo *cloneTreeNode(TreeInfo **node_top, TreeInfo *node_parent,
     return cloneTreeNode(node_top, node_parent, node->next,
                         skip_sets_without_levels);
 
+#if 1
+  node_new = getTreeInfoCopy(node);            /* copy complete node */
+#else
   node_new = newTreeInfo();
 
   *node_new = *node;                           /* copy complete node */
+#endif
 
   node_new->node_top = node_top;               /* correct top node link */
   node_new->node_parent = node_parent;         /* correct parent node link */
@@ -1988,6 +2022,68 @@ static void setTreeInfoToDefaultsFromParent(TreeInfo *ti, TreeInfo *parent)
   }
 }
 
+static TreeInfo *getTreeInfoCopy(TreeInfo *ti)
+{
+  TreeInfo *ti_copy = newTreeInfo();
+
+  /* copy all values from the original structure */
+
+  ti_copy->type                        = ti->type;
+
+  ti_copy->node_top            = ti->node_top;
+  ti_copy->node_parent         = ti->node_parent;
+  ti_copy->node_group          = ti->node_group;
+  ti_copy->next                        = ti->next;
+
+  ti_copy->cl_first            = ti->cl_first;
+  ti_copy->cl_cursor           = ti->cl_cursor;
+
+  ti_copy->subdir              = getStringCopy(ti->subdir);
+  ti_copy->fullpath            = getStringCopy(ti->fullpath);
+  ti_copy->basepath            = getStringCopy(ti->basepath);
+  ti_copy->identifier          = getStringCopy(ti->identifier);
+  ti_copy->name                        = getStringCopy(ti->name);
+  ti_copy->name_sorting                = getStringCopy(ti->name_sorting);
+  ti_copy->author              = getStringCopy(ti->author);
+  ti_copy->imported_from       = getStringCopy(ti->imported_from);
+  ti_copy->imported_by         = getStringCopy(ti->imported_by);
+
+  ti_copy->graphics_set_ecs    = getStringCopy(ti->graphics_set_ecs);
+  ti_copy->graphics_set_aga    = getStringCopy(ti->graphics_set_aga);
+  ti_copy->graphics_set                = getStringCopy(ti->graphics_set);
+  ti_copy->sounds_set          = getStringCopy(ti->sounds_set);
+  ti_copy->music_set           = getStringCopy(ti->music_set);
+  ti_copy->graphics_path       = getStringCopy(ti->graphics_path);
+  ti_copy->sounds_path         = getStringCopy(ti->sounds_path);
+  ti_copy->music_path          = getStringCopy(ti->music_path);
+
+  ti_copy->level_filename      = getStringCopy(ti->level_filename);
+  ti_copy->level_filetype      = getStringCopy(ti->level_filetype);
+
+  ti_copy->levels              = ti->levels;
+  ti_copy->first_level         = ti->first_level;
+  ti_copy->last_level          = ti->last_level;
+  ti_copy->sort_priority       = ti->sort_priority;
+
+  ti_copy->latest_engine       = ti->latest_engine;
+
+  ti_copy->level_group         = ti->level_group;
+  ti_copy->parent_link         = ti->parent_link;
+  ti_copy->in_user_dir         = ti->in_user_dir;
+  ti_copy->user_defined                = ti->user_defined;
+  ti_copy->readonly            = ti->readonly;
+  ti_copy->handicap            = ti->handicap;
+  ti_copy->skip_levels         = ti->skip_levels;
+
+  ti_copy->color               = ti->color;
+  ti_copy->class_desc          = getStringCopy(ti->class_desc);
+  ti_copy->handicap_level      = ti->handicap_level;
+
+  ti_copy->infotext            = getStringCopy(ti->infotext);
+
+  return ti_copy;
+}
+
 static void freeTreeInfo(TreeInfo *ti)
 {
   if (ti == NULL)
@@ -2250,7 +2346,7 @@ static TreeInfo *getArtworkInfoCacheEntry(LevelDirTree *level_node, int type)
       if (value == NULL)
       {
 #if 1
-       printf("::: - WARNING: cache entry '%s' invalid\n", token);
+       Error(ERR_WARN, "cache entry '%s' invalid", token);
 #endif
 
        cached = FALSE;
@@ -2356,6 +2452,8 @@ static boolean LoadLevelInfoFromLevelConf(TreeInfo **node_first,
                                          char *level_directory,
                                          char *directory_name)
 {
+  static unsigned long progress_delay = 0;
+  unsigned long progress_delay_value = 100;    /* (in milliseconds) */
   char *directory_path = getPath2(level_directory, directory_name);
   char *filename = getPath2(directory_path, LEVELINFO_FILENAME);
   SetupFileHash *setup_file_hash;
@@ -2455,8 +2553,13 @@ static boolean LoadLevelInfoFromLevelConf(TreeInfo **node_first,
     (leveldir_new->user_defined || !leveldir_new->handicap ?
      leveldir_new->last_level : leveldir_new->first_level);
 
-  if (leveldir_new->level_group)
+#if 1
+  if (leveldir_new->level_group ||
+      DelayReached(&progress_delay, progress_delay_value))
     DrawInitText(leveldir_new->name, 150, FC_YELLOW);
+#else
+  DrawInitText(leveldir_new->name, 150, FC_YELLOW);
+#endif
 
 #if 0
   /* !!! don't skip sets without levels (else artwork base sets are missing) */
@@ -2900,6 +3003,8 @@ void LoadArtworkInfo()
 void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node,
                                  LevelDirTree *level_node)
 {
+  static unsigned long progress_delay = 0;
+  unsigned long progress_delay_value = 100;    /* (in milliseconds) */
   int type = (*artwork_node)->type;
 
   /* recursively check all level directories for artwork sub-directories */
@@ -2945,7 +3050,8 @@ void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node,
     }
 
 #if 1
-    if (level_node->level_group)
+    if (level_node->level_group ||
+       DelayReached(&progress_delay, progress_delay_value))
       DrawInitText(level_node->name, 150, FC_YELLOW);
 #endif