fixed memory leak in recently added "last played level sets" feature
[rocksndiamonds.git] / src / libgame / setup.c
index 2bc46d413a2ebbcbacbfdb9132e4b0212efaa327..478f214ff856b65ea7d7b95cfa96cde9b40917aa 100644 (file)
@@ -4420,7 +4420,7 @@ static void InitLastPlayedLevels_ParentNode(void)
 
   pushTreeInfo(leveldir_top, leveldir_new);
 
-  /* create node to link back to current level directory */
+  // create node to link back to current level directory
   createParentTreeInfoNode(leveldir_new);
 }
 
@@ -4508,7 +4508,7 @@ void LoadLevelSetup_LastSeries(void)
   leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
 
   // start with empty history of last played level sets
-  setup.level_setup.last_level_series[0] = NULL;
+  setString(&setup.level_setup.last_level_series[0], NULL);
 
   if (!strEqual(DEFAULT_LEVELSET, UNDEFINED_LEVELSET))
   {
@@ -4540,11 +4540,11 @@ void LoadLevelSetup_LastSeries(void)
       leveldir_last = getTreeInfoFromIdentifier(leveldir_first,
                                                last_level_series);
       if (leveldir_last != NULL)
-       setup.level_setup.last_level_series[pos++] =
-         getStringCopy(last_level_series);
+       setString(&setup.level_setup.last_level_series[pos++],
+                 last_level_series);
     }
 
-    setup.level_setup.last_level_series[pos] = NULL;
+    setString(&setup.level_setup.last_level_series[pos], NULL);
 
     freeSetupFileHash(level_setup_hash);
   }