void UpdateLastPlayedLevels_TreeInfo(void)
{
char **last_level_series = setup.level_setup.last_level_series;
- boolean reset_leveldir_current = FALSE;
LevelDirTree *leveldir_last;
TreeInfo **node_new = NULL;
int i;
InitLastPlayedLevels_ParentNode();
- // check if current level set is from "last played" sub-tree to be rebuilt
- reset_leveldir_current = strEqual(leveldir_current->node_parent->identifier,
- TOKEN_STR_LAST_LEVEL_SERIES);
-
leveldir_last = getTreeInfoFromIdentifierExt(leveldir_first,
TOKEN_STR_LAST_LEVEL_SERIES,
TREE_NODE_TYPE_GROUP);
node_new = &((*node_new)->next);
}
-
- if (reset_leveldir_current)
- leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
- last_level_series[0]);
}
static void UpdateLastPlayedLevels_List(void)
setString(&last_level_series[0], leveldir_current->identifier);
}
+static TreeInfo *StoreOrRestoreLastPlayedLevels(TreeInfo *node, boolean store)
+{
+ static char *identifier = NULL;
+
+ if (store)
+ {
+ setString(&identifier, (node && node->is_copy ? node->identifier : NULL));
+
+ return NULL; // not used
+ }
+ else
+ {
+ TreeInfo *node_new = getTreeInfoFromIdentifierExt(leveldir_first,
+ identifier,
+ TREE_NODE_TYPE_COPY);
+ return (node_new != NULL ? node_new : node);
+ }
+}
+
+void StoreLastPlayedLevels(TreeInfo *node)
+{
+ StoreOrRestoreLastPlayedLevels(node, TRUE);
+}
+
+void RestoreLastPlayedLevels(TreeInfo **node)
+{
+ *node = StoreOrRestoreLastPlayedLevels(*node, FALSE);
+}
+
void LoadLevelSetup_LastSeries(void)
{
// --------------------------------------------------------------------------