added "last played level sets" sub-menu to level set selection screen
[rocksndiamonds.git] / src / libgame / setup.c
index f42945fbe81c797e0aa20aa00762173c549c65a4..2bc46d413a2ebbcbacbfdb9132e4b0212efaa327 100644 (file)
 
 #include "platform.h"
 
-#if !defined(PLATFORM_WIN32)
-#include <pwd.h>
-#include <sys/param.h>
-#endif
-
 #include "setup.h"
 #include "joystick.h"
 #include "text.h"
@@ -126,9 +121,9 @@ static char *getScoreDir(char *level_subdir)
   if (score_dir == NULL)
   {
     if (program.global_scores)
-      score_dir = getPath2(getCommonDataDir(),   score_subdir);
+      score_dir = getPath2(getCommonDataDir(),       score_subdir);
     else
-      score_dir = getPath2(getUserGameDataDir(), score_subdir);
+      score_dir = getPath2(getMainUserGameDataDir(), score_subdir);
   }
 
   if (level_subdir != NULL)
@@ -143,6 +138,32 @@ static char *getScoreDir(char *level_subdir)
   return score_dir;
 }
 
+static char *getUserSubdir(int nr)
+{
+  static char user_subdir[16] = { 0 };
+
+  sprintf(user_subdir, "%03d", nr);
+
+  return user_subdir;
+}
+
+static char *getUserDir(int nr)
+{
+  static char *user_dir = NULL;
+  char *main_data_dir = getMainUserGameDataDir();
+  char *users_subdir = USERS_DIRECTORY;
+  char *user_subdir = getUserSubdir(nr);
+
+  checked_free(user_dir);
+
+  if (nr != -1)
+    user_dir = getPath3(main_data_dir, users_subdir, user_subdir);
+  else
+    user_dir = getPath2(main_data_dir, users_subdir);
+
+  return user_dir;
+}
+
 static char *getLevelSetupDir(char *level_subdir)
 {
   static char *levelsetup_dir = NULL;
@@ -164,7 +185,7 @@ static char *getCacheDir(void)
   static char *cache_dir = NULL;
 
   if (cache_dir == NULL)
-    cache_dir = getPath2(getUserGameDataDir(), CACHE_DIRECTORY);
+    cache_dir = getPath2(getMainUserGameDataDir(), CACHE_DIRECTORY);
 
   return cache_dir;
 }
@@ -174,7 +195,7 @@ static char *getNetworkDir(void)
   static char *network_dir = NULL;
 
   if (network_dir == NULL)
-    network_dir = getPath2(getUserGameDataDir(), NETWORK_DIRECTORY);
+    network_dir = getPath2(getMainUserGameDataDir(), NETWORK_DIRECTORY);
 
   return network_dir;
 }
@@ -197,7 +218,7 @@ char *getLevelDirFromTreeInfo(TreeInfo *node)
 char *getUserLevelDir(char *level_subdir)
 {
   static char *userlevel_dir = NULL;
-  char *data_dir = getUserGameDataDir();
+  char *data_dir = getMainUserGameDataDir();
   char *userlevel_subdir = LEVELS_DIRECTORY;
 
   checked_free(userlevel_dir);
@@ -346,7 +367,7 @@ char *getUserGraphicsDir(void)
   static char *usergraphics_dir = NULL;
 
   if (usergraphics_dir == NULL)
-    usergraphics_dir = getPath2(getUserGameDataDir(), GRAPHICS_DIRECTORY);
+    usergraphics_dir = getPath2(getMainUserGameDataDir(), GRAPHICS_DIRECTORY);
 
   return usergraphics_dir;
 }
@@ -356,7 +377,7 @@ char *getUserSoundsDir(void)
   static char *usersounds_dir = NULL;
 
   if (usersounds_dir == NULL)
-    usersounds_dir = getPath2(getUserGameDataDir(), SOUNDS_DIRECTORY);
+    usersounds_dir = getPath2(getMainUserGameDataDir(), SOUNDS_DIRECTORY);
 
   return usersounds_dir;
 }
@@ -366,7 +387,7 @@ char *getUserMusicDir(void)
   static char *usermusic_dir = NULL;
 
   if (usermusic_dir == NULL)
-    usermusic_dir = getPath2(getUserGameDataDir(), MUSIC_DIRECTORY);
+    usermusic_dir = getPath2(getMainUserGameDataDir(), MUSIC_DIRECTORY);
 
   return usermusic_dir;
 }
@@ -1072,7 +1093,7 @@ void InitScoreDirectory(char *level_subdir)
   if (program.global_scores)
     createDirectory(getCommonDataDir(), "common data", permissions);
   else
-    createDirectory(getUserGameDataDir(), "user data", permissions);
+    createDirectory(getMainUserGameDataDir(), "main user data", permissions);
 
   createDirectory(getScoreDir(NULL), "main score", permissions);
   createDirectory(getScoreDir(level_subdir), "level score", permissions);
@@ -1084,7 +1105,7 @@ void InitUserLevelDirectory(char *level_subdir)
 {
   if (!directoryExists(getUserLevelDir(level_subdir)))
   {
-    createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
+    createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
     createDirectory(getUserLevelDir(NULL), "main user level", PERMS_PRIVATE);
     createDirectory(getUserLevelDir(level_subdir), "user level", PERMS_PRIVATE);
 
@@ -1097,7 +1118,7 @@ void InitNetworkLevelDirectory(char *level_subdir)
 {
   if (!directoryExists(getNetworkLevelDir(level_subdir)))
   {
-    createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
+    createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
     createDirectory(getNetworkDir(), "network data", PERMS_PRIVATE);
     createDirectory(getNetworkLevelDir(NULL), "main network level", PERMS_PRIVATE);
     createDirectory(getNetworkLevelDir(level_subdir), "network level", PERMS_PRIVATE);
@@ -1113,7 +1134,7 @@ void InitLevelSetupDirectory(char *level_subdir)
 
 static void InitCacheDirectory(void)
 {
-  createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
+  createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
   createDirectory(getCacheDir(), "cache data", PERMS_PRIVATE);
 }
 
@@ -1194,7 +1215,7 @@ int numTreeInfoInGroup(TreeInfo *node)
   return numTreeInfo(getTreeInfoFirstGroupEntry(node));
 }
 
-int posTreeInfo(TreeInfo *node)
+int getPosFromTreeInfo(TreeInfo *node)
 {
   TreeInfo *node_cmp = getTreeInfoFirstGroupEntry(node);
   int pos = 0;
@@ -1228,7 +1249,8 @@ TreeInfo *getTreeInfoFromPos(TreeInfo *node, int pos)
   return node_default;
 }
 
-TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier)
+static TreeInfo *getTreeInfoFromIdentifierExt(TreeInfo *node, char *identifier,
+                                             boolean include_node_groups)
 {
   if (identifier == NULL)
     return NULL;
@@ -1237,10 +1259,12 @@ TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier)
   {
     if (node->node_group)
     {
-      TreeInfo *node_group;
-
-      node_group = getTreeInfoFromIdentifier(node->node_group, identifier);
+      if (include_node_groups && strEqual(identifier, node->identifier))
+       return node;
 
+      TreeInfo *node_group = getTreeInfoFromIdentifierExt(node->node_group,
+                                                         identifier,
+                                                         include_node_groups);
       if (node_group)
        return node_group;
     }
@@ -1256,6 +1280,11 @@ TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier)
   return NULL;
 }
 
+TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier)
+{
+  return getTreeInfoFromIdentifierExt(node, identifier, FALSE);
+}
+
 static TreeInfo *cloneTreeNode(TreeInfo **node_top, TreeInfo *node_parent,
                               TreeInfo *node, boolean skip_sets_without_levels)
 {
@@ -1361,19 +1390,19 @@ void dumpTreeInfo(TreeInfo *node, int depth)
 {
   int i;
 
-  printf("Dumping TreeInfo:\n");
+  Debug("tree", "Dumping TreeInfo:");
 
   while (node)
   {
     for (i = 0; i < (depth + 1) * 3; i++)
-      printf(" ");
+      DebugContinued("", " ");
 
-    printf("'%s' / '%s'\n", node->identifier, node->name);
+    DebugContinued("tree", "'%s' / '%s'\n", node->identifier, node->name);
 
     /*
     // use for dumping artwork info tree
-    printf("subdir == '%s' ['%s', '%s'] [%d])\n",
-          node->subdir, node->fullpath, node->basepath, node->in_user_dir);
+    Debug("tree", "subdir == '%s' ['%s', '%s'] [%d])",
+         node->subdir, node->fullpath, node->basepath, node->in_user_dir);
     */
 
     if (node->node_group != NULL)
@@ -1504,10 +1533,10 @@ char *getHomeDir(void)
   {
     if ((dir = getenv("HOME")) == NULL)
     {
-      struct passwd *pwd;
+      dir = getUnixHomeDir();
 
-      if ((pwd = getpwuid(getuid())) != NULL)
-       dir = getStringCopy(pwd->pw_dir);
+      if (dir != NULL)
+       dir = getStringCopy(dir);
       else
        dir = ".";
     }
@@ -1557,23 +1586,31 @@ char *getPersonalDataDir(void)
   return personal_data_dir;
 }
 
-char *getUserGameDataDir(void)
+char *getMainUserGameDataDir(void)
 {
-  static char *user_game_data_dir = NULL;
+  static char *main_user_data_dir = NULL;
 
 #if defined(PLATFORM_ANDROID)
-  if (user_game_data_dir == NULL)
-    user_game_data_dir = (char *)(SDL_AndroidGetExternalStorageState() &
+  if (main_user_data_dir == NULL)
+    main_user_data_dir = (char *)(SDL_AndroidGetExternalStorageState() &
                                  SDL_ANDROID_EXTERNAL_STORAGE_WRITE ?
                                  SDL_AndroidGetExternalStoragePath() :
                                  SDL_AndroidGetInternalStoragePath());
 #else
-  if (user_game_data_dir == NULL)
-    user_game_data_dir = getPath2(getPersonalDataDir(),
+  if (main_user_data_dir == NULL)
+    main_user_data_dir = getPath2(getPersonalDataDir(),
                                  program.userdata_subdir);
 #endif
 
-  return user_game_data_dir;
+  return main_user_data_dir;
+}
+
+char *getUserGameDataDir(void)
+{
+  if (user.nr == 0)
+    return getMainUserGameDataDir();
+  else
+    return getUserDir(user.nr);
 }
 
 char *getSetupDir(void)
@@ -1641,9 +1678,20 @@ void createDirectory(char *dir, char *text, int permission_class)
   posix_umask(last_umask);             // restore previous umask
 }
 
+void InitMainUserDataDirectory(void)
+{
+  createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
+}
+
 void InitUserDataDirectory(void)
 {
-  createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
+  createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
+
+  if (user.nr != 0)
+  {
+    createDirectory(getUserDir(-1), "users", PERMS_PRIVATE);
+    createDirectory(getUserDir(user.nr), "user data", PERMS_PRIVATE);
+  }
 }
 
 void SetFilePermissions(char *filename, int permission_class)
@@ -1891,7 +1939,7 @@ SetupFileHash *newSetupFileHash(void)
     create_hashtable(16, 0.75, get_hash_from_key, keys_are_equal);
 
   if (new_hash == NULL)
-    Error(ERR_EXIT, "create_hashtable() failed -- out of memory");
+    Fail("create_hashtable() failed -- out of memory");
 
   return new_hash;
 }
@@ -1924,7 +1972,7 @@ void setHashEntry(SetupFileHash *hash, char *token, char *value)
   // change value; if it does not exist, insert it as new
   if (!change_hash_entry(hash, token, value_copy))
     if (!insert_hash_entry(hash, getStringCopy(token), value_copy))
-      Error(ERR_EXIT, "cannot insert into hash -- aborting");
+      Fail("cannot insert into hash -- aborting");
 }
 
 char *removeHashEntry(SetupFileHash *hash, char *token)
@@ -2324,6 +2372,7 @@ SetupFileHash *loadSetupFileHash(char *filename)
 #define TOKEN_STR_LAST_LEVEL_SERIES            "last_level_series"
 #define TOKEN_STR_LAST_PLAYED_LEVEL            "last_played_level"
 #define TOKEN_STR_HANDICAP_LEVEL               "handicap_level"
+#define TOKEN_STR_LAST_USER                    "last_user"
 
 // level directory info
 #define LEVELINFO_TOKEN_IDENTIFIER             0
@@ -3540,7 +3589,7 @@ void LoadLevelInfo(void)
   leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
 
   if (leveldir_first == NULL)
-    Error(ERR_EXIT, "cannot find any valid level series in any directory");
+    Fail("cannot find any valid level series in any directory");
 
   sortTreeInfo(&leveldir_first);
 
@@ -3766,6 +3815,34 @@ static TreeInfo *getDummyArtworkInfo(int type)
   return artwork_new;
 }
 
+void SetCurrentArtwork(int type)
+{
+  ArtworkDirTree **current_ptr = ARTWORK_CURRENT_PTR(artwork, type);
+  ArtworkDirTree *first_node = ARTWORK_FIRST_NODE(artwork, type);
+  char *setup_set = SETUP_ARTWORK_SET(setup, type);
+  char *default_subdir = ARTWORK_DEFAULT_SUBDIR(type);
+
+  // set current artwork to artwork configured in setup menu
+  *current_ptr = getTreeInfoFromIdentifier(first_node, setup_set);
+
+  // if not found, set current artwork to default artwork
+  if (*current_ptr == NULL)
+    *current_ptr = getTreeInfoFromIdentifier(first_node, default_subdir);
+
+  // if not found, set current artwork to first artwork in tree
+  if (*current_ptr == NULL)
+    *current_ptr = getFirstValidTreeInfoEntry(first_node);
+}
+
+void ChangeCurrentArtworkIfNeeded(int type)
+{
+  char *current_identifier = ARTWORK_CURRENT_IDENTIFIER(artwork, type);
+  char *setup_set = SETUP_ARTWORK_SET(setup, type);
+
+  if (!strEqual(current_identifier, setup_set))
+    SetCurrentArtwork(type);
+}
+
 void LoadArtworkInfo(void)
 {
   LoadArtworkInfoCache();
@@ -3801,29 +3878,9 @@ void LoadArtworkInfo(void)
     artwork.mus_first = getDummyArtworkInfo(TREE_TYPE_MUSIC_DIR);
 
   // before sorting, the first entries will be from the user directory
-  artwork.gfx_current =
-    getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set);
-  if (artwork.gfx_current == NULL)
-    artwork.gfx_current =
-      getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR);
-  if (artwork.gfx_current == NULL)
-    artwork.gfx_current = getFirstValidTreeInfoEntry(artwork.gfx_first);
-
-  artwork.snd_current =
-    getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set);
-  if (artwork.snd_current == NULL)
-    artwork.snd_current =
-      getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR);
-  if (artwork.snd_current == NULL)
-    artwork.snd_current = getFirstValidTreeInfoEntry(artwork.snd_first);
-
-  artwork.mus_current =
-    getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set);
-  if (artwork.mus_current == NULL)
-    artwork.mus_current =
-      getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR);
-  if (artwork.mus_current == NULL)
-    artwork.mus_current = getFirstValidTreeInfoEntry(artwork.mus_first);
+  SetCurrentArtwork(ARTWORK_TYPE_GRAPHICS);
+  SetCurrentArtwork(ARTWORK_TYPE_SOUNDS);
+  SetCurrentArtwork(ARTWORK_TYPE_MUSIC);
 
   artwork.gfx_current_identifier = artwork.gfx_current->identifier;
   artwork.snd_current_identifier = artwork.snd_current->identifier;
@@ -3925,39 +3982,9 @@ void LoadLevelArtworkInfo(void)
   print_timestamp_time("SaveArtworkInfoCache");
 
   // needed for reloading level artwork not known at ealier stage
-
-  if (!strEqual(artwork.gfx_current_identifier, setup.graphics_set))
-  {
-    artwork.gfx_current =
-      getTreeInfoFromIdentifier(artwork.gfx_first, setup.graphics_set);
-    if (artwork.gfx_current == NULL)
-      artwork.gfx_current =
-       getTreeInfoFromIdentifier(artwork.gfx_first, GFX_DEFAULT_SUBDIR);
-    if (artwork.gfx_current == NULL)
-      artwork.gfx_current = getFirstValidTreeInfoEntry(artwork.gfx_first);
-  }
-
-  if (!strEqual(artwork.snd_current_identifier, setup.sounds_set))
-  {
-    artwork.snd_current =
-      getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set);
-    if (artwork.snd_current == NULL)
-      artwork.snd_current =
-       getTreeInfoFromIdentifier(artwork.snd_first, SND_DEFAULT_SUBDIR);
-    if (artwork.snd_current == NULL)
-      artwork.snd_current = getFirstValidTreeInfoEntry(artwork.snd_first);
-  }
-
-  if (!strEqual(artwork.mus_current_identifier, setup.music_set))
-  {
-    artwork.mus_current =
-      getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set);
-    if (artwork.mus_current == NULL)
-      artwork.mus_current =
-       getTreeInfoFromIdentifier(artwork.mus_first, MUS_DEFAULT_SUBDIR);
-    if (artwork.mus_current == NULL)
-      artwork.mus_current = getFirstValidTreeInfoEntry(artwork.mus_first);
-  }
+  ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
+  ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
+  ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
 
   print_timestamp_time("getTreeInfoFromIdentifier");
 
@@ -4053,7 +4080,7 @@ void AddTreeSetToTreeInfo(TreeInfo *tree_node, char *tree_dir,
                          char *tree_subdir_new, int type)
 {
   if (!AddTreeSetToTreeInfoExt(tree_node, tree_dir, tree_subdir_new, type))
-    Error(ERR_EXIT, "internal tree info structure corrupted -- aborting");
+    Fail("internal tree info structure corrupted -- aborting");
 }
 
 void AddUserLevelSetToLevelInfo(char *level_subdir_new)
@@ -4095,7 +4122,7 @@ TreeInfo *getArtworkTreeInfoForUserLevelSet(int type)
     ti = getTreeInfoFromIdentifier(artwork_first_node,
                                   ARTWORK_DEFAULT_SUBDIR(type));
     if (ti == NULL)
-      Error(ERR_EXIT, "cannot find default graphics -- should not happen");
+      Fail("cannot find default graphics -- should not happen");
   }
 
   return ti;
@@ -4373,6 +4400,99 @@ char *getSetupLine(struct TokenInfo *token_info, char *prefix, int token_nr)
   return line;
 }
 
+static void InitLastPlayedLevels_ParentNode(void)
+{
+  LevelDirTree **leveldir_top = &leveldir_first->node_group->next;
+  LevelDirTree *leveldir_new = NULL;
+
+  // check if parent node for last played levels already exists
+  if (strEqual((*leveldir_top)->identifier, TOKEN_STR_LAST_LEVEL_SERIES))
+    return;
+
+  leveldir_new = newTreeInfo();
+
+  setTreeInfoToDefaultsFromParent(leveldir_new, leveldir_first);
+
+  leveldir_new->level_group = TRUE;
+
+  setString(&leveldir_new->identifier, TOKEN_STR_LAST_LEVEL_SERIES);
+  setString(&leveldir_new->name, "<< (last played level sets)");
+
+  pushTreeInfo(leveldir_top, leveldir_new);
+
+  /* create node to link back to current level directory */
+  createParentTreeInfoNode(leveldir_new);
+}
+
+void UpdateLastPlayedLevels_TreeInfo(void)
+{
+  char **last_level_series = setup.level_setup.last_level_series;
+  boolean reset_leveldir_current = FALSE;
+  LevelDirTree *leveldir_last;
+  TreeInfo **node_new = NULL;
+  int i;
+
+  if (last_level_series[0] == NULL)
+    return;
+
+  InitLastPlayedLevels_ParentNode();
+
+  // check if current level set is from "last played" sub-tree to be rebuilt
+  reset_leveldir_current = strEqual(leveldir_current->node_parent->identifier,
+                                   TOKEN_STR_LAST_LEVEL_SERIES);
+
+  leveldir_last = getTreeInfoFromIdentifierExt(leveldir_first,
+                                              TOKEN_STR_LAST_LEVEL_SERIES,
+                                              TRUE);
+  if (leveldir_last == NULL)
+    return;
+
+  node_new = &leveldir_last->node_group->next;
+
+  freeTreeInfo(*node_new);
+
+  for (i = 0; last_level_series[i] != NULL; i++)
+  {
+    LevelDirTree *node_last = getTreeInfoFromIdentifier(leveldir_first,
+                                                       last_level_series[i]);
+
+    *node_new = getTreeInfoCopy(node_last);    // copy complete node
+
+    (*node_new)->node_top = &leveldir_first;   // correct top node link
+    (*node_new)->node_parent = leveldir_last;  // correct parent node link
+
+    (*node_new)->node_group = NULL;
+    (*node_new)->next = NULL;
+
+    (*node_new)->cl_first = -1;                        // force setting tree cursor
+
+    node_new = &((*node_new)->next);
+  }
+
+  if (reset_leveldir_current)
+    leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+                                                 last_level_series[0]);
+}
+
+static void UpdateLastPlayedLevels_List(void)
+{
+  char **last_level_series = setup.level_setup.last_level_series;
+  int pos = MAX_LEVELDIR_HISTORY - 1;
+  int i;
+
+  // search for potentially already existing entry in list of level sets
+  for (i = 0; last_level_series[i] != NULL; i++)
+    if (strEqual(last_level_series[i], leveldir_current->identifier))
+      pos = i;
+
+  // move list of level sets one entry down (using potentially free entry)
+  for (i = pos; i > 0; i--)
+    setString(&last_level_series[i], last_level_series[i - 1]);
+
+  // put last played level set at top position
+  setString(&last_level_series[0], leveldir_current->identifier);
+}
+
 void LoadLevelSetup_LastSeries(void)
 {
   // --------------------------------------------------------------------------
@@ -4381,10 +4501,15 @@ void LoadLevelSetup_LastSeries(void)
 
   char *filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME);
   SetupFileHash *level_setup_hash = NULL;
+  int pos = 0;
+  int i;
 
   // always start with reliable default values
   leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
 
+  // start with empty history of last played level sets
+  setup.level_setup.last_level_series[0] = NULL;
+
   if (!strEqual(DEFAULT_LEVELSET, UNDEFINED_LEVELSET))
   {
     leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
@@ -4403,6 +4528,24 @@ void LoadLevelSetup_LastSeries(void)
     if (leveldir_current == NULL)
       leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
 
+    for (i = 0; i < MAX_LEVELDIR_HISTORY; i++)
+    {
+      char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
+      LevelDirTree *leveldir_last;
+
+      sprintf(token, "%s.%03d", TOKEN_STR_LAST_LEVEL_SERIES, i);
+
+      last_level_series = getHashEntry(level_setup_hash, token);
+
+      leveldir_last = getTreeInfoFromIdentifier(leveldir_first,
+                                               last_level_series);
+      if (leveldir_last != NULL)
+       setup.level_setup.last_level_series[pos++] =
+         getStringCopy(last_level_series);
+    }
+
+    setup.level_setup.last_level_series[pos] = NULL;
+
     freeSetupFileHash(level_setup_hash);
   }
   else
@@ -4423,12 +4566,15 @@ static void SaveLevelSetup_LastSeries_Ext(boolean deactivate_last_level_series)
   if (leveldir_current == NULL)
     return;
 
+  char **last_level_series = setup.level_setup.last_level_series;
   char *filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME);
-  char *level_subdir = leveldir_current->subdir;
   FILE *file;
+  int i;
 
   InitUserDataDirectory();
 
+  UpdateLastPlayedLevels_List();
+
   if (!(file = fopen(filename, MODE_WRITE)))
   {
     Warn("cannot write setup file '%s'", filename);
@@ -4443,8 +4589,17 @@ static void SaveLevelSetup_LastSeries_Ext(boolean deactivate_last_level_series)
   if (deactivate_last_level_series)
     fprintf(file, "# %s\n# ", "the following level set may have caused a problem and was deactivated");
 
-  fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_LEVEL_SERIES,
-                                              level_subdir));
+  fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_LAST_LEVEL_SERIES,
+                                              leveldir_current->identifier));
+
+  for (i = 0; last_level_series[i] != NULL; i++)
+  {
+    char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
+
+    sprintf(token, "%s.%03d", TOKEN_STR_LAST_LEVEL_SERIES, i);
+
+    fprintf(file, "%s\n", getFormattedSetupEntry(token, last_level_series[i]));
+  }
 
   fclose(file);
 
@@ -4708,3 +4863,66 @@ void LevelStats_incSolved(int nr)
   if (nr >= 0 && nr < MAX_LEVELS)
     level_stats[nr].solved++;
 }
+
+void LoadUserSetup(void)
+{
+  // --------------------------------------------------------------------------
+  // ~/.<program>/usersetup.conf
+  // --------------------------------------------------------------------------
+
+  char *filename = getPath2(getMainUserGameDataDir(), USERSETUP_FILENAME);
+  SetupFileHash *user_setup_hash = NULL;
+
+  // always start with reliable default values
+  user.nr = 0;
+
+  if ((user_setup_hash = loadSetupFileHash(filename)))
+  {
+    char *token_value;
+
+    // get last selected user number
+    token_value = getHashEntry(user_setup_hash, TOKEN_STR_LAST_USER);
+
+    if (token_value)
+      user.nr = MIN(MAX(0, atoi(token_value)), MAX_PLAYER_NAMES - 1);
+
+    freeSetupFileHash(user_setup_hash);
+  }
+  else
+  {
+    Debug("setup", "using default setup values");
+  }
+
+  free(filename);
+}
+
+void SaveUserSetup(void)
+{
+  // --------------------------------------------------------------------------
+  // ~/.<program>/usersetup.conf
+  // --------------------------------------------------------------------------
+
+  char *filename = getPath2(getMainUserGameDataDir(), USERSETUP_FILENAME);
+  FILE *file;
+
+  InitMainUserDataDirectory();
+
+  if (!(file = fopen(filename, MODE_WRITE)))
+  {
+    Warn("cannot write setup file '%s'", filename);
+
+    free(filename);
+
+    return;
+  }
+
+  fprintFileHeader(file, USERSETUP_FILENAME);
+
+  fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_USER,
+                                              i_to_a(user.nr)));
+  fclose(file);
+
+  SetFilePermissions(filename, PERMS_PRIVATE);
+
+  free(filename);
+}