return score_dir;
}
-static char *getScoreTapeDir(char *level_subdir, int nr)
-{
- static char *score_tape_dir = NULL;
- char tape_subdir[MAX_FILENAME_LEN];
-
- checked_free(score_tape_dir);
-
- sprintf(tape_subdir, "%03d", nr);
- score_tape_dir = getPath2(getScoreDir(level_subdir), tape_subdir);
-
- return score_tape_dir;
-}
-
static char *getUserSubdir(int nr)
{
static char user_subdir[16] = { 0 };
return new_level_subdir;
}
-static char *getTapeDir(char *level_subdir)
+char *getTapeDir(char *level_subdir)
{
static char *tape_dir = NULL;
char *data_dir = getUserGameDataDir();
checked_free(filename);
- sprintf(basename, "%s.%s", basename_no_ext, TAPEFILE_EXTENSION);
+ sprintf(basename, "%03d.%s.%s", nr, basename_no_ext, TAPEFILE_EXTENSION);
// used instead of "leveldir_current->subdir" (for network games)
- filename = getPath2(getScoreTapeDir(levelset.identifier, nr), basename);
+ filename = getPath2(getScoreDir(levelset.identifier), basename);
return filename;
}
createDirectory(getScoreCacheDir(level_subdir), "level score", PERMS_PRIVATE);
}
-void InitScoreTapeDirectory(char *level_subdir, int nr)
-{
- InitScoreDirectory(level_subdir);
-
- createDirectory(getScoreTapeDir(level_subdir, nr), "score tape", PERMS_PRIVATE);
-}
-
static void SaveUserLevelInfo(void);
void InitUserLevelDirectory(char *level_subdir)
DebugContinued("tree", "%c '%s' ['%s] [PARENT: '%s'] %s\n",
bullet, node->name, node->identifier,
(node->node_parent ? node->node_parent->identifier : "-"),
- (node->node_group ? "[GROUP]" : ""));
+ (node->node_group ? "[GROUP]" :
+ node->is_copy ? "[COPY]" : ""));
if (!node->node_group && !node->parent_link)
num_leaf_nodes++;
for (i = 0; last_level_series[i] != NULL; i++)
{
- char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
+ char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 1 + 10 + 1];
sprintf(token, "%s.%03d", TOKEN_STR_LAST_LEVEL_SERIES, i);