fixed bugs when using music sets without unconfigured game music
[rocksndiamonds.git] / src / libgame / setup.c
index f9fb34eaeb50f636a67448cedb2ceed10ee47e2e..6886e101d343e5e63d14bcb640f70d7806019be2 100644 (file)
@@ -1326,7 +1326,9 @@ static char *getCustomMusicDirectoryExt(boolean check_music)
     {
       // 2nd try: look for special artwork configured in level series config
       directory = getStringCopy(getLevelArtworkDir(TREE_TYPE_MUSIC_DIR));
-      if (directoryExists_CheckMusic(directory, check_music))
+
+      // directory also valid if no unconfigured music found (no game music)
+      if (directoryExists_CheckMusic(directory, FALSE))
        return directory;
 
       free(directory);
@@ -1340,7 +1342,9 @@ static char *getCustomMusicDirectoryExt(boolean check_music)
   {
     // 3rd try: look for special artwork in configured artwork directory
     directory = getStringCopy(getSetupArtworkDir(artwork.mus_current));
-    if (directoryExists_CheckMusic(directory, check_music))
+
+    // directory also valid if no unconfigured music found (no game music)
+    if (directoryExists_CheckMusic(directory, FALSE))
       return directory;
 
     free(directory);