fixed music still being played in Android version when in background
[rocksndiamonds.git] / src / libgame / sdl.h
index 5652613ac59915a6d32e848bb17a3800e8db9307..fe4bf7daef4bc8bdf2fc5467a10bcd9a3923e701 100644 (file)
@@ -49,7 +49,8 @@
 
 #if defined(PLATFORM_ANDROID)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
-#define FULLSCREEN_STATUS      FULLSCREEN_NOT_AVAILABLE
+#define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
+#define USE_DESKTOP_FULLSCREEN TRUE
 #elif defined(TARGET_SDL2)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
@@ -85,6 +86,8 @@ typedef SDL_MouseMotionEvent  MotionEvent;
 #if defined(TARGET_SDL2)
 typedef SDL_TouchFingerEvent   FingerEvent;
 typedef SDL_TextInputEvent     TextEvent;
+typedef SDL_Event              PauseResumeEvent;
+typedef SDL_WindowEvent                WindowEvent;
 #endif
 typedef SDL_KeyboardEvent      KeyEvent;
 typedef SDL_Event              ExposeEvent;
@@ -435,8 +438,15 @@ struct MouseCursorInfo
 
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
+void SDLSetWindowScaling(int);
+void SDLSetWindowScalingQuality(char *);
+void SDLSetWindowFullscreen(boolean);
+void SDLRedrawWindow();
 #endif
 
+void SDLSetWindowTitle(void);
+
+void SDLLimitScreenUpdates(boolean);
 void SDLInitVideoDisplay(void);
 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
 boolean SDLSetVideoMode(DrawBuffer **, boolean);