fixed music still being played in Android version when in background
[rocksndiamonds.git] / src / libgame / sdl.h
index 244544d8237311709626b39b6db49c3470d136c6..fe4bf7daef4bc8bdf2fc5467a10bcd9a3923e701 100644 (file)
@@ -86,6 +86,8 @@ typedef SDL_MouseMotionEvent  MotionEvent;
 #if defined(TARGET_SDL2)
 typedef SDL_TouchFingerEvent   FingerEvent;
 typedef SDL_TextInputEvent     TextEvent;
+typedef SDL_Event              PauseResumeEvent;
+typedef SDL_WindowEvent                WindowEvent;
 #endif
 typedef SDL_KeyboardEvent      KeyEvent;
 typedef SDL_Event              ExposeEvent;
@@ -436,8 +438,15 @@ struct MouseCursorInfo
 
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
+void SDLSetWindowScaling(int);
+void SDLSetWindowScalingQuality(char *);
+void SDLSetWindowFullscreen(boolean);
+void SDLRedrawWindow();
 #endif
 
+void SDLSetWindowTitle(void);
+
+void SDLLimitScreenUpdates(boolean);
 void SDLInitVideoDisplay(void);
 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
 boolean SDLSetVideoMode(DrawBuffer **, boolean);