added support for (normal and adaptive) vertical sync (vsync)
[rocksndiamonds.git] / src / libgame / sdl.h
index 196041882e2e08a79ffe8cd2f1eb9bab5a5be026..d61e0b26b9f0ec6966a9986b2743edd61dd3fd95 100644 (file)
@@ -459,6 +459,7 @@ void SDLSetScreenProperties(void);
 #endif
 
 void SDLSetScreenRenderingMode(char *);
+void SDLSetScreenVsyncMode(char *);
 void SDLRedrawWindow(void);
 void SDLSetWindowTitle(void);