inline void SDLInitVideoDisplay(void);
inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
inline boolean SDLSetVideoMode(DrawBuffer **, boolean);
+inline void SDLCreateBitmapContent(Bitmap *, int, int, int);
+inline void SDLFreeBitmapPointers(Bitmap *);
inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
inline void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32);