adjust drawable screen size to cover the whole device display (Android)
[rocksndiamonds.git] / src / libgame / sdl.h
index 60a8411f4ffb66c1793d58edc7ff2e448325b88b..c88b6a82818191f7348d792a094e10c97c4de7fd 100644 (file)
@@ -440,6 +440,10 @@ SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
 void SDLSetWindowScaling(int);
 void SDLSetWindowScalingQuality(char *);
 void SDLSetWindowFullscreen(boolean);
+void SDLSetDisplaySize(void);
+void SDLSetScreenSizeAndOffsets(int, int);
+void SDLSetScreenSizeForRenderer(int, int);
+void SDLSetScreenProperties(void);
 #endif
 
 void SDLSetScreenRenderingMode(char *);