int width, height;
SDL_Surface *surface;
SDL_Surface *surface_masked;
+#if defined(TARGET_SDL2)
+ SDL_Texture *texture;
+ SDL_Texture *texture_masked;
+#endif
};
struct MouseCursorInfo
boolean SDLSetNativeSurface(SDL_Surface **);
SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
+void SDLCreateBitmapTextures(Bitmap *);
#if defined(TARGET_SDL2)
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);