added initialization of config and textures for global animations
[rocksndiamonds.git] / src / libgame / sdl.h
index 3525122001825f750a9cf62826cd4c350c7203b7..c881a3df3cbfb31abc203271d59c29c4febefd44 100644 (file)
@@ -92,12 +92,6 @@ typedef SDL_Event            ExposeEvent;
 typedef SDL_Event              FocusChangeEvent;
 typedef SDL_Event              ClientMessageEvent;
 
-typedef int                    GC;
-typedef int                    Pixmap;
-typedef int                    Display;
-typedef int                    Visual;
-typedef int                    Colormap;
-
 
 /* structure definitions */
 
@@ -108,8 +102,10 @@ struct SDLSurfaceInfo
   int width, height;
   SDL_Surface *surface;
   SDL_Surface *surface_masked;
-  GC gc;
-  GC stored_clip_gc;
+#if defined(TARGET_SDL2)
+  SDL_Texture *texture;
+  SDL_Texture *texture_masked;
+#endif
 };
 
 struct MouseCursorInfo
@@ -436,6 +432,7 @@ struct MouseCursorInfo
 
 boolean SDLSetNativeSurface(SDL_Surface **);
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
+void SDLCreateBitmapTextures(Bitmap *);
 
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);