small fix to prevent compilation warning for SDL1 target
[rocksndiamonds.git] / src / libgame / sdl.h
index ae877957aed0d8261b2435a38e76afadf17cbeea..bad3037cde3668a2e2722b0c22115856b4fbb13a 100644 (file)
@@ -437,10 +437,12 @@ void SDLFreeBitmapTextures(Bitmap *);
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
 void SDLSetWindowScaling(int);
 void SDLSetWindowScalingQuality(char *);
+void SDLSetScreenRenderingMode(char *);
 void SDLSetWindowFullscreen(boolean);
-void SDLRedrawWindow();
 #endif
 
+void SDLRedrawWindow();
+
 void SDLSetWindowTitle(void);
 
 void SDLLimitScreenUpdates(boolean);