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small fix to prevent compilation warning for SDL1 target
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 195a8011c749ed56849f1202088fbf157145ca07..bad3037cde3668a2e2722b0c22115856b4fbb13a 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-439,9
+439,10
@@
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetScreenRenderingMode(char *);
void SDLSetWindowFullscreen(boolean);
-void SDLRedrawWindow();
#endif
+void SDLRedrawWindow();
+
void SDLSetWindowTitle(void);
void SDLLimitScreenUpdates(boolean);